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no big statues in any 3D kind of Temple of Cthulhu

This commit is contained in:
Zeno Rogue 2019-03-01 04:02:45 +01:00
parent a52755bf50
commit ab1e6a9405

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@ -1367,7 +1367,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
else {
// int d0 = d % TEMPLE_EACH;
// if(d0<0) d0=-d0;
if(hrand(100) < (peace::on ? 15 : 30) && !(DIM == 3 && shmup::on))
if(hrand(100) < (peace::on ? 15 : 30) && DIM == 2)
c->wall = waBigStatue;
else if(hrand(20000) < -d)
c->monst = hrand(3) ? moCultist : moPyroCultist;