unifying language files

This commit is contained in:
Dorota Celińska 2017-10-29 17:42:49 +01:00
parent fc40a6c366
commit 9597663cf0
5 changed files with 293 additions and 118 deletions

View File

@ -3926,6 +3926,7 @@ S("player 7 spin", "hráč 7 otáčení")
//============= //=============
// extra descriptions for Orbs and some other things // extra descriptions for Orbs and some other things
// -------------------------------------------------
S("\n\nThis Orb is triggered on your first attack or illegal move.", S("\n\nThis Orb is triggered on your first attack or illegal move.",
"\n\nTato sféra se aktivuje prvním útokem nebo ilegálním tahem.") "\n\nTato sféra se aktivuje prvním útokem nebo ilegálním tahem.")
@ -3982,6 +3983,7 @@ S("Completing the quest in this land is not necessary for the Hyperstone Quest."
"Splnění mise v tomto kraji není nezbytné pro Hyperkamovou misi.") "Splnění mise v tomto kraji není nezbytné pro Hyperkamovou misi.")
// other options // other options
// -------------
S("player", "hráč") S("player", "hráč")
S("movement color", "barva pohybu") S("movement color", "barva pohybu")
@ -3993,6 +3995,7 @@ S("leaderboards/achievements", "leaderboardy/achievementy")
S("return to the game", "návrat do hry") S("return to the game", "návrat do hry")
// Android texts // Android texts
// -------------
S("connected to Google Games", "připojeno ke Google Games") S("connected to Google Games", "připojeno ke Google Games")
S("background music", "hudba") S("background music", "hudba")
@ -4063,6 +4066,7 @@ S("This menu can be also used to configure keys.\n\n",
"Toto menu je také možné použít pro konfiguraci kláves.\n\n") "Toto menu je také možné použít pro konfiguraci kláves.\n\n")
// other stuff // other stuff
// -----------
S("Warnings are issued when you try to do something that appears dangerous, " S("Warnings are issued when you try to do something that appears dangerous, "
"like stepping on a known mine, or getting your boat destroyed by " "like stepping on a known mine, or getting your boat destroyed by "
@ -4078,6 +4082,7 @@ S("Warnings are issued when you try to do something that appears dangerous, "
// kraken depths // kraken depths
// -------------
N("Kraken Depths", GEN_F, "Krakení hlubiny", "Krakení hlubiny", "Krakení hlubiny", "v Krakeních hlubinách") N("Kraken Depths", GEN_F, "Krakení hlubiny", "Krakení hlubiny", "Krakení hlubiny", "v Krakeních hlubinách")
@ -4143,6 +4148,7 @@ S("Cargo of a ship which was once destroyed by a Kraken.",
"Náklad z lodi, kterou kdysi zničil Kraken.") "Náklad z lodi, kterou kdysi zničil Kraken.")
// burial grounds // burial grounds
// --------------
N("Burial Grounds", GEN_N, "Pohřebiště", "Pohřebiště", "Pohřebiště", "na Pohřebišti") N("Burial Grounds", GEN_N, "Pohřebiště", "Pohřebiště", "Pohřebiště", "na Pohřebišti")
@ -4200,7 +4206,8 @@ N("barrow", GEN_F, "mohyla", "mohyly", "mohylu", "mohylou")
S("Your Orb of the Sword can be used to dig here.", S("Your Orb of the Sword can be used to dig here.",
"Tvá Sféra Meče se dá použít k prokopání tohoto políčka.") "Tvá Sféra Meče se dá použít k prokopání tohoto políčka.")
// trollheim // Trollheim
// ---------
N("Trollheim", GEN_O, "Trollheim", "Trollheimy", "Trollheim", "v Trollheimu") N("Trollheim", GEN_O, "Trollheim", "Trollheimy", "Trollheim", "v Trollheimu")
@ -4270,12 +4277,14 @@ S("Known mines may be marked by touching while in drag mode. Your allies won't s
"Políčka, která obsahují miny, je možné označit dotekem v módu tažení. Vaši spojenci na označené miny nevstoupí.") "Políčka, která obsahují miny, je možné označit dotekem v módu tažení. Vaši spojenci na označené miny nevstoupí.")
