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	added description for Crystal World
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		| @@ -274,6 +274,10 @@ const char *blizzarddesc = | |||||||
|   "Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). " |   "Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). " | ||||||
|   "The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.";   |   "The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.";   | ||||||
|  |  | ||||||
|  | const char *crystaldesc =  | ||||||
|  |   "Yes, this is definitely a crystal. A very regular crystalline structure.\n\n" | ||||||
|  |   "This land has been designed to test various geometries, and it does not appear during a normal gameplay." | ||||||
|  |  | ||||||
| const char *NODESC = "No description yet."; | const char *NODESC = "No description yet."; | ||||||
| const char *NODESCYET = "No description yet."; | const char *NODESCYET = "No description yet."; | ||||||
| const char *GENDERSWITCH = NODESC; | const char *GENDERSWITCH = NODESC; | ||||||
| @@ -1197,7 +1201,7 @@ itemtype iinf[ittypes] = { | |||||||
|   { 'o', 0x3080D0, "Orb of Change",  |   { 'o', 0x3080D0, "Orb of Change",  | ||||||
|     "This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. " |     "This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. " | ||||||
|     "Does not affect multi-tile monsters."}, |     "Does not affect multi-tile monsters."}, | ||||||
|   { '!', 0x80FF00, "Glowing Crystal", NODESC}, |   { '!', 0x80FF00, "Glowing Crystal", crystaldesc}, | ||||||
|   }; |   }; | ||||||
|  |  | ||||||
| // --- wall types --- | // --- wall types --- | ||||||
| @@ -1559,7 +1563,7 @@ const landtype linf[landtypes] = { | |||||||
|   { 0x207068, "Hunting Ground", huntingdesc}, |   { 0x207068, "Hunting Ground", huntingdesc}, | ||||||
|   { 0xE2725B, "Terracotta Army", terraldesc}, |   { 0xE2725B, "Terracotta Army", terraldesc}, | ||||||
|   { 0xE2725B, "Terracotta Army", terraldesc}, |   { 0xE2725B, "Terracotta Army", terraldesc}, | ||||||
|   { 0x80FF00, "Crystal World", NODESCYET} |   { 0x80FF00, "Crystal World", crystaldesc} | ||||||
|   }; |   }; | ||||||
|  |  | ||||||
| #define LAND_OVER 57 | #define LAND_OVER 57 | ||||||
|   | |||||||
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