mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
Updated to 9.4g (mostly tutorial fixes)
This commit is contained in:
parent
27c1b678c2
commit
c52625e7ca
11
cell.cpp
11
cell.cpp
@ -107,7 +107,6 @@ struct celllister {
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if(c == last) {
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if(size(lst) >= maxcount || dists[i]+1 == maxdist) break;
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last = lst[size(lst)-1];
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maxdist--;
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}
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}
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}
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@ -137,7 +136,9 @@ struct hrmap_alternate : hrmap {
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struct hrmap_hyperbolic : hrmap {
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heptagon *origin;
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bool ispurehepta;
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hrmap_hyperbolic() {
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// printf("Creating hyperbolic map: %p\n", this);
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origin = new heptagon;
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heptagon& h = *origin;
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h.s = hsOrigin;
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@ -151,11 +152,14 @@ struct hrmap_hyperbolic : hrmap {
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h.spintable = 0;
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h.alt = NULL;
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h.distance = 0;
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ispurehepta = purehepta;
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h.c7 = newCell(7, origin);
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}
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heptagon *getOrigin() { return origin; }
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~hrmap_hyperbolic() {
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DEBMEM ( verifycells(origin); )
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// printf("Deleting hyperbolic map: %p\n", this);
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dynamicval<bool> ph(purehepta, ispurehepta);
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clearfrom(origin);
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}
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void verify() { verifycells(origin); }
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@ -174,8 +178,10 @@ int spherecells() {
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struct hrmap_spherical : hrmap {
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heptagon *dodecahedron[12];
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bool ispurehepta;
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hrmap_spherical() {
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ispurehepta = purehepta;
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for(int i=0; i<spherecells(); i++) {
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heptagon& h = *(dodecahedron[i] = new heptagon);
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h.s = hsOrigin;
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@ -239,7 +245,8 @@ struct hrmap_spherical : hrmap {
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heptagon *getOrigin() { return dodecahedron[0]; }
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~hrmap_spherical() {
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~hrmap_spherical() {
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dynamicval<bool> ph(purehepta, ispurehepta);
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for(int i=0; i<spherecells(); i++) clearHexes(dodecahedron[i]);
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for(int i=0; i<spherecells(); i++) delete dodecahedron[i];
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}
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19
complex.cpp
19
complex.cpp
@ -1609,7 +1609,7 @@ namespace heat {
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for(int i=0; i<dcs; i++) {
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bool readd = false;
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cell *c = allcells[i];
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double xrate = (c->land == laCocytus && shmup::on) ? rate/3 : rate;
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double xrate = (c->land == laCocytus && shmup::on) ? 1/3. : 1;
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if(purehepta) xrate *= 1.7;
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if(!shmup::on) xrate /= FIX94;
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if(c->cpdist > 7 && !quotient) break;
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@ -1689,7 +1689,7 @@ namespace heat {
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// make sure that we can still enter Cocytus,
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// it won't heat up right away even without Orb of Winter or Orb of Speed
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if(isPlayerOn(c->mov[j]) && (c->land == laIce || markOrb(itOrbWinter)))
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hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4;
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hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4 * xrate;
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continue;
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}
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ld hdiff = absheat(c->mov[j]) - absheat(c);
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@ -1700,7 +1700,7 @@ namespace heat {
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hmod += hdiff;
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}
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hmods[i] = hmod * rate;
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hmods[i] = hmod;
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}
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if((readd || HEAT(c)) && !quotient)
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@ -2061,8 +2061,10 @@ namespace dragon {
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if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i)) {
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c = c->mov[i]; goto findhead;
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}
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printf("dragon bug #3 (%p -> %p)\n", cor, c);
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dragbugs = true;
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if(!conformal::includeHistory) {
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printf("dragon bug #3 (%p -> %p)\n", cor, c);
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dragbugs = true;
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}
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c->monst = moDragonHead; return c;
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}
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@ -2130,7 +2132,7 @@ namespace dragon {
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int maxlen = 1000;
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while(maxlen-->0) {
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if(!isDragon(c->monst)) {
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printf("dragon bug #4\n");
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if(!conformal::includeHistory) printf("dragon bug #4\n");
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return total;
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}