// VERSION 9.0n // VERSION 9.0n
//============== // ============
// 9.0 patches // 9.0 patches
//============= // ============
// extra help // extra help
// ----------
S("Coastal region -- connects inland and aquatic regions.\n", S("Coastal region -- connects inland and aquatic regions.\n",
"Pobřežní kraj -- spojuje vnitrozemské a mořské kraje.\n") "Pobřežní kraj -- spojuje vnitrozemské a mořské kraje.\n")
@ -4283,10 +4292,14 @@ S("Aquatic region -- accessible only from coastal regions and other aquatic regi
"Kraina morska -- dostępna jedynie zs krain przybrzeżnych i morskic.\n") "Kraina morska -- dostępna jedynie zs krain przybrzeżnych i morskic.\n")
// barrow treasure protected from Orb of Space // barrow treasure protected from Orb of Space
// -------------------------------------------
S("%The1 is protected from this kind of magic!", S("%The1 is protected from this kind of magic!",
"%1 má ochranu proti tomuto typu magie!") "%1 má ochranu proti tomuto typu magie!")
// Orb is always available in the given land // Orb is always available in the given land
// -----------------------------------------
S("always available", "vždy dostupná") S("always available", "vždy dostupná")
S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.", S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.",
@ -4308,6 +4321,8 @@ S(
) )
// welcome messages // welcome messages
// ----------------
S("Welcome to the Random Pattern mode!", "Vítej v módu náhodných vzorů!") S("Welcome to the Random Pattern mode!", "Vítej v módu náhodných vzorů!")
S("You are playing %the1 in the Pure Tactics mode.", "Právě hraješ %a1 v čistě taktickém módu.") S("You are playing %the1 in the Pure Tactics mode.", "Právě hraješ %a1 v čistě taktickém módu.")
// %1 is the number // %1 is the number
@ -4321,6 +4336,7 @@ S("Good luck in the elliptic plane!", "Hodně štěstí v eliptické rovině!")
S("Welcome to Spherogue!", "Vítej ve Sférogue!") S("Welcome to Spherogue!", "Vítej ve Sférogue!")
// extra help for joystick configuration // extra help for joystick configuration
// -------------------------------------
S("joystick configuration", "konfigurace joysticku") S("joystick configuration", "konfigurace joysticku")
S("first joystick position (movement)", "pozice prvního joysticku (pohyb)") S("first joystick position (movement)", "pozice prvního joysticku (pohyb)")
@ -4337,6 +4353,7 @@ S("leave the game", "vyskoč ze hry")
S("drop Dead Orb (up + down)", "polož Mrtvou sféru (nahoru + dolů)") S("drop Dead Orb (up + down)", "polož Mrtvou sféru (nahoru + dolů)")
// extra help for configuration / projection and geometry // extra help for configuration / projection and geometry
// ------------------------------------------------------
S("Roughly 42% cells are on the edge of your sight range. Reducing " S("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes " "the sight range makes HyperRogue work faster, but also makes "
@ -4354,6 +4371,8 @@ S("return", "návrat")
S("F1 - help", "F1 - nápověda") S("F1 - help", "F1 - nápověda")
// for the conformal polynomial // for the conformal polynomial
// ----------------------------
S("coefficient (imaginary)", "koeficient (imaginární část)") S("coefficient (imaginary)", "koeficient (imaginární část)")
S("Scale the displayed model.", "Změň měřítko zobrazeného modelu.") S("Scale the displayed model.", "Změň měřítko zobrazeného modelu.")
S("Reenter HyperRogue to apply this setting", "Toto nastavení se aplikuje po návratu do HyperRogue") S("Reenter HyperRogue to apply this setting", "Toto nastavení se aplikuje po návratu do HyperRogue")
@ -4384,7 +4403,7 @@ S("Euclidean", "eukleidovská")
S("projection", "projekce") S("projection", "projekce")
// VERSION 9.1 // VERSION 9.1
//============= // ===========
N("Familiar", GEN_M, "Pomocník", "Pomocníci", "Pomocníka", "Pomocníkem") N("Familiar", GEN_M, "Pomocník", "Pomocníci", "Pomocníka", "Pomocníkem")
S("Commanded %the1!", "%1 dosta%l1 rozkaz!") S("Commanded %the1!", "%1 dosta%l1 rozkaz!")
