From adb9bd75ee1a5462b2acd02cd1f9ceceeeffd68e Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 4 Jul 2021 09:54:47 +0200 Subject: [PATCH] items in water no longer burn --- mapeffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mapeffects.cpp b/mapeffects.cpp index f035e06d..909747f8 100644 --- a/mapeffects.cpp +++ b/mapeffects.cpp @@ -355,7 +355,7 @@ EX bool snakepile(cell *c, eMonster m) { EX bool makeflame(cell *c, int timeout, bool checkonly) { changes.ccell(c); if(!checkonly) destroyTrapsOn(c); - if(itemBurns(c->item)) { + if(itemBurns(c->item) && !isWatery(c) && c->wall != waShallow) { if(checkonly) return true; if(c->cpdist <= 7) addMessage(XLAT("%The1 burns!", c->item));