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3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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parent
c032db2019
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a9a02e0f8f
@ -3801,7 +3801,7 @@ void draw_gravity_particles(cell *c, const transmatrix V) {
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bool isWall3(cell *c, color_t& wcol) {
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bool isWall3(cell *c, color_t& wcol) {
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if(isWorm(c)) { wcol = minf[c->monst].color; return true; }
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if(isWorm(c)) { wcol = minf[c->monst].color; return true; }
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if(isWall(c)) return true;
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if(isWall(c)) return true;
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// if(c->wall == waChasm) { wcol = 0x606000; return true; }
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if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; }
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if(c->wall == waInvisibleFloor) return false;
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if(c->wall == waInvisibleFloor) return false;
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// if(chasmgraph(c)) return true;
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// if(chasmgraph(c)) return true;
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if(among(c->wall, waMirror, waCloud)) return true;
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if(among(c->wall, waMirror, waCloud)) return true;
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