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Merge pull request #187 from jruderman/push_wall_msg

Fix 'nowhere to blow' message for happy dice
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Zeno Rogue 2021-07-10 09:44:17 +02:00 committed by GitHub
commit 9b0f64ab8b
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@ -1482,9 +1482,12 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(isWeakCheck(a)) return itNone;
if(nowhereToBlow) {
if(nowhereToBlow && isBlowableMonster(c->monst)) {
addMessage(XLAT("Nowhere to blow %the1!", c->monst));
}
else if(nowhereToBlow) {
addMessage(XLAT("Nowhere to blow %the1!", c->wall));
}
else if(jumpstate == 1 && jumpthru && jumpthru->monst) {
addMessage(XLAT("Cannot jump through %the1!", jumpthru->monst));
}