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	crystal:: help
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							| @@ -1073,6 +1073,22 @@ string compass_help() { | ||||
|     ); | ||||
|   } | ||||
|  | ||||
| string make_help() { | ||||
|   return XLAT( | ||||
|     "This geometry essentially lets you play in a d-dimensional grid. Pick three " | ||||
|     "dimensions and '3D display' to see how it works -- we are essentially playing on a periodic surface in " | ||||
|     "three dimensions, made of hexagons; each hexagon connects to six other hexagons, in each of the 6 " | ||||
|     "possible directions. Normally, the game visualizes this from the point of view of a creature living inside " | ||||
|     "the surface (regularized and smoothened somewhat), assuming that light rays are also restricted to the surface -- " | ||||
|     "this will look exactly like the {2d,4} tiling, except that the light rays may thus " | ||||
|     "sometimes make a loop, causing you to see images of yourself in some directions (in other words, " | ||||
|     "the d-dimensional grid is a quotient of the hyperbolic plane). The same construction works in other dimensions. " | ||||
|     "Half dimensions are interpreted in the following way: the extra dimension only has two 'levels', for example 2.5D " | ||||
|     "has a top plane and a bottom plane.\n\n" | ||||
|     "You may also bitruncate this geometry -- which makes it work better with the rules of HyperRogue, but a bit harder to understand." | ||||
|     ); | ||||
|   } | ||||
|  | ||||
| void show() { | ||||
|   cmode = sm::SIDE | sm::MAYDARK; | ||||
|   gamescreen(0);   | ||||
| @@ -1098,6 +1114,8 @@ void show() { | ||||
|   else | ||||
|     dialog::addBreak(100); | ||||
|   dialog::addBack(); | ||||
|   dialog::addHelp(); | ||||
|   dialog::add_action([] { gotoHelp(make_help()); }); | ||||
|   dialog::display(); | ||||
|   } | ||||
|  | ||||
|   | ||||
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