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improved dog leg animation
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@@ -18,6 +18,10 @@ ld eyepos;
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hyperpoint shcenter;
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hyperpoint front_leg, rear_leg;
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transmatrix front_leg_move, rear_leg_move, front_leg_move_inverse, rear_leg_move_inverse;
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ld leg_length;
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vector<hyperpoint> get_shape(hpcshape sh) {
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vector<hyperpoint> res;
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for(int i=sh.s; i<sh.e-1; i++) res.push_back(hpc[i]);
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@@ -927,6 +931,19 @@ void make_3d_models() {
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make_foot_3d(shYetiFoot);
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make_skeletal(shSkeletalFoot, WDIM == 2 ? zc(0.5) + geom3::human_height/40 - geom3::FLOOR : 0);
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hyperpoint front_leg = Hypc;
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hyperpoint rear_leg = Hypc;
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using namespace hyperpoint_vec;
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for(int i=shDogFrontPaw.s; i<shDogFrontPaw.e; i++) front_leg += hpc[i];
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for(int i=shDogRearPaw.s; i<shDogRearPaw.e; i++) rear_leg += hpc[i];
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front_leg = normalize(front_leg);
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rear_leg = normalize(rear_leg);
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front_leg_move = zpush(zc(0.4)) * rgpushxto0(front_leg);
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front_leg_move_inverse = inverse(front_leg_move);
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rear_leg_move = zpush(zc(0.4)) * rgpushxto0(rear_leg);
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rear_leg_move_inverse = inverse(rear_leg_move);
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leg_length = zc(0.4) - zc(0);
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make_paw_3d(shWolfFrontPaw, shWolfFrontLeg);
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make_paw_3d(shWolfRearPaw, shWolfRearLeg);
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make_paw_3d(shDogFrontPaw, shDogFrontLeg);
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