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total += c->hitpoints;
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@ -2169,7 +2171,10 @@ namespace dragon {
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}
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if(c->mondir == NODIR) { printf("dragon bug\n"); break; }
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c = c->mov[c->mondir];
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if(!c) { printf("dragon bug #2\n"); break; }
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if(!c) {
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if(!conformal::includeHistory) printf("dragon bug #2\n");
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break;
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}
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}
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}
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@ -20,6 +20,7 @@ namespace polygonal {
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int maxcoef, coefid;
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void solve() {
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if(SI < 3) SI = 3;
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for(int i=0; i<MSI; i++) ans[i] = cos(M_PI / SI);
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for(int i=0; i<MSI; i++)
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for(int j=0; j<MSI; j++) {
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8
game.cpp
8
game.cpp
@ -5392,6 +5392,9 @@ void movecost(cell* from, cell *to) {
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addMessage(XLAT("As you leave, your powers are drained!"));
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}
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if(from->land != to->land && tour::on)
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tour::checkGoodLand(to->land);
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if(to->land ==laCrossroads4 && !chaosUnlocked) {
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achievement_gain("CR4");
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chaosUnlocked = true;
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@ -5571,6 +5574,10 @@ bool collectItem(cell *c2, bool telekinesis) {
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if(shmup::on) gainLife();
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else placeGolem(cwt.c, c2, moTameBomberbird);
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}
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else if(tour::on && (c2->item == itOrbSafety || c2->item == itOrbRecall)) {
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addMessage(XLAT("This Orb is not compatible with the Tutorial."));
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return true;
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}
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else if(c2->item == itOrbSafety) {
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playSound(c2, "pickup-orb"); // TODO safety
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items[c2->item] += 7;
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@ -6988,6 +6995,7 @@ void moveItem (cell *from, cell *to, bool activateYendor) {
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}
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void fixWormBug(cell *c) {
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if(conformal::includeHistory) return;
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printf("worm bug!\n");
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if(c->monst == moWormtail) c->monst = moWormwait;
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if(c->monst == moTentacletail || c->monst == moTentacleGhost) c->monst = moTentacle;
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72
graph.cpp
72
graph.cpp
@ -930,14 +930,14 @@ void ghcheck(hyperpoint &ret, const hyperpoint &H) {
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hyperpoint gethyper(ld x, ld y) {
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if(pmodel) {
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ghx = x, ghy = y;
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return ghpm;
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}
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ld hx = (x - vid.xcenter) / vid.radius;
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ld hy = (y - vid.ycenter) / vid.radius;
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if(pmodel) {
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ghx = hx, ghy = hy;
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return ghpm;
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}
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if(euclid)
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return hpxy(hx * (EUCSCALE + vid.alphax), hy * (EUCSCALE + vid.alphax));
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@ -1014,6 +1014,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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double d = hdist0(H);
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ballmodel(ret, alpha, d, zl);
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ghcheck(ret,H);
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return;
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}
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@ -1026,6 +1027,8 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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ret[0] = H[0] / 3;
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ret[1] = (1 - H[2]) / 3 * cb + H[1] / 3 * sb;
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ret[2] = H[1] / 3 * cb - (1 - H[2]) / 3 * sb;
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ghcheck(ret,H);
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return;
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}
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@ -1115,7 +1118,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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} */
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ret[0] = x0/M_PI*2;
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ret[1] = y0/M_PI*2;
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ret[1] = -y0/M_PI*2;
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ret[2] = 0;
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if(zlev != 1 && vid.goteyes)
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@ -4323,6 +4326,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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else if(c->land == laRose)
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qfloor(c, Vf, shOverFloor[ECT], darkena(fcol, fd, 0xFF));
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else if(c->land == laBull)
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qfloor(c, Vf, (eoh ? shFloor : shButterflyFloor)[ct6], darkena(fcol, fd, 0xFF));
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else if(c->land == laDryForest)
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qfloor(c, Vf, (eoh ? shStarFloor : shDesertFloor)[ct6], darkena(fcol, fd, 0xFF));
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@ -6813,7 +6819,12 @@ void showGameover() {
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dialog::addItem("Euclidean geometry", '2');
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dialog::addItem("more curved hyperbolic geometry", '3');
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}
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dialog::addItem("teleport away", '4');
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if(!items[itOrbTeleport])
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dialog::addItem("teleport away", '4');
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else if(!items[itOrbAether])
