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Fix some low-hanging translation bugs.
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@@ -340,7 +340,7 @@ S("Your score: %1", "Twój wynik: %1")
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S("Enemies killed: %1", "Potwory pokonane: %1")
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S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
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S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
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S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
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@@ -1693,7 +1693,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
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S("hardcore mode", "tryb hardcore")
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S("One wrong move, and it is game over!", "Jeden fałszywy ruch i koniec gry!")
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S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
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S("Not so hardcore?", "Hardkor to nie to?")
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// Shoot'em up Mode
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@@ -8667,7 +8667,7 @@ S(
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"this is not relevant (the pointer is as long as needed to hit the surface.).",
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"this is not relevant (the pointer is as long as needed to hit the surface).",
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"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
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"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
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@@ -8781,8 +8781,7 @@ S(
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S(
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"w (fourth coordinate)\n"
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"wallif(condition, color)\n"
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,
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"wallif(condition, color)\n",
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"w (czwarta współrzędna)\n"
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"wallif(warunek, kolor)\n"
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