From a9a02e0f8f88be3f21f13ffcd4b624cbf1e1d1b4 Mon Sep 17 00:00:00 2001 From: ? Date: Wed, 27 Feb 2019 18:37:26 +0100 Subject: [PATCH] 3d:: out-of-memory chasms are displayed as hard walls (faster racing) --- graph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graph.cpp b/graph.cpp index a599bb6a..bc603829 100644 --- a/graph.cpp +++ b/graph.cpp @@ -3801,7 +3801,7 @@ void draw_gravity_particles(cell *c, const transmatrix V) { bool isWall3(cell *c, color_t& wcol) { if(isWorm(c)) { wcol = minf[c->monst].color; return true; } if(isWall(c)) return true; - // if(c->wall == waChasm) { wcol = 0x606000; return true; } + if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; } if(c->wall == waInvisibleFloor) return false; // if(chasmgraph(c)) return true; if(among(c->wall, waMirror, waCloud)) return true;