crystal:: help

This commit is contained in:
Zeno Rogue 2018-12-11 23:01:34 +01:00
parent 2c0cda9fa8
commit a6359dd301
1 changed files with 18 additions and 0 deletions

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@ -1073,6 +1073,22 @@ string compass_help() {
);
}
string make_help() {
return XLAT(
"This geometry essentially lets you play in a d-dimensional grid. Pick three "
"dimensions and '3D display' to see how it works -- we are essentially playing on a periodic surface in "
"three dimensions, made of hexagons; each hexagon connects to six other hexagons, in each of the 6 "
"possible directions. Normally, the game visualizes this from the point of view of a creature living inside "
"the surface (regularized and smoothened somewhat), assuming that light rays are also restricted to the surface -- "
"this will look exactly like the {2d,4} tiling, except that the light rays may thus "
"sometimes make a loop, causing you to see images of yourself in some directions (in other words, "
"the d-dimensional grid is a quotient of the hyperbolic plane). The same construction works in other dimensions. "
"Half dimensions are interpreted in the following way: the extra dimension only has two 'levels', for example 2.5D "
"has a top plane and a bottom plane.\n\n"
"You may also bitruncate this geometry -- which makes it work better with the rules of HyperRogue, but a bit harder to understand."
);
}
void show() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
@ -1098,6 +1114,8 @@ void show() {
else
dialog::addBreak(100);
dialog::addBack();
dialog::addHelp();
dialog::add_action([] { gotoHelp(make_help()); });
dialog::display();
}