@ -4523,13 +4542,15 @@ S("+5 = move instantly", "+5 = okamitý pohyb")
S("extra graphical effects", "extra grafické efekty") S("extra graphical effects", "extra grafické efekty")
// VERSION 9.3 // VERSION 9.3
//============= // ===========
S("SORT", "TŘÍDIT") S("SORT", "TŘÍDIT")
S("PICK", "VYBRAT") S("PICK", "VYBRAT")
S("PLAY", "HRÁT") S("PLAY", "HRÁT")
// 3D configuration // 3D configuration
// ----------------
S("3D configuration", "3D konfigurace") S("3D configuration", "3D konfigurace")
S("High detail range", "Rozsah vysokých detailů") S("High detail range", "Rozsah vysokých detailů")
S("Mid detail range", "Rozsah středních detailů") S("Mid detail range", "Rozsah středních detailů")
@ -4605,6 +4626,8 @@ S( "Humans are %1 "
"vzdálenosti, kterou urazí tvé nohy.") "vzdálenosti, kterou urazí tvé nohy.")
// Euclidean regular patterns // Euclidean regular patterns
// --------------------------
S("three colors", "tři barvy") S("three colors", "tři barvy")
S("three colors rotated", "tři barvy s otočkou") S("three colors rotated", "tři barvy s otočkou")
S("edit all three colors", "edituj všechny tři barvy") S("edit all three colors", "edituj všechny tři barvy")
@ -4630,7 +4653,7 @@ S("\n\nFast flying creatures may attack or go against gravity only in their firs
"\n\nRychlí létající tvorové mohou útočit nebo se protivit gravitaci pouze při svém prvním pohybu.") "\n\nRychlí létající tvorové mohou útočit nebo se protivit gravitaci pouze při svém prvním pohybu.")
// Dungeon // Dungeon
//--------- // -------
N("Dungeon", GEN_O, "Žalář", "Žaláře", "Žalář", "v Žaláři") N("Dungeon", GEN_O, "Žalář", "Žaláře", "Žalář", "v Žaláři")
@ -4676,7 +4699,7 @@ S("When the charges on this Orb expire, "
// //
// lost mountain // lost mountain
//=============== // =============
//N("Pyramid", GEN_F, "Pyramida", "Pyramidy", "Pyramida", "na Pyramidě") //N("Pyramid", GEN_F, "Pyramida", "Pyramidy", "Pyramida", "na Pyramidě")
N("Lost Mountain", GEN_F, "Ztracená hora", "Ztracené hory", "Ztracenou horu", "na Ztracené hoře") N("Lost Mountain", GEN_F, "Ztracená hora", "Ztracené hory", "Ztracenou horu", "na Ztracené hoře")
@ -4741,7 +4764,7 @@ S("This Orb allows you to grow like an Ivy. "
) )
// reptiles // reptiles
//========== // ========
N("Reptiles", GEN_O, "Ještěrky", "Ještěrky", "Ještěrky", "na Ještěrkách") N("Reptiles", GEN_O, "Ještěrky", "Ještěrky", "Ještěrky", "na Ještěrkách")
N("Reptile", GEN_F, "Ještěrka", "Ještěrky", "Ještěrku", "Ještěrce") N("Reptile", GEN_F, "Ještěrka", "Ještěrky", "Ještěrku", "Ještěrce")
@ -4826,7 +4849,7 @@ S("You feel attuned to gravity, ready to face mountains and dungeons.",
"Cítíš se přizpůsoben%ý1 gravitaci, připraven%ý1 čelit horám a žalářům.") "Cítíš se přizpůsoben%ý1 gravitaci, připraven%ý1 čelit horám a žalářům.")
