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shadows are now drawn or not correctly -- depending on model_needs_depth()
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@ -510,7 +510,7 @@ bool noshadow;
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#if CAP_SHAPES
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#if CAP_SHAPES
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void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
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void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
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if(mmspatial) {
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if(mmspatial) {
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if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
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if(model_needs_depth() || noshadow)
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return; // shadows break the depth testing
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return; // shadows break the depth testing
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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queuepolyat(V, bp, SHADOW_MON, prio);
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queuepolyat(V, bp, SHADOW_MON, prio);
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@ -3338,7 +3338,7 @@ int wavephase;
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#if CAP_SHAPES
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#if CAP_SHAPES
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void floorShadow(cell *c, const transmatrix& V, color_t col) {
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void floorShadow(cell *c, const transmatrix& V, color_t col) {
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if(pmodel == mdHyperboloid || pmodel == mdBall || pmodel == mdHemisphere || noshadow)
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if(model_needs_depth() || noshadow)
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return; // shadows break the depth testing
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return; // shadows break the depth testing
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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if(qfi.shape) {
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if(qfi.shape) {
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