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Fix checkmate check when standing on an Orb of Speed
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@ -119,7 +119,7 @@ EX bool monstersnear(cell *c, eMonster who) {
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if(who == moPlayer || items[itOrbEmpathy]) {
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fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
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if(who == moPlayer && c->item == itOrbSpeed && !items[itOrbSpeed]) fast = true;
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if(who == moPlayer && !isPlayerOn(c) && c->item == itOrbSpeed && !items[itOrbSpeed]) fast = true;
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}
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if(havewhat&HF_OUTLAW) {
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