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	3d:: fixed key names in shmup3, also playermoved changed correctly
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		| @@ -78,8 +78,8 @@ namespace multi { | ||||
|     }; | ||||
|  | ||||
|   vector<string> playercmds_shmup3 = { | ||||
|     "move forward", "strafe right", "move backward", "strafe left",  | ||||
|     "rotate up", "rotate down", "rotate left", "rotate right", | ||||
|     "move forward", "strafe right", "move backward", "strafe left",  | ||||
|     "throw a knife", "face the pointer", "throw at the pointer",  | ||||
|     "drop Dead Orb", "center the map on me", "Orb power (target: mouse)", | ||||
|     "Orb power (target: facing)" | ||||
| @@ -1580,7 +1580,8 @@ void movePlayer(monster *m, int delta) { | ||||
|     } | ||||
|    | ||||
|   int b = 16*tableid[cpid]; | ||||
|     for(int i=0; i<(DIM == 3 ? 4 : 8); i++) if(actionspressed[b+i]) playermoved = true; | ||||
|  | ||||
|     for(int i=(DIM == 3 ? 4 : 0); i<8; i++) if(actionspressed[b+i]) playermoved = true; | ||||
|    | ||||
|   int jb = 4*tableid[cpid]; | ||||
|   for(int i=0; i<4; i++) if(axespressed[jb+i]) playermoved = true; | ||||
|   | ||||
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