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dialog::addItem("move through walls", '4');
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else
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dialog::addItem("flash", '4');
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if(canmove) {
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dialog::addItem("slide-specific command", '5');
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dialog::addItem("static mode", '6');
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@ -6821,6 +6832,8 @@ void showGameover() {
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dialog::addItem("next slide", SDLK_RETURN);
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dialog::addItem("previous slide", SDLK_BACKSPACE);
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}
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else
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dialog::addBreak(200);
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dialog::addItem("main menu", 'v');
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}
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else {
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@ -8383,20 +8396,43 @@ void handlekey(int sym, int uni, extra& ev) {
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if(((cmode == emNormal && canmove) || (cmode == emQuit && !canmove) || cmode == emDraw || cmode == emMapEditor) && DEFAULTCONTROL && !rug::rugged) {
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#ifndef PANDORA
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if(sym == SDLK_RIGHT)
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View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
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if(sym == SDLK_LEFT)
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View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
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if(sym == SDLK_UP)
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View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
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if(sym == SDLK_DOWN)
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View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
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if(sym == SDLK_RIGHT) {
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if(conformal::on)
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conformal::lvspeed += 0.1 * shiftmul;
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else
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View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
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}
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if(sym == SDLK_LEFT) {
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if(conformal::on)
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conformal::lvspeed -= 0.1 * shiftmul;
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else
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View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
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}
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if(sym == SDLK_UP) {
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if(conformal::on)
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conformal::lvspeed += 0.1 * shiftmul;
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else
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View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
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}
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if(sym == SDLK_DOWN) {
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if(conformal::on)
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conformal::lvspeed -= 0.1 * shiftmul;
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else
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View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
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}
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#endif
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if(sym == SDLK_PAGEUP) {
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View = spin(M_PI/S21*shiftmul) * View, didsomething = true;
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if(conformal::on)
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conformal::rotation++;
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else
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View = spin(M_PI/S21*shiftmul) * View, didsomething = true;
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}
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if(sym == SDLK_PAGEDOWN) {
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if(conformal::on)
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conformal::rotation++;
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else
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View = spin(-M_PI/S21*shiftmul) * View, didsomething = true;
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}
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if(sym == SDLK_PAGEDOWN)
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View = spin(-M_PI/S21*shiftmul) * View, didsomething = true;
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if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN)
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if(isGravityLand(cwt.c->land)) playermoved = false;
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2
hyper.h
2
hyper.h
@ -219,6 +219,7 @@ namespace shmup {
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extern bool on;
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extern bool safety;
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extern int curtime;
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void clearMonsters();
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void clearMemory();
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void init();
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void teleported();
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@ -1141,6 +1142,7 @@ namespace tour {
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bool handleKeyTour(int sym, int uni);
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void presentation(int mode);
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void checkGoodLand(eLand l);
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int getid();
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eLand getNext(eLand old);
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6
hyper.rc
6
hyper.rc
@ -1,8 +1,8 @@
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id ICON "hr-icon.ico"
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1 VERSIONINFO
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FILEVERSION 8,3,0,10
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PRODUCTVERSION 8,3,0,10
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FILEVERSION 9,4,0,7
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PRODUCTVERSION 9,4,0,7
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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@ -15,7 +15,7 @@ BEGIN
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VALUE "LegalCopyright", "Zeno Rogue"
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VALUE "OriginalFilename", "hyper.exe"
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VALUE "ProductName", "HyperRogue"
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VALUE "ProductVersion", "8.3j"
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VALUE "ProductVersion", "9.4g"
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END
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END
