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ads-game:: in ds, all objects have no black boundary to make them easier to recognize

This commit is contained in:
Zeno Rogue 2022-09-29 11:12:49 +02:00
parent 864f6d7899
commit 85816ca0bb

View File

@ -493,8 +493,7 @@ void view_ds_game() {
if(area > 0) continue;
for(auto p: rock.pts) curvepoint(p.h);
color_t out = rock.type == oResource ? 0xFF : rock.col;
queuecurve(shiftless(sphereflip), out, rock.col, obj_prio[rock.type]);
queuecurve(shiftless(sphereflip), rock.col, rock.col, obj_prio[rock.type]);
if(view_proper_times && rock.type != oParticle) {
ld t = rock.pt_main.shift;