diff --git a/game.cpp b/game.cpp index 9ef6acc4..50db8758 100644 --- a/game.cpp +++ b/game.cpp @@ -1316,7 +1316,7 @@ bool monstersnear(stalemate1& sm) { if(!logical_adjacent(c3, c3->monst, c2) || !logical_adjacent(c2, c3->monst, c)) continue; if(elec::affected(c3) || stalemate::isKilled(c3)) continue; - if(c3->stuntime) continue; + if(c3->stuntime > (sm.who == moPlayer ? 0 : 1)) continue; // speedwitches can only attack not-fastened monsters, // others can only attack if the move is not fastened if(c3->monst == moWitchSpeed && items[itOrbSpeed]) continue;