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6
init.cpp
6
init.cpp
@ -1,6 +1,6 @@
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#define VER "9.4f"
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#define VERNUM 9406
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#define VERNUM_HEX 0x9406
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#define VER "9.4g"
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#define VERNUM 9407
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#define VERNUM_HEX 0x9407
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#define GEN_M 0
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#define GEN_F 1
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@ -2868,7 +2868,8 @@ void buildBigStuff(cell *c, cell *from) {
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!isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
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(c->land != laRlyeh || rlyehComplete()) &&
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c->land != laTortoise && c->land != laPrairie && c->land &&
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!(c->land == laGraveyard && !deepOcean)
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!(c->land == laGraveyard && !deepOcean)
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&& c->land != laCanvas
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) {
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buildBarrierNowall(c, laCrossroads4) ;
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}
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@ -1493,6 +1493,7 @@ void showDemo() {
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dialog::addBreak(50);
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dialog::addItem(XLAT("play"), 'f');
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dialog::addItem(XLAT("tutorial"), 't');
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dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
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dialog::addItem(XLAT("toggle high detail"), 'a');
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dialog::addBreak(100);
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@ -1521,6 +1522,11 @@ void handleDemoKey(int sym, int uni) {
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else restartGame();
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cmode = emNormal;
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}
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else if(sym == 't') {
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firstland = laIce;
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if(!tour::on) restartGame('T');
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cmode = emNormal;
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}
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else if(sym == 't') {
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firstland = laTemple;
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if(!tactic::on) restartGame('t');
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|
664
polygons.cpp
664
polygons.cpp
File diff suppressed because it is too large
Load Diff
116
rogueviz.cpp
116
rogueviz.cpp
@ -178,8 +178,11 @@ void addedge(int i, int j, edgeinfo *ei) {
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else addedge0(i, j, ei);
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}
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vector<edgeinfo*> edgeinfos;
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void addedge(int i, int j, double wei, bool subdiv) {
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edgeinfo *ei = new edgeinfo;
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edgeinfos.push_back(ei);
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ei->i = i;
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ei->j = j;
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ei->weight = wei;
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@ -263,59 +266,67 @@ int readLabel(FILE *f) {
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return getid(xlabel);
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}
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void readAnyGraph(string fn) {
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init(); kind = kAnyGraph;
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FILE *f = fopen((fn + "-coordinates.txt").c_str(), "rt");
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if(!f) {
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printf("Missing file: %s-coordinates.txt\n", fname);
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exit(1);
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}
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printf("Reading coordinates...\n");
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char buf[100];
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double x; int N;
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int err;
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err = fscanf(f, "%s%s%s%s%d%lf%lf%lf", buf, buf, buf, buf, &N, &x, &x, &x);
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if(err < 8) { printf("Error: incorrect format of the first line\n"); exit(1); }
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vdata.resize(N);
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while(true) {
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int id = readLabel(f);
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if(id < 0) break;
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vertexdata& vd(vdata[id]);
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vd.name = its(id);
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vd.cp = colorpair(dftcolor);
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double r, alpha;
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int err = fscanf(f, "%lf%lf", &r, &alpha);
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if(err < 2) { printf("Error: incorrect format of r/alpha\n"); exit(1); }
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namespace anygraph {
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double R, alpha, T;
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vector<pair<double, double> > coords;
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transmatrix h = spin(alpha * 2 * M_PI / 360) * xpush(r);
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createViz(id, currentmap->gamestart(), h);
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}
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fclose(f);
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void read(string fn, bool subdiv = true) {
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init(); kind = kAnyGraph;
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FILE *f = fopen((fn + "-coordinates.txt").c_str(), "rt");
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if(!f) {
|
||||
printf("Missing file: %s-coordinates.txt\n", fname);
|
||||
exit(1);
|
||||
}
|
||||
printf("Reading coordinates...\n");
|
||||
char buf[100];
|
||||
int N;
|
||||
int err;
|
||||
err = fscanf(f, "%s%s%s%s%d%lf%lf%lf", buf, buf, buf, buf, &N,
|
||||
&anygraph::R, &anygraph::alpha, &anygraph::T);
|
||||
if(err < 8) { printf("Error: incorrect format of the first line\n"); exit(1); }
|
||||
vdata.reserve(N);
|
||||
while(true) {
|
||||
int id = readLabel(f);
|
||||
if(id < 0) break;
|
||||
vertexdata& vd(vdata[id]);
|
||||
vd.name = its(id);
|
||||
vd.cp = colorpair(dftcolor);
|
||||
|
||||
double r, alpha;
|
||||
int err = fscanf(f, "%lf%lf", &r, &alpha);
|
||||
coords.push_back(make_pair(r, alpha));
|
||||
if(err < 2) { printf("Error: incorrect format of r/alpha\n"); exit(1); }
|
||||
|
||||
f = fopen((fn + "-links.txt").c_str(), "rt");
|
||||
if(!f) {
|
||||
