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added fixmatrix in fake
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1
fake.cpp
1
fake.cpp
@@ -399,6 +399,7 @@ EX void change_around() {
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// println(hlog, "t = ", t, " h distance = ", hypot_d(3, h), " for ", h);
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// println(hlog, "t = ", t, " h distance = ", hypot_d(3, h), " for ", h);
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h *= t;
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h *= t;
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View = rgpushxto0(direct_exp(h)) * T;
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View = rgpushxto0(direct_exp(h)) * T;
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fixmatrix(View);
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playermoved = false;
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playermoved = false;
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sightranges[gFake] = range * t;
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sightranges[gFake] = range * t;
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}
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}
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