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	ads-game:: in ds, all objects have no black boundary to make them easier to recognize
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		| @@ -493,8 +493,7 @@ void view_ds_game() { | ||||
|       if(area > 0) continue; | ||||
|  | ||||
|       for(auto p: rock.pts) curvepoint(p.h); | ||||
|       color_t out = rock.type == oResource ? 0xFF : rock.col; | ||||
|       queuecurve(shiftless(sphereflip), out, rock.col, obj_prio[rock.type]);       | ||||
|       queuecurve(shiftless(sphereflip), rock.col, rock.col, obj_prio[rock.type]); | ||||
|  | ||||
|       if(view_proper_times && rock.type != oParticle) { | ||||
|         ld t = rock.pt_main.shift; | ||||
|   | ||||
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