printf("Missing file: %s-links.txt\n", fname);
|
||||
exit(1);
|
||||
transmatrix h = spin(alpha * 2 * M_PI / 360) * xpush(r);
|
||||
|
||||
createViz(id, currentmap->gamestart(), h);
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
f = fopen((fn + "-links.txt").c_str(), "rt");
|
||||
if(!f) {
|
||||
printf("Missing file: %s-links.txt\n", fname);
|
||||
exit(1);
|
||||
}
|
||||
printf("Reading links...\n");
|
||||
int qlink = 0;
|
||||
while(true) {
|
||||
int i = readLabel(f), j = readLabel(f);
|
||||
if(i == -1 || j == -1) break;
|
||||
addedge(i, j, 0, subdiv);
|
||||
if(qlink % 10000 == 0) printf("%d\n", qlink);
|
||||
qlink++;
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
printf("Rebasing...\n");
|
||||
for(int i=0; i<size(vdata); i++) {
|
||||
if(i % 10000 == 0) printf("%d/%d\n", i, size(vdata));
|
||||
if(vdata[i].m) virtualRebase(vdata[i].m, true);
|
||||
}
|
||||
printf("Done.\n");
|
||||
}
|
||||
printf("Reading links...\n");
|
||||
int qlink = 0;
|
||||
while(true) {
|
||||
int i = readLabel(f), j = readLabel(f);
|
||||
if(i == -1 || j == -1) break;
|
||||
addedge(i, j, 0, true);
|
||||
if(qlink % 10000 == 0) printf("%d\n", qlink);
|
||||
qlink++;
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
printf("Rebasing...\n");
|
||||
for(int i=0; i<size(vdata); i++) {
|
||||
if(i % 10000 == 0) printf("%d/%d\n", i, size(vdata));
|
||||
if(vdata[i].m) virtualRebase(vdata[i].m, true);
|
||||
}
|
||||
printf("Done.\n");
|
||||
|
||||
}
|
||||
|
||||
namespace tree {
|
||||
@ -1217,6 +1228,9 @@ void close() {
|
||||
vdata.clear();
|
||||
labeler.clear();
|
||||
legend.clear();
|
||||
for(int i=0; i<size(edgeinfos); i++) delete edgeinfos[i];
|
||||
edgeinfos.clear();
|
||||
anygraph::coords.clear();
|
||||
on = false;
|
||||
}
|
||||
|
||||
@ -1300,7 +1314,7 @@ int readArgs() {
|
||||
// this visualizes the data from: https://hpi.de/friedrich/research/hyperbolic
|
||||
|
||||
else if(argis("-graph")) {
|
||||
PHASE(3); shift(); readAnyGraph(args());
|
||||
PHASE(3); shift(); anygraph::read(args());
|
||||
}
|
||||
|
||||
// draw spirals
|
||||
|
@ -2,7 +2,7 @@
|
||||
# set the version numbers in hyper.rc automatically
|
||||
export VER=`grep "#define VER " hyper.cpp | sed "s/#define VER \"//" | sed "s/\"//"`
|
||||
#export VERNUM=`grep "#define VERNUM " hyper.cpp | sed "s/#define VERNUM //" | sed "s/^\(.\)\(.\)\(.\)\(.\)$/\1.\2.\4.\3/"`
|
||||
VERNUM=9,4,0,6
|
||||
VERNUM=9,4,0,7
|
||||
#VERNUM=8.1.7.0
|
||||
#echo $VERNUM
|
||||
sed "s/\"ProductVersion\", \"\(.*\)\"/\"ProductVersion\", \"$VER\"/" -i hyper.rc
|
||||
|
@ -3034,11 +3034,16 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
|
||||
return false;
|
||||
}
|
||||
|
||||
void clearMemory() {
|
||||
void clearMonsters() {
|
||||
for(mit it = monstersAt.begin(); it != monstersAt.end(); it++)
|
||||
delete(it->second);
|
||||
for(int i=0; i<size(active); i++) delete active[i];
|
||||
monstersAt.clear();
|
||||
active.clear();
|
||||
}
|
||||
|
||||
void clearMemory() {
|
||||
clearMonsters();
|
||||
gmatrix.clear();
|
||||
curtime = 0;
|
||||
nextmove = 0;
|
||||
|
@ -864,6 +864,7 @@ namespace gamestack {
|
||||
heptspin viewctr;
|
||||
transmatrix View;
|
||||
eGeometry geometry;
|
||||
bool shmup;
|
||||
bool hepta;
|
||||
};
|
||||
|
||||
@ -882,6 +883,7 @@ namespace gamestack {
|
||||
gdn.viewctr = viewctr;
|
||||
gdn.View = View;
|
||||
gdn.geometry = geometry;
|
||||
gdn.shmup = shmup::on;
|
||||
gdn.hepta = purehepta;
|
||||
gd.push_back(gdn);
|
||||
}
|
||||
@ -894,6 +896,8 @@ namespace gamestack {
|
||||
View = gdn.View;
|
||||
geometry = gdn.geometry;
|
||||
purehepta = gdn.hepta;
|
||||
if(shmup::on) shmup::clearMonsters();
|
||||
shmup::on = gdn.shmup;
|
||||
resetGeometry();
|
||||
gd.pop_back();
|
||||
bfs();
|
||||
|
207
tour.cpp
207
tour.cpp
@ -1,4 +1,5 @@
|
||||
// work in progress
|
||||
// Hyperbolic Rogue -- the Tutorial/presentation
|
||||
// Copyright (C) 2011-2017 Zeno Rogue, see 'hyper.cpp' for details
|
||||
|
||||
namespace tour {
|
||||
|
||||
@ -10,16 +11,24 @@ string tourhelp;
|
||||
|
||||
int currentslide;
|
||||
|
||||
static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
{"Introduction", 10,
|
||||
#define LEGAL_NONE 0
|
||||
#define LEGAL_UNLIMITED 1
|
||||
#define LEGAL_HYPERBOLIC 2
|
||||
#define LEGAL_ANY 3
|
||||
#define LEGAL_NONEUC 4
|
||||
|
||||
static struct { const char *name; int id; int legal; const char *help; } slides[] = {
|
||||
{"Introduction", 10, LEGAL_ANY,
|
||||
"This tutorial is mostly aimed to show what is "
|
||||
"special about the geometry used by HyperRogue. "
|
||||
"It also shows the basics of gameplay, and "
|
||||
"how is it affected by geometry.\n\n"
|
||||
"Press Enter to go to the next slide, or ESC to see a "
|
||||
"You decide when you want to stop playing with the "
|
||||
"current \"slide\" and go to the next one, by pressing Enter. You can also "
|
||||
"press ESC to see a "
|
||||
"menu with other options."
|
||||
},
|
||||
{"Basics of gameplay", 11,
|
||||
{"Basics of gameplay", 11, LEGAL_ANY,
|
||||
"The game starts in the Icy Lands. Collect the Ice Diamonds "
|
||||
"(press F1 if you do not know how to move). "
|
||||
"After you collect many of them, monsters will start to pose a challenge.\n"
|
||||
@ -31,14 +40,14 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"wants -- for example, in this slide, you can press '5' to get "
|
||||
"lots of Ice Diamonds quickly."
|
||||
},
|
||||
{"Hypersian Rug model", 21,
|
||||
{"Hypersian Rug model", 21, LEGAL_HYPERBOLIC,
|
||||
"New players think that the action of HyperRogue takes place on a sphere. "
|
||||
"This is not true -- the next slide will show the surface HyperRogue "
|
||||
"actually takes place on.\n\n"
|
||||
"Use arrow keys to rotate the model, and Page Up/Down to zoom.\n\n"
|
||||
"If you do not see anything, press '5' to try a safer renderer."
|
||||
},
|
||||
{"Expansion", 22,
|
||||
{"Expansion", 22, LEGAL_ANY,
|
||||
"The next slide shows the number of cells in distance 1, 2, 3, ... from you. "
|
||||
"It grows exponentially: there are more than 10^100 cells "
|
||||
"in radius 1000 around you, and you will move further away during the game!\n\n"
|
||||
@ -52,7 +61,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"infinite world. There are almost no permanent upgrades; collecting treasures "
|
||||
"brings you benefits, but trying to get too many of the same kind is extremely dangerous."
|
||||
},
|
||||
{"Tiling and Tactics", 23,
|
||||
{"Tiling and Tactics", 23, LEGAL_ANY,
|
||||
"The tactics of fighting simple monsters, such as the Yetis from the Icy Lands, "
|
||||
"might appear shallow, but hyperbolic geometry is essential even there. "
|
||||
"In the next slide, you are attacked by two monsters at once. "
|
||||
@ -60,18 +69,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"running away in a straight line. "
|
||||
"Press '2' to try the same in the Euclidean world -- it is impossible."
|
||||
},
|
||||
{"Straight Lines", 24,
|
||||
"Hyperbolic geometry has been created by 19th century mathematicians who "
|
||||
{"Straight Lines", 24, LEGAL_ANY,
|
||||
"Hyperbolic geometry has been discovered by the 19th century mathematicians who "
|
||||
"wondered about the nature of paralellness. Take a line L and a point A. "
|
||||
"Can a world exist where there is more than one line passing through A "
|
||||
"which does not cross L?\n\n"
|
||||
"The Icy Land will be very dangerous if you have lots of Ice Diamonds -- "
|
||||
"lots of Yetis and Ice Wolves hunting you! But the other lands, where "
|
||||
"you have no treasures yet, will still be (relatively) safe.\n\n"
|
||||
"Wander further, and you should find Crossroads quickly -- "
|
||||
"the Great Walls are straight lines, and indeed, they work differently than in "
|
||||
"Euclidean. On the other side of Great Walls, you see other lands -- "
|
||||
"there are about 50 lands in HyperRogue, based "
|
||||
"on different mechanics and aspects of hyperbolic geometry."
