From c5f2dec44c672e5bb8928990c0f266c396e74ead Mon Sep 17 00:00:00 2001 From: ? Date: Wed, 27 Feb 2019 01:06:52 +0100 Subject: [PATCH] fixed leg position on wolves --- geometry.cpp | 3 ++- graph.cpp | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/geometry.cpp b/geometry.cpp index 5486cdb7..17e981ff 100644 --- a/geometry.cpp +++ b/geometry.cpp @@ -276,7 +276,7 @@ namespace geom3 { SLEV[4], FLATEYE, LEG1, LEG, LEG3, GROIN, GROIN1, GHOST, BODY, NECK1, NECK, NECK3, HEAD, - ABODY, AHEAD, BIRD; + ALEG, ABODY, AHEAD, BIRD; string invalid; @@ -352,6 +352,7 @@ namespace geom3 { HEAD = lev_to_factor(human_height); ABODY = lev_to_factor(human_height * .4); + ALEG = lev_to_factor(human_height * .2); AHEAD = lev_to_factor(human_height * .6); BIRD = lev_to_factor((human_wall_ratio+1)/2 * wh * .8); GHOST = lev_to_factor(human_height * .5); diff --git a/graph.cpp b/graph.cpp index 8eec3685..43c599a2 100644 --- a/graph.cpp +++ b/graph.cpp @@ -483,7 +483,7 @@ void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase if(!footphase) rightfoot = leftfoot = 0; - transmatrix VAML = mmscale(V, 1.04); + transmatrix VAML = mmscale(V, geom3::ALEG); hpcshape* sh[6][4] = { {&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},