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ads-game:: do not generate rocks when shooting, so that it is faster
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@ -50,7 +50,6 @@ void fire() {
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auto& ci = ci_at[c1];
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hybrid::in_underlying_geometry([&] {
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gen_terrain(c1, ci);
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gen_rocks(c1, ci, 2);
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});
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if(among(ci.type, wtSolid, wtDestructible)) {
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r->life_end = t;
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