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	fixed killable wandering Skeletons in Ruined City
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		| @@ -551,8 +551,10 @@ void wandering() { | ||||
|     else if(c->land == laSwitch && wchance(items[itSwitch], 80))  | ||||
|       c->monst = active_switch(); | ||||
|  | ||||
|     else if(c->land == laRuins && wchance(items[itRuins], 80))  | ||||
|     else if(c->land == laRuins && wchance(items[itRuins], 80)) { | ||||
|       c->monst = genRuinMonster(c); | ||||
|       c->hitpoints = 3; | ||||
|       } | ||||
|  | ||||
|     else if(c->land == laCaribbean && wchance(items[itPirate], 30)) | ||||
|       c->monst = moPirate; | ||||
|   | ||||
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