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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-18 11:19:59 +00:00

redone peaceful mode to puzzle/exploration mode

This commit is contained in:
Zeno Rogue 2020-07-29 23:01:15 +02:00
parent ae65a1dd5f
commit 61ab21fb07
2 changed files with 144 additions and 62 deletions

View File

@ -550,7 +550,7 @@ EX void showChangeMode() {
multi::cpid = 0;
dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C');
dialog::add_action_push(show_chaos);
dialog::addBoolItem(XLAT("peaceful mode"), peace::on, 'p');
dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p');
dialog::addBoolItem(XLAT("Orb Strategy mode"), (inv::on), 'i');
dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
@ -996,7 +996,7 @@ EX named_functionality get_o_key() {
res.push_back(named_dialog(XLAT("Yendor Challenge"), yendor::showMenu));
if(peace::on)
res.push_back(named_dialog(XLAT("peaceful mode"), peace::showMenu));
res.push_back(named_dialog(XLAT("puzzles and exploration"), peace::showMenu));
#if CAP_TEXTURE
if(texture::config.tstate)

View File

@ -1190,42 +1190,39 @@ EX namespace peace {
EX bool on = false;
EX bool hint = false;
EX bool otherpuzzles;
EX bool otherpuzzles = true;
eLand simonlevels[] = {
laCrossroads, laCrossroads2, laDesert, laCaves, laAlchemist, laRlyeh, laEmerald,
EX bool explore_other = false;
vector<eLand> simonlevels = {
laCrossroads, laCrossroads2, laRlyeh,
laDesert, laCaves, laAlchemist, laEmerald,
laWineyard, laDeadCaves, laRedRock, laPalace,
laLivefjord, laDragon,
laNone
laLivefjord, laDragon
};
eLand explorelevels[] = {
laBurial, laTortoise, laCamelot, laPalace,
laIce, laJungle, laMirror, laDryForest, laCaribbean, laOcean, laZebra,
laOvergrown, laWhirlwind, laWarpCoast, laReptile,
laElementalWall, laAlchemist,
laNone
vector<eLand> puzzlelevels = {
laBurial, laTortoise, laCamelot, laPalace
};
eLand *levellist;
int qty;
vector<eLand> explorelevels = {
laIce, laJungle, laMirror, laDryForest, laCaribbean, laOcean, laZebra,
laOvergrown, laWhirlwind, laWarpCoast, laReptile,
laElementalWall, laAlchemist
};
vector<eLand> levellist;
void listLevels() {
levellist = otherpuzzles ? explorelevels : simonlevels;
for(qty = 0; levellist[qty]; qty++);
}
eLand getNext(eLand last) {
if(!peace::on) return laNone;
if(!qty) listLevels();
if(levellist.empty()) showMenu();
if(isElemental(last) && hrand(100) < 90)
return laNone;
else if(createOnSea(last))
return getNewSealand(last);
else if(isCrossroads(last)) {
while(isCrossroads(last) || last == laCaribbean || last == laCamelot)
last = levellist[hrand(qty)];
last = hrand_elt(levellist);
if(last == laElementalWall) last = laEFire;
return last;
}
@ -1237,19 +1234,6 @@ EX namespace peace {
return false;
}
const char *chelp =
"In the peaceful mode, you just explore the world, "
"without any battles; there are also several "
"navigational puzzles available. In the memory game, "
"you have to collect as many Dodecahedra as you can, "
"and return to the starting point -- hyperbolic geometry "
"makes this extremely difficult! Other hyperbolic puzzles "
"include the Burial Grounds (excavate the treasures "
"using your magical sword), Galápagos (try to find an adult "
"tortoise matching the baby), Camelot (find the center of "
"a large hyperbolic circle), and Palace (follow the mouse). "
"Other places listed are for exploration.";
EX namespace simon {
vector<cell*> path;
@ -1325,40 +1309,138 @@ EX namespace peace {
}
EX }
EX bool in_minefield, in_dual;
void reset_modes() {
stop_game();
if(in_minefield) {
geometry = gNormal;
variation = eVariation::bitruncated;
in_minefield = false;
}
if(in_dual) {
stop_game_and_switch_mode(rg::dualmode);
geometry = gNormal;
variation = eVariation::bitruncated;
in_dual = false;
}
};
EX void showMenu() {
listLevels();
dialog::init(XLAT(otherpuzzles ? "puzzles and exploration" : "memory game"), 0x40A040, 150, 100);
string title = XLAT(otherpuzzles ? (explore_other ? "exploration" : "puzzles") : "memory game");
dialog::init(title, 0x40A040, 150, 100);
for(int i = 0; i<qty; i++)
dialog::addItem(XLAT1(linf[levellist[i]].name), 'a'+i);
int kind = 0;
dialog::addBreak(100);
dialog::addItem(XLAT(otherpuzzles ? "memory game" : "puzzles and exploration"), '1');
if(!otherpuzzles) {
levellist = simonlevels, kind = 1;
dialog::addInfo("Collect as many dodecahedra as you can!");
dialog::addInfo("You have to return to the starting location!");
dialog::addBreak(50);
}
else if(explore_other)
levellist = explorelevels, kind = 2;
else {
levellist = puzzlelevels, kind = 0;
dialog::addInfo("This mode removes roguelike elements,");
dialog::addInfo("focusing on puzzles and exploration");
dialog::addBreak(50);
}
char key = 'a';
for(auto lev: levellist) {
if(kind == 0) switch(lev) {
case laBurial:
dialog::addItem("excavate the treasures using your magical shovel", 'a');
break;
case laTortoise:
dialog::addItem("find an adult tortoise matching the baby", 'b');
break;
case laCamelot:
dialog::addItem("find the center of the Round Table in Camelot", 'c');
break;
case laPalace:
dialog::addItem("follow the mouse", 'd');
break;
default: ;
}
else
dialog::addItem(XLAT1(linf[lev].name), key++);
dialog::add_action([lev] {
dialog::do_if_confirmed([lev] {
reset_modes();
firstland = specialland = lev;
if(!peace::on)
stop_game_and_switch_mode(rg::peace);
start_game();
popScreenAll();
});
});
}
if(kind == 1) {
dialog::addBreak(100);
dialog::addItem(XLAT("other puzzles"), '1');
dialog::add_action([] { otherpuzzles = true; explore_other = false; });
}
if(kind == 2) {
dialog::addBreak(100);
dialog::addItem(XLAT("other puzzles"), '1');
dialog::add_action([] { otherpuzzles = true; explore_other = false; });
}
if(kind == 0) {
dialog::addItem(XLAT("hyperbolic Minesweeper"), 'e');
dialog::add_action([] {
dialog::do_if_confirmed([] {
reset_modes();
if(peace::on) stop_game_and_switch_mode(rg::peace);
specialland = firstland = laMinefield;
if(!bounded) {
geometry = gBring;
variation = eVariation::goldberg;
gp::param = gp::loc(2, 1);
mine_adjacency_rule = true;
in_minefield = true;
bounded_mine_percentage = .2;
}
start_game();
popScreenAll();
});
});
dialog::addItem(XLAT("dual geometry puzzle"), 'f');
dialog::add_action([] {
dialog::do_if_confirmed([] {
reset_modes();
if(peace::on) stop_game_and_switch_mode(rg::peace);
restart_game(rg::dualmode);
in_dual = true;
popScreenAll();
pushScreen(dpgen::show_menu);
});
});
dialog::addItem(XLAT("memory game"), 'g');
dialog::add_action([] { otherpuzzles = false; });
dialog::addItem(XLAT("exploration"), 'h');
dialog::add_action([] { explore_other = true; });
}
dialog::addBreak(100);
dialog::addBoolItem(XLAT("display hints"), hint, '2');
dialog::add_action([] {
hint = !hint; popScreen();
});
dialog::addItem(XLAT("Return to the normal game"), '0');
dialog::add_action([] {
reset_modes();
if(peace::on) stop_game_and_switch_mode(rg::peace);
});
dialog::addBreak(50);
dialog::addHelp();
dialog::addBack();
dialog::display();
keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
if(uni == '1') otherpuzzles = !otherpuzzles;
else if(uni >= 'a' && uni < 'a' + qty) dialog::do_if_confirmed([uni] {
stop_game();
specialland = levellist[uni - 'a'];
restart_game(peace::on ? 0 : rg::peace);
});
else if(uni == '2') { hint = !hint; popScreen(); }
else if(uni == '0') {
firstland = laIce;
if(peace::on) restart_game(rg::peace);
}
else if(uni == 'h' || sym == SDLK_F1) gotoHelp(chelp);
else if(doexiton(sym, uni)) popScreen();
};
}
auto aNext = addHook(hooks_nextland, 100, getNext);