|
||||
},
|
||||
{"Running Dogs", 25,
|
||||
{"Running Dogs", 25, LEGAL_ANY,
|
||||
"To learn more about straight lines, "
|
||||
"wander further, and you should find the Land of Eternal Motion. "
|
||||
"Try to run in a straight line, with a Running Dog next to you. "
|
||||
@ -80,7 +92,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"in a straight line, and the Running Dog has to run in a curve "
|
||||
"called an equidistant."
|
||||
},
|
||||
{"Equidistants", 27,
|
||||
{"Equidistants", 27, LEGAL_ANY,
|
||||
"Equidistants are curves which are at some fixed distance from a "
|
||||
"straight line. Some lands in HyperRogue are based on equidistants; "
|
||||
"you should see them after wandering a bit more.\n\n"
|
||||
@ -88,14 +100,14 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"but we do not recommend going deep into the Dungeon or the Ocean -- "
|
||||
"getting back might be difficult."
|
||||
},
|
||||
{"Circles", 26,
|
||||
{"Circles", 26, LEGAL_ANY,
|
||||
"Circles are strange in hyperbolic geometry too. "
|
||||
"Look for the Castle of Camelot in the Crossroads; "
|
||||
"the Round Table inside is a circle of radius 28. "
|
||||
"Finding its center is a difficult challenge.\n\n"
|
||||
"Press '5' to cheat by seeing the smaller circles too."
|
||||
},
|
||||
{"Horocycles", 28,
|
||||
{"Horocycles", 28, LEGAL_ANY,
|
||||
"Horocycles are similar to circles, but you cannot reach their center at all -- "
|
||||
"they can be understood as limit circles of infinite radius centered in some point "
|
||||
"in infinity (also called an ideal point).\n\n"
|
||||
@ -103,7 +115,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"Each circle of columns is actually a horocycle. Horocycles in a given "
|
||||
"temple are concentric, and there is an infinite number of them."
|
||||
},
|
||||
{"Half-plane model", 47,
|
||||
{"Half-plane model", 47, LEGAL_HYPERBOLIC,
|
||||
"The game is normally displayed in the so called Poincaré disk model, "
|
||||
"which is a kind of a map of the infinite hyperbolic world. "
|
||||
"There are many projections of Earth, but since Earth is curved, "
|
||||
@ -112,7 +124,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"The next slide shows another model, called the Poincaré upper half-plane model. In this model, "
|
||||
"horocycles centered at one specific ideal point are drawn as straight lines."
|
||||
},
|
||||
{"Curvature", 29,
|
||||
{"Curvature", 29, LEGAL_ANY,
|
||||
"Now, go to the Burial Grounds and find an Orb of the Sword. The Sword appears to "
|
||||
"always be facing in the same direction whatever you do, and it appears that "
|
||||
"you have to rotate the sword to excavate the treasures; "
|
||||
@ -122,21 +134,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"This is related to the fact that the world of HyperRogue is curved, and "
|
||||
"the sum of angles in a triangle is not equal to 180 degrees."
|
||||
},
|
||||
{"Periodic patterns", 30,
|
||||
{"Periodic patterns", 30, LEGAL_UNLIMITED,
|
||||
"Hyperbolic geometry yields much more interesting periodic patterns "
|
||||
"than Euclidean."
|
||||
},
|
||||
{"Periodic patterns: application", 31,
|
||||
{"Periodic patterns: application", 31, LEGAL_ANY,
|
||||
"Many lands in HyperRogue are based around periodic patterns. "
|
||||
"For example, both Zebra and Windy Plains are based on the pattern "
|
||||
"shown in the previous slide. "
|
||||
"Such lands often have tree-like nature."
|
||||
},
|
||||
{"Fractal landscapes", 32,
|
||||
{"Fractal landscapes", 32, LEGAL_UNLIMITED,
|
||||
"On the following slide, the colors change smoothly in the whole infinite world. "
|
||||
"Again, this works better than in Euclidean geometry."
|
||||
},
|
||||
{"Fractal landscapes: application", 33,
|
||||
{"Fractal landscapes: application", 33, LEGAL_ANY,
|
||||
"This is applied in HyperRogue to create landscapes, such as the chasms in the "
|
||||
"land of Reptiles or the Dragon Chasms, which you should find quickly. "
|
||||
"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
|
||||
@ -146,7 +158,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"the color in Galápagos is, the more aspects of the tortoises in the given "
|
||||
"area are matching."
|
||||
},
|
||||
{"Poincaré Ball model", 41,
|
||||
{"Poincaré Ball model", 41, LEGAL_HYPERBOLIC,
|
||||
"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
|
||||
"might wonder why are the walls rendered in 3D then.\n\n"
|
||||
"HyperRogue actually assumes that the floor level is an equidistant surface "
|
||||
@ -156,21 +168,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"This is shown on the next slide, in the Poincaré ball model, which is "
|
||||
"the 3D analog of the Poincaré disk model."
|
||||
},
|
||||
{"Hyperboloid model", 42,
|
||||
{"Hyperboloid model", 42, LEGAL_ANY,
|
||||
"Let's see more models of the hyperbolic plane. "
|
||||
"This model uses a hyperboloid in the Minkowski geometry; "
|
||||
"it is used internally by HyperRogue."
|
||||
},
|
||||
{"Beltrami-Klein model", 43,
|
||||
{"Beltrami-Klein model", 43, LEGAL_ANY,
|
||||
"This model renders straight lines as straight, but it distorts angles."