// VERSION 9.4 // VERSION 9.4
//============= // ===========
// not previously translated // not previously translated
S("shift+O to switch anti-aliasing", "Stiskem Shift+O se přepíná antialiasing") S("shift+O to switch anti-aliasing", "Stiskem Shift+O se přepíná antialiasing")
@ -4838,12 +4861,13 @@ S("Quite tough, for your first fight.", "Na první bitku docela obtížný soupe
S("(You can also use right Shift)\n\n", "(Také lze použít pravý Shift)\n\n") S("(You can also use right Shift)\n\n", "(Také lze použít pravý Shift)\n\n")
// Crossroads V // Crossroads V
//-------------- // ------------
N("Crossroads V", GEN_O, "Křižovatka V", "Křižovatky V", "Křižovatku V", "na Křižovatce V") N("Crossroads V", GEN_O, "Křižovatka V", "Křižovatky V", "Křižovatku V", "na Křižovatce V")
S("Extremely narrow Crossroads layout.\n", "Velmi úzká verze Křižovatky.") S("Extremely narrow Crossroads layout.\n", "Velmi úzká verze Křižovatky.")
// Bull Dash/Prairie common // Bull Dash/Prairie common
// ------------------------
N("Sleeping Bull", GEN_M, "Spící Býk", "Spící Býci", "Spícího Býka", "Spícím Býkem") N("Sleeping Bull", GEN_M, "Spící Býk", "Spící Býci", "Spícího Býka", "Spícím Býkem")
@ -4882,7 +4906,7 @@ S("Fire is extinguished!", "Oheň je uhašen!")
S("%The1 is filled!", "%1 je naplněn%1ý!") S("%The1 is filled!", "%1 je naplněn%1ý!")
// Prairie // Prairie
//--------- // -------
N("Prairie", GEN_F, "Prérie", "Prérii", "Prérii", "na Prérii") N("Prairie", GEN_F, "Prérie", "Prérii", "Prérii", "na Prérii")
N("Green Grass", GEN_F, "Zelená Tráva", "Zelené Trávy", "Zelenou Trávu", "Zelenou Trávou") N("Green Grass", GEN_F, "Zelená Tráva", "Zelené Trávy", "Zelenou Trávu", "Zelenou Trávou")
@ -4899,7 +4923,7 @@ S("You get the powers of Shield, Horns, and Thorns after you move two moves in a
"Kdykoli se pohneš o dvě políčka rovně, získáš schopnosti Štítu, Rohů a Trnů.") "Kdykoli se pohneš o dvě políčka rovně, získáš schopnosti Štítu, Rohů a Trnů.")
// Bull Dash // Bull Dash
//----------- // ---------
N("Bull Dash", GEN_O, "Býčí kraj", "Býčí kraje", "Býčí kraj", "v Býčím kraji") N("Bull Dash", GEN_O, "Býčí kraj", "Býčí kraje", "Býčí kraj", "v Býčím kraji")
N("Butterfly", GEN_M, "Motýlek", "Motýlci", "Motýlka", "Motýlkem") N("Butterfly", GEN_M, "Motýlek", "Motýlci", "Motýlka", "Motýlkem")
@ -4928,7 +4952,7 @@ S(
S("You pierce %the1.", "Probodl jsi %a1.") S("You pierce %the1.", "Probodl jsi %a1.")
// new 3D options // new 3D options
//---------------- // --------------
S("Y shift", "Y posuv") S("Y shift", "Y posuv")
S("Don't center on the player character.", "Necentrovat na hráče.") S("Don't center on the player character.", "Necentrovat na hráče.")
@ -4951,7 +4975,7 @@ S("camera rotation in ball model", "rotace kamery v modelu koule")
S("Rotate the camera in ball/hyperboloid model.", "Rotace kamery v modelu koule/hyperboloidu.") S("Rotate the camera in ball/hyperboloid model.", "Rotace kamery v modelu koule/hyperboloidu.")
// extra help // extra help
//------------ // ----------
S("\nSpecial conduct (still valid)\n", "\nZvláštní výzva (stále platná):") S("\nSpecial conduct (still valid)\n", "\nZvláštní výzva (stále platná):")
S("\nSpecial conduct failed:\n", "\nZvláštní výzva (neúspěšná):") S("\nSpecial conduct failed:\n", "\nZvláštní výzva (neúspěšná):")
@ -5511,6 +5535,8 @@ S(
) )
// Orb Strategy mode // Orb Strategy mode
// -----------------
S("Orb Strategy mode", "sférostrategický mód") S("Orb Strategy mode", "sférostrategický mód")
S( S(
@ -5608,6 +5634,8 @@ N("your orbs", GEN_F, "Tvé Sféry", "Tvé Sféry", "Tvé Sféry", "Tvé Sféry"
S("Click this to see your orbs.", "Kliknutím zde zobrazíš své Sféry.") S("Click this to see your orbs.", "Kliknutím zde zobrazíš své Sféry.")
