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item/monster icons in 3d
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@@ -771,7 +771,7 @@ bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pti
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#endif
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transmatrix Vit = V;
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if(GDIM == 3 && WDIM == 2) Vit = mscale(V, geom3::STUFF);
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if(GDIM == 3 && WDIM == 2 && c) Vit = mscale(V, geom3::STUFF);
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if(DIM == 3 && c) Vit = face_the_player(Vit);
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// V * cspin(0, 2, ptick(618, 0));
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