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fixed changing the high-FOV mode to reset shaders
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@ -1386,7 +1386,8 @@ EX void initConfig() {
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{"Panini", "Projection believed to be used by Italian painters. Allows very high FOV angles while rendering more straight lines as straight than the stereographic projection."},
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{"Panini", "Projection believed to be used by Italian painters. Allows very high FOV angles while rendering more straight lines as straight than the stereographic projection."},
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{"stereographic", "Stereographic projection allows very high FOV angles."},
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{"stereographic", "Stereographic projection allows very high FOV angles."},
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{"equirectangular", "for rendering 360° videos (implemented only in raycaster)"}
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{"equirectangular", "for rendering 360° videos (implemented only in raycaster)"}
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}, "stereo/high-FOV mode", 'm');
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}, "stereo/high-FOV mode", 'm')
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->set_reaction(reset_all_shaders);
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param_f(vid.plevel_factor, "plevel_factor", 0.7);
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param_f(vid.plevel_factor, "plevel_factor", 0.7);
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