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ads-game:: in ds, all objects have no black boundary to make them easier to recognize
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@ -493,8 +493,7 @@ void view_ds_game() {
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if(area > 0) continue;
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for(auto p: rock.pts) curvepoint(p.h);
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color_t out = rock.type == oResource ? 0xFF : rock.col;
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queuecurve(shiftless(sphereflip), out, rock.col, obj_prio[rock.type]);
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queuecurve(shiftless(sphereflip), rock.col, rock.col, obj_prio[rock.type]);
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if(view_proper_times && rock.type != oParticle) {
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ld t = rock.pt_main.shift;
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