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patterns in Crystal bitruncated {6,4}; also fixes graphics

This commit is contained in:
Zeno Rogue 2020-05-29 01:53:08 +02:00
parent 4f1742f21f
commit 0e8a5f6065

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@ -509,6 +509,15 @@ struct hrmap_crystal : hrmap_standard {
h->alt = NULL;
h->cdata = NULL;
h->c7 = newCell(deg, h);
/* in {6,4} we need emeraldval for some patterns, including (bitruncated) football and (bitruncated) three-color */
h->emeraldval = (c[0] ^ c[1] ^ c[2]) & 2;
h->emeraldval ^= (c[1] & 4);
h->emeraldval ^= (c[0] & 4);
h->emeraldval ^= (c[2] & 4);
h->emeraldval ^= ((c[2] & 2) << 1);
if(c[0] & 2) h->emeraldval ^= 1;
h->distance = 0;
if(ginf[gCrystal].vertex == 3)
h->fiftyval = fiftyrule(c);