items in water no longer burn
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@ -355,7 +355,7 @@ EX bool snakepile(cell *c, eMonster m) {
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EX bool makeflame(cell *c, int timeout, bool checkonly) {
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EX bool makeflame(cell *c, int timeout, bool checkonly) {
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changes.ccell(c);
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changes.ccell(c);
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if(!checkonly) destroyTrapsOn(c);
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if(!checkonly) destroyTrapsOn(c);
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if(itemBurns(c->item)) {
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if(itemBurns(c->item) && !isWatery(c) && c->wall != waShallow) {
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if(checkonly) return true;
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if(checkonly) return true;
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if(c->cpdist <= 7)
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if(c->cpdist <= 7)
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addMessage(XLAT("%The1 burns!", c->item));
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addMessage(XLAT("%The1 burns!", c->item));
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