From b1663671bd8255752d7c6dc41f7fc623b062a731 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 10 May 2019 02:51:33 +0200 Subject: [PATCH] 2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords --- 3d-models.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/3d-models.cpp b/3d-models.cpp index cffd487b..d2e697de 100644 --- a/3d-models.cpp +++ b/3d-models.cpp @@ -894,6 +894,22 @@ void make_3d_models() { shift_shape(shBigCarpet3, geom3::FLOOR - geom3::human_height * 3/40); for(int a=0; a<5; a++) for(int b=0; b<4; b++) shift_shape(shReptile[a][b], geom3::FLOOR - geom3::human_height * min(b, 2) / 40); + + shift_shape(shMineMark[0], geom3::FLOOR - geom3::human_height * 1/40); + shift_shape(shMineMark[1], geom3::FLOOR - geom3::human_height * 1/40); + + for(int a=0; a<5; a++) shift_shape(shZebra[a], geom3::FLOOR); + + for(int t=0; t<13; t++) for(int u=0; u<6; u++) + shift_shape(shTortoise[t][u], geom3::FLOOR - geom3::human_height * (t+1) / 120); + + make_revolution_cut(shStatue, 60); + + shift_shape(shThorns, geom3::FLOOR - geom3::human_height * 1/40); + shift_shape(shRose, geom3::FLOOR - geom3::human_height * 1/20); + + shift_shape(shMagicSword, geom3::ABODY); + shift_shape(shMagicShovel, geom3::ABODY); } #undef S