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Fix 'nowhere to blow' message for happy dice
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parent
7fff0405a7
commit
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5
orbs.cpp
5
orbs.cpp
@ -1481,9 +1481,12 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
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if(isWeakCheck(a)) return itNone;
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if(nowhereToBlow) {
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if(nowhereToBlow && isBlowableMonster(c->monst)) {
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addMessage(XLAT("Nowhere to blow %the1!", c->monst));
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}
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else if(nowhereToBlow) {
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addMessage(XLAT("Nowhere to blow %the1!", c->wall));
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}
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else if(jumpstate == 1 && jumpthru && jumpthru->monst) {
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addMessage(XLAT("Cannot jump through %the1!", jumpthru->monst));
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}
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