// peaceful mode // peaceful mode
// -------------
S("configure keys/joysticks", "konfigurace kláves/joysticku") S("configure keys/joysticks", "konfigurace kláves/joysticku")
S("peaceful mode", "klidný mód") S("peaceful mode", "klidný mód")
@ -5653,6 +5681,7 @@ S("c = choose", "c = výbìr")
S("b = switch auto", "b = pøepni auto") S("b = switch auto", "b = pøepni auto")
// mission screen hints // mission screen hints
// --------------------
S( S(
"If you collect too many treasures in a given land, it will become " "If you collect too many treasures in a given land, it will become "
@ -5737,6 +5766,8 @@ S(" (%1 more digits)", " (%1 dalších èíslic)")
S("see how it ended", "podívej se, jak to skonèilo") S("see how it ended", "podívej se, jak to skonèilo")
// other missing/new things // other missing/new things
// ------------------------
S("\n\nOrb unlocked: %1", "\n\nByla odemèena Sféra: %1") S("\n\nOrb unlocked: %1", "\n\nByla odemèena Sféra: %1")
S("Orb unlocked: %1", "Byla odemèena Sféra: %1") S("Orb unlocked: %1", "Byla odemèena Sféra: %1")
S("\n\nSecondary orb: %1", "\n\nSekundární Sféra: %1") S("\n\nSecondary orb: %1", "\n\nSekundární Sféra: %1")
@ -5814,6 +5845,7 @@ These apparently have not been yet translated:
#undef Orb #undef Orb
// peaceful texts // peaceful texts
// --------------
S("memory game", "hra na paměť") S("memory game", "hra na paměť")
S("display hints", "zobrazovat tipy") S("display hints", "zobrazovat tipy")
@ -5894,6 +5926,7 @@ S("cancel", "zrušit")
S("reset the special game modes", "vyresetovat speciální herní módy") S("reset the special game modes", "vyresetovat speciální herní módy")
// extra flavor messages for the OSM // extra flavor messages for the OSM
// ---------------------------------
S("You feel the presence of free saves on the Crossroads.", S("You feel the presence of free saves on the Crossroads.",
"Cítíš, že na Křižovatce si můžeš zdarma uložit hru.") "Cítíš, že na Křižovatce si můžeš zdarma uložit hru.")
@ -5918,6 +5951,7 @@ S(" (used %1 times)", " (použitá %1krát)")
S("Extras:", "Extra:") // extra Orbs gained in OSM S("Extras:", "Extra:") // extra Orbs gained in OSM
// cheats // cheats
// ------
S("unlock Orbs of Yendor", "odemkni Yendorské Sféry") S("unlock Orbs of Yendor", "odemkni Yendorské Sféry")
S("Collected the keys!", "Získal jsi klíče!"); S("Collected the keys!", "Získal jsi klíče!");
@ -5925,6 +5959,7 @@ S("Saved the Princess!", "Zachránil jsi Princeznu!")
S("save a Princess", "zachraň Princeznu") S("save a Princess", "zachraň Princeznu")
// other // other
// -----
S("Note for mobiles", "Poznámka pro mobilní telefony") S("Note for mobiles", "Poznámka pro mobilní telefony")
S( S(
@ -5946,7 +5981,8 @@ S("quick mouse", "rychlá myš")
S("This combination is known to be buggy at the moment.", "Tato kombinace možností v současné době nepracuje správně.") S("This combination is known to be buggy at the moment.", "Tato kombinace možností v současné době nepracuje správně.")
// extra Princess texts // extra Princess texts
// --------------------
S("\"I do not like butterflies. They are treacherous.\"", S("\"I do not like butterflies. They are treacherous.\"",
"\"Nesnáším motýly. Jsou zrádní.\"") "\"Nesnáším motýly. Jsou zrádní.\"")
@ -5965,6 +6001,8 @@ S("\"Infinite trees are boring. I prefer other graphs.\"",
"\"Nekonečné stromy jsou nudné. Mám raději jiné grafy.\"") "\"Nekonečné stromy jsou nudné. Mