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Merge pull request #195 from jruderman/f3

Fix checkmate check when standing on an Orb of Speed
This commit is contained in:
Zeno Rogue
2021-07-10 09:33:29 +02:00
committed by GitHub

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@@ -119,7 +119,7 @@ EX bool monstersnear(cell *c, eMonster who) {
if(who == moPlayer || items[itOrbEmpathy]) {
fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
if(who == moPlayer && c->item == itOrbSpeed && !items[itOrbSpeed]) fast = true;
if(who == moPlayer && !isPlayerOn(c) && c->item == itOrbSpeed && !items[itOrbSpeed]) fast = true;
}
if(havewhat&HF_OUTLAW) {