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fixed killable wandering Skeletons in Ruined City
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@@ -551,8 +551,10 @@ void wandering() {
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else if(c->land == laSwitch && wchance(items[itSwitch], 80))
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c->monst = active_switch();
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else if(c->land == laRuins && wchance(items[itRuins], 80))
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else if(c->land == laRuins && wchance(items[itRuins], 80)) {
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c->monst = genRuinMonster(c);
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c->hitpoints = 3;
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}
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else if(c->land == laCaribbean && wchance(items[itPirate], 30))
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c->monst = moPirate;
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