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Updated to 9.4g (mostly tutorial fixes)
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@@ -864,6 +864,7 @@ namespace gamestack {
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heptspin viewctr;
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transmatrix View;
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eGeometry geometry;
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bool shmup;
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bool hepta;
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};
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@@ -882,6 +883,7 @@ namespace gamestack {
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gdn.viewctr = viewctr;
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gdn.View = View;
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gdn.geometry = geometry;
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gdn.shmup = shmup::on;
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gdn.hepta = purehepta;
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gd.push_back(gdn);
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}
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@@ -894,6 +896,8 @@ namespace gamestack {
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View = gdn.View;
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geometry = gdn.geometry;
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purehepta = gdn.hepta;
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if(shmup::on) shmup::clearMonsters();
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shmup::on = gdn.shmup;
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resetGeometry();
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gd.pop_back();
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bfs();
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