From 9e4529c222fe814169ecafe5f9d8b1ed4de8f0d7 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 6 Jan 2018 22:42:42 +0100 Subject: [PATCH] fixed killable wandering Skeletons in Ruined City --- monstergen.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/monstergen.cpp b/monstergen.cpp index 42ef1587..0f9919c7 100644 --- a/monstergen.cpp +++ b/monstergen.cpp @@ -551,8 +551,10 @@ void wandering() { else if(c->land == laSwitch && wchance(items[itSwitch], 80)) c->monst = active_switch(); - else if(c->land == laRuins && wchance(items[itRuins], 80)) + else if(c->land == laRuins && wchance(items[itRuins], 80)) { c->monst = genRuinMonster(c); + c->hitpoints = 3; + } else if(c->land == laCaribbean && wchance(items[itPirate], 30)) c->monst = moPirate;