Fix 'nowhere to blow' message for happy dice

This commit is contained in:
Jesse Ruderman 2021-07-05 03:12:56 -07:00
parent 7fff0405a7
commit a79c442469
1 changed files with 4 additions and 1 deletions

View File

@ -1481,9 +1481,12 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
if(isWeakCheck(a)) return itNone;
if(nowhereToBlow) {
if(nowhereToBlow && isBlowableMonster(c->monst)) {
addMessage(XLAT("Nowhere to blow %the1!", c->monst));
}
else if(nowhereToBlow) {
addMessage(XLAT("Nowhere to blow %the1!", c->wall));
}
else if(jumpstate == 1 && jumpthru && jumpthru->monst) {
addMessage(XLAT("Cannot jump through %the1!", jumpthru->monst));
}