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	added fixmatrix in fake
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							| @@ -399,6 +399,7 @@ EX void change_around() { | |||||||
| //  println(hlog, "t = ", t, " h distance = ", hypot_d(3, h), " for ", h); | //  println(hlog, "t = ", t, " h distance = ", hypot_d(3, h), " for ", h); | ||||||
|   h *= t; |   h *= t; | ||||||
|   View = rgpushxto0(direct_exp(h)) * T; |   View = rgpushxto0(direct_exp(h)) * T; | ||||||
|  |   fixmatrix(View); | ||||||
|   playermoved = false; |   playermoved = false; | ||||||
|   sightranges[gFake] = range * t; |   sightranges[gFake] = range * t; | ||||||
|   } |   } | ||||||
|   | |||||||
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