|
||||
},
|
||||
{"Gans model", 44,
|
||||
{"Gans model", 44, LEGAL_ANY,
|
||||
"Yet another model, which corresponds to orthographic projection of the "
|
||||
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
|
||||
"model are all obtained by looking at either the hyperboloid model or an "
|
||||
"equidistant surface from various distances."
|
||||
},
|
||||
{"Band model", 45,
|
||||
{"Band model", 45, LEGAL_NONEUC,
|
||||
"The band model is the hyperbolic analog of the Mercator projection of the sphere: "
|
||||
"a given straight line is rendered as a straight line, and the rest of the "
|
||||
"world is mapped conformally, that is, angles are not distorted. "
|
||||
@ -180,11 +192,11 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"If you want, press '5' to see it rendered as a spiral, although it takes lots of time and "
|
||||
"memory."
|
||||
},
|
||||
{"Conformal square model", 46,
|
||||
{"Conformal square model", 46, LEGAL_HYPERBOLIC,
|
||||
"The world can be mapped conformally to a square too."
|
||||
},
|
||||
#ifdef ROGUEVIZ
|
||||
{"Collatz conjecture", 51,
|
||||
{"Collatz conjecture", 51, LEGAL_NONE,
|
||||
"Your version of HyperRogue includes RogueViz, which "
|
||||
"is an adaptation of HyperRogue as a visualization tool "
|
||||
"rather than a game. Hyperbolic space is great "
|
||||
@ -193,9 +205,17 @@ static struct { const char *name; int id; const char *help; } slides[] = {
|
||||
"The following slide is a visualization of the Collatz conjecture. "
|
||||
"Press '5' for a spiral rendering of the Collatz conjecture visualization."},
|
||||
#endif
|
||||
{"THE END", 99,
|
||||
"This is not everything you can see in HyperRogue. For example, "
|
||||
"hyperbolic mazes are much fun than their Euclidean counterparts. "
|
||||
{"Shoot'em up mode", 52, LEGAL_NONE,
|
||||
"In the shoot'em up mode, space and time is continuous. "
|
||||
"You attack by throwing knives. "
|
||||
"Very fun with two players!\n\n"
|
||||
"There are other special modes too which change the gameplay or "
|
||||
"focus on a particular challenge."
|
||||
},
|
||||
{"THE END", 99, LEGAL_ANY,
|
||||
"This tour shows just a small part of what you can see in the world of HyperRogue. "
|
||||
"For example, "
|
||||
"hyperbolic mazes are much nicer than their Euclidean counterparts. "
|
||||
"Have fun exploring!\n\n"
|
||||
"Press '5' to leave the tutorial mode."
|
||||
}
|
||||
@ -278,6 +298,7 @@ void presentation(int mode) {
|
||||
|
||||
if(id == 22) {
|
||||
if(mode == 1) viewdists = true;
|
||||
if(mode == 2) viewdists = canmove; // disable when killed
|
||||
if(mode == 3) viewdists = false;
|
||||
}
|
||||
|
||||
@ -348,6 +369,7 @@ void presentation(int mode) {
|
||||
resetview();
|
||||
drawthemap();
|
||||
centerpc(INF);
|
||||
conformal::includeHistory = false;
|
||||
}
|
||||
if(mode == 4) conformal::createImage(true);
|
||||
}
|
||||
@ -385,6 +407,11 @@ void presentation(int mode) {
|
||||
|
||||
rogueviz::collatz::start();
|
||||
}
|
||||
|
||||
if(mode == 3) {
|
||||
rogueviz::close();
|
||||
shmup::clearMonsters();
|
||||
}
|
||||
|
||||
if(mode == 4)
|
||||
pmodel = mdBand, conformal::create(), conformal::rotation = 0,
|
||||
@ -394,6 +421,16 @@ void presentation(int mode) {
|
||||
|
||||
#endif
|
||||
|
||||
if(id == 52 && mode == 1) {
|
||||
firstland = cwt.c->land;
|
||||
restartGame('s', true);
|
||||
}
|
||||
|
||||
if(id == 52 && mode == 3) {
|
||||
shmup::clearMonsters();
|
||||
restartGame(0, false);
|
||||
}
|
||||
|
||||
if(id == 99 && mode == 4)
|
||||
restartGame('T');
|
||||
}
|
||||
@ -487,7 +524,7 @@ void slidehelp() {
|
||||
|
||||
bool handleKeyTour(int sym, int uni) {
|
||||
if(sym == SDLK_RETURN && (cmode != emHelp || getid() == 10)) {
|
||||
if(geometry) { restartGame(0, false); return true; }
|
||||
if(geometry || purehepta) { restartGame(0, false); return true; }
|
||||
if(getid() == 99) return true;
|
||||
presentation(3);
|
||||
currentslide++;
|
||||
@ -496,7 +533,7 @@ bool handleKeyTour(int sym, int uni) {
|
||||
return true;
|
||||
}
|
||||
if(sym == SDLK_BACKSPACE) {
|
||||
if(geometry) { restartGame(0, false); return true; }
|
||||
if(geometry || purehepta) { restartGame(0, false); return true; }
|
||||
if(currentslide == 0) { slidehelp(); return true; }
|
||||
presentation(3);
|
||||
currentslide--;
|
||||
@ -505,9 +542,51 @@ bool handleKeyTour(int sym, int uni) {
|
||||
return true;
|
||||
}
|
||||
if(sym == '1' || sym == '2' || sym == '3') {
|
||||
if(geometry) {
|
||||
restartGame(0, false); return true;
|
||||
int legal = slides[currentslide].legal;
|
||||
|
||||
if(legal == 0) {
|
||||
addMessage(XLAT("You cannot change geometry in this slide."));
|
||||
return true;
|
||||
}
|
||||
if(legal == 1 && sym == '1') {
|
||||
addMessage(XLAT("This does not work in bounded geometries."));
|
||||
return true;
|
||||
}
|
||||
if(legal == 4 && sym == '2') {
|
||||
addMessage(XLAT("This does not work in Euclidean geometry."));
|
||||
return true;
|
||||
}
|
||||
if(legal == 2 && sym != '3') {
|
||||
addMessage(XLAT("This works only in hyperbolic geometry."));
|
||||
return true;
|
||||
}
|
||||
|
||||
if(sym == '2') {
|
||||
bool ok = cwt.c->land == laCanvas;
|
||||
for(int i=0; i<LAND_EUC; i++) if(land_euc[i] == cwt.c->land) ok = true;
|
||||
if(!ok) {
|
||||
addMessage(XLAT("This land has no Euclidean version."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(sym == '1') {
|
||||
bool ok = cwt.c->land == laCanvas;
|
||||
for(int i=0; i<LAND_SPH; i++) if(land_sph[i] == cwt.c->land) ok = true;
|
||||
if(!ok) {
|
||||
addMessage(XLAT("This land has no spherical version."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(geometry || purehepta) {
|
||||
restartGame(0, false);
|
||||
if(getid() == 45) conformal::create();
|
||||
return true;
|
||||
}
|
||||
|
||||
if(getid() == 45) conformal::clear();
|
||||
|
||||
if(sym == '1') targetgeometry = gSphere;
|
||||
if(sym == '2') targetgeometry = gEuclid;
|
||||
firstland = euclidland = cwt.c->land;
|
||||
@ -515,8 +594,21 @@ bool handleKeyTour(int sym, int uni) {
|
||||
return true;
|
||||
}
|
||||
if(sym == '4') {
|
||||
cmode = emNormal;
|
||||
if(items[itOrbTeleport]) goto give_aether;
|
||||
items[itOrbTeleport] = 1;
|
||||
canmove = true;
|
||||
checkmove();
|
||||
if(!canmove) {
|
||||
if(items[itOrbAether]) goto give_flash;
|
||||
give_aether:
|
||||
items[itOrbAether] = 10;
|
||||
checkmove();
|
||||
if(!canmove) {
|
||||
give_flash:
|
||||
activateFlash();
|
||||
canmove = true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if(sym == '5') {
|
||||
@ -542,8 +634,10 @@ bool handleKeyTour(int sym, int uni) {
|
||||
else addMessage("Help texts disabled.");
|
||||
return true;
|
||||
}
|
||||
if(sym == '8')
|
||||
if(sym == '8') {
|
||||
conformal::includeHistory = !conformal::includeHistory;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -556,6 +650,47 @@ bool quickfind(eLand l) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool showland(eLand l) {
|
||||
int id = getid();
|
||||
if(id == 10 || id == 11) return l == laIce;
|
||||
if(id == 21 || id == 22) return l == laIce;
|
||||
if(id == 23) return l == laCanvas;
|
||||
if(id == 24) return l == laCrossroads || l == laIce;
|
||||
if(id == 25) return l == laCrossroads || l == laMotion;
|
||||
if(id == 26) return l == laCrossroads || l == laCamelot;
|
||||
if(id == 27)
|
||||
return l == laCrossroads || l == laDungeon || l == laOcean || l == laIvoryTower || l == laEndorian;
|
||||
if(id == 28)
|
||||
return l == laCrossroads || l == laRlyeh || l == laTemple;
|
||||
if(id == 29)
|
||||
return l == laCrossroads || l == laBurial;
|
||||
if(id == 30) return l == laCanvas;
|
||||
if(id == 31)
|
||||
return
|
||||
l == laCrossroads ||
|
||||
l == laZebra || l == laWhirlwind || l == laPalace || l == laPrairie ||
|
||||
l == laEmerald || l == laWineyard || l == laPower;
|
||||
if(id == 32) return l == laCanvas;
|
||||
if(id == 33)
|
||||
return l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise;
|
||||
return true;
|
||||
}
|
||||
|
||||
void checkGoodLand(eLand l) {
|
||||
if(!showland(l) && texts) {
|
||||
help = XLAT(
|
||||
"This tutorial is different than most other game tutorials -- "
|
||||
"you are not forced to do anything, and you can go wherever you want.\n\n"
|
||||
"However, %the1 is not what we are talking about now. "
|
||||
"We will not explain this land at the moment, and you could ponentially "
|
||||
"get lost there.\n\n"
|
||||
"Remember that you can get to the next slide by pressing Enter.",
|
||||
l
|
||||
);
|
||||
cmode = emHelp;
|
||||
}
|
||||
}
|
||||
|
||||
void start() {
|
||||
currentslide = 0;
|
||||
vid.scale = 1;
|
||||
|
@ -789,7 +789,7 @@ int newmodecode = 254;
|
||||
|
||||
int modecode() {
|
||||
#ifndef NOSAVE
|
||||
if(anticheat::tampered || cheater) return 6;
|
||||
if(anticheat::tampered || cheater || tour::on) return 6;
|
||||
if(quotient) return 6;
|
||||
#endif
|
||||
int xcode = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user