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Merge pull request #248 from jruderman/turretb

Cursed Canyon no longer generates monsters in walls
This commit is contained in:
Zeno Rogue
2021-07-19 20:54:16 +02:00
committed by GitHub

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@@ -2632,6 +2632,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
c->monst = moHexer;
c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
}
break;
}
}