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improved dog leg animation
This commit is contained in:
21
graph.cpp
21
graph.cpp
@@ -549,8 +549,23 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
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};
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hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
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if(GDIM == 3) {
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queuepolyat(V * front_leg_move * cspin(0, 2, rightfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
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queuepolyat(V * Mirror * front_leg_move * cspin(0, 2, leftfoot / leg_length) * front_leg_move_inverse, *x[0], col, PPR::MONSTER_FOOT);
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queuepolyat(V * rear_leg_move * cspin(0, 2, -rightfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
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queuepolyat(V * Mirror * rear_leg_move * cspin(0, 2, -leftfoot / leg_length) * rear_leg_move_inverse, *x[1], col, PPR::MONSTER_FOOT);
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return;
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const transmatrix VL = (GDIM == 3 ? V : mmscale(V, geom3::ALEG0));
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/*
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if(WDIM == 2) V1 = V1 * zpush(geom3::GROIN);
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Tright = V1 * cspin(0, 2, rightfoot/SCALE * 3);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot/SCALE * 3);
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if(WDIM == 2) Tleft = Tleft * zpush(-geom3::GROIN), Tright = Tright * zpush(-geom3::GROIN);
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*/
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}
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const transmatrix VL = mmscale(V, geom3::ALEG0);
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if(x[0]) queuepolyat(VL * xpush(rightfoot), *x[0], col, PPR::MONSTER_FOOT);
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if(x[0]) queuepolyat(VL * Mirror * xpush(leftfoot), *x[0], col, PPR::MONSTER_FOOT);
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@@ -650,8 +665,8 @@ transmatrix otherbodyparts(const transmatrix& V, color_t col, eMonster who, doub
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else {
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transmatrix V1 = V;
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if(WDIM == 2) V1 = V1 * zpush(geom3::GROIN);
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Tright = V1 * cspin(0, 2, rightfoot/SCALE * 3);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot/SCALE * 3);
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Tright = V1 * cspin(0, 2, rightfoot/ leg_length);
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Tleft = V1 * Mirror * cspin(2, 0, rightfoot / leg_length);
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if(WDIM == 2) Tleft = Tleft * zpush(-geom3::GROIN), Tright = Tright * zpush(-geom3::GROIN);
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}
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