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fixed leg position on wolves
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@@ -483,7 +483,7 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase
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if(!footphase) rightfoot = leftfoot = 0;
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transmatrix VAML = mmscale(V, 1.04);
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transmatrix VAML = mmscale(V, geom3::ALEG);
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hpcshape* sh[6][4] = {
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{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
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