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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2020-07-29 23:03:09 +02:00
parent 61ab21fb07
commit c1ac290491
2 changed files with 7 additions and 2 deletions

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@ -4071,3 +4071,8 @@ Geometries:
- fixed drawing unnecessary cells in SL2 - fixed drawing unnecessary cells in SL2
- fixed a bug while saving/loading maps using new variations - fixed a bug while saving/loading maps using new variations
- improved handling of cases where matrices were not enough to represent positions (long band model, universal cover of SL) -- faraway monsters now face the player correctly, and racing/shmup now works in SL - improved handling of cases where matrices were not enough to represent positions (long band model, universal cover of SL) -- faraway monsters now face the player correctly, and racing/shmup now works in SL
2020-07-29 23:02 Update 11.3u:
- Orb of Air now kills Red Raiders if separating them, instead of crashing
- fixed bad HUD in 3D
- redone peaceful mode to puzzle/exploration mode

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@ -13,8 +13,8 @@
#define _HYPER_H_ #define _HYPER_H_
// version numbers // version numbers
#define VER "11.3t" #define VER "11.3u"
#define VERNUM_HEX 0xA834 #define VERNUM_HEX 0xA835
#include "sysconfig.h" #include "sysconfig.h"