fixed changing the high-FOV mode to reset shaders

This commit is contained in:
Zeno Rogue 2024-01-07 09:09:18 +01:00
parent fc808d448b
commit cb8a3f5424
1 changed files with 2 additions and 1 deletions

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@ -1386,7 +1386,8 @@ EX void initConfig() {
{"Panini", "Projection believed to be used by Italian painters. Allows very high FOV angles while rendering more straight lines as straight than the stereographic projection."},
{"stereographic", "Stereographic projection allows very high FOV angles."},
{"equirectangular", "for rendering 360° videos (implemented only in raycaster)"}
}, "stereo/high-FOV mode", 'm');
}, "stereo/high-FOV mode", 'm')
->set_reaction(reset_all_shaders);
param_f(vid.plevel_factor, "plevel_factor", 0.7);