Fix some low-hanging translation bugs.
This commit is contained in:
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548b5b7772
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a6a8e5430a
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@ -8948,7 +8948,7 @@ S(
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"this is not relevant (the pointer is as long as needed to hit the surface.)",
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"this is not relevant (the pointer is as long as needed to hit the surface).",
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"Pokud je délka ukazatele 0,5 m, je objekt, na který ukazuje, 0,5 metru od ovladače. "
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"Pokud je délka ukazatele 0,5 m, je objekt, na který ukazuje, 0,5 metru od ovladače. "
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"To se používá v situacích, kdy se ovladač používá jako 3D myš, např. "
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"To se používá v situacích, kdy se ovladač používá jako 3D myš, např. "
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@ -9050,11 +9050,7 @@ S(
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"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
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"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
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"ex, ey, ez (in Euclidean geometries)\n"
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"ex, ey, ez (in Euclidean geometries)\n"
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"x0, x1, x2... (crystal geometry only)\n"
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"x0, x1, x2... (crystal geometry only)\n"
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"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue)."
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"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
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"w (fourth coordinate)\n"
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"wallif(condition, color)\n"
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,
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"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
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"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
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"Dostupné parametry:\n\n"
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"Dostupné parametry:\n\n"
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@ -9062,6 +9058,12 @@ S(
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"ex, ey, ez (v eukleidovských geometriích)\n"
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"ex, ey, ez (v eukleidovských geometriích)\n"
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"x0, x1, x2... (pouze v krystalové geometrii)\n"
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"x0, x1, x2... (pouze v krystalové geometrii)\n"
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"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
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"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
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)
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S(
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"w (fourth coordinate)\n"
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"wallif(condition, color)\n",
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"w (čtvrtá souřadnice)\n"
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"w (čtvrtá souřadnice)\n"
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"wallif(podmínka, barva)\n"
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"wallif(podmínka, barva)\n"
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)
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)
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@ -340,7 +340,7 @@ S("Your score: %1", "Twój wynik: %1")
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S("Enemies killed: %1", "Potwory pokonane: %1")
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S("Enemies killed: %1", "Potwory pokonane: %1")
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S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
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S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
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S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
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S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
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S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
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S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
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@ -1693,7 +1693,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
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S("hardcore mode", "tryb hardcore")
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S("hardcore mode", "tryb hardcore")
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S("One wrong move, and it is game over!", "Jeden fałszywy ruch i koniec gry!")
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S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
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S("Not so hardcore?", "Hardkor to nie to?")
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S("Not so hardcore?", "Hardkor to nie to?")
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// Shoot'em up Mode
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// Shoot'em up Mode
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@ -8667,7 +8667,7 @@ S(
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"this is not relevant (the pointer is as long as needed to hit the surface.).",
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"this is not relevant (the pointer is as long as needed to hit the surface).",
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"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
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"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
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"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
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"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
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@ -8781,8 +8781,7 @@ S(
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S(
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S(
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"w (fourth coordinate)\n"
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"w (fourth coordinate)\n"
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"wallif(condition, color)\n"
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"wallif(condition, color)\n",
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,
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"w (czwarta współrzędna)\n"
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"w (czwarta współrzędna)\n"
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"wallif(warunek, kolor)\n"
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"wallif(warunek, kolor)\n"
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@ -343,7 +343,7 @@ S("Your score: %1", "Sua pontuação: %1")
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S("Enemies killed: %1", "Inimigos mortos: %1")
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S("Enemies killed: %1", "Inimigos mortos: %1")
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S("Orbs of Yendor found: %1", "Orbes de Yendor encontrados: %1")
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S("Orbs of Yendor found: %1", "Orbes de Yendor encontrados: %1")
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S("Collect %1 $$$ to access more worlds", "Colete %1 $$$, para acessar novos mundos")
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S("Collect %1 $$$ to access more worlds", "Colete %1 $$$, para acessar novos mundos")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos 9 tipos para acessar o Inferno")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos %2 tipos para acessar o Inferno")
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S("Collect at least 10 Demon Daisies to find the Orbs of Yendor", "Colete pelo menos 10 Margaridas Demônio para encontrar os Orbes de Yendor")
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S("Collect at least 10 Demon Daisies to find the Orbs of Yendor", "Colete pelo menos 10 Margaridas Demônio para encontrar os Orbes de Yendor")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Missão da Pedra do Ímpeto: colete pelo menos %3 %1 no-a %abl1")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Missão da Pedra do Ímpeto: colete pelo menos %3 %1 no-a %abl1")
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S("Hyperstone Quest completed!", "Missão da Pedra do Ímpeto completa!")
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S("Hyperstone Quest completed!", "Missão da Pedra do Ímpeto completa!")
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@ -342,7 +342,7 @@ S("Your score: %1", "Ваш счёт: %1")
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S("Enemies killed: %1", "Врагов убито: %1")
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S("Enemies killed: %1", "Врагов убито: %1")
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S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
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S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
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S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
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S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
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S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")
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S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")
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@ -322,7 +322,7 @@ S("Enemies killed: %1", "Öldürülen Düşmanlar: %1")
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S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
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S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
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S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
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S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
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// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
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// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
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S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")
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S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")
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@ -398,7 +398,7 @@ EX void switchHardcore() {
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else if(hardcore && canmove) { hardcore = false; }
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else if(hardcore && canmove) { hardcore = false; }
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else { hardcore = true; canmove = true; hardcoreAt = turncount; }
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else { hardcore = true; canmove = true; hardcoreAt = turncount; }
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if(hardcore)
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if(hardcore)
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addMessage(XLAT("One wrong move, and it is game over!"));
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addMessage(XLAT("One wrong move and it is game over!"));
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else
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else
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addMessage(XLAT("Not so hardcore?"));
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addMessage(XLAT("Not so hardcore?"));
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if(pureHardcore()) popScreenAll();
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if(pureHardcore()) popScreenAll();
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2
vr.cpp
2
vr.cpp
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@ -1336,7 +1336,7 @@ EX void show_vr_settings() {
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"This is used in situations where the controller is used as a 3D mouse, e.g., "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
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"this is not relevant (the pointer is as long as needed to hit the surface.)."
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"this is not relevant (the pointer is as long as needed to hit the surface)."
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));
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));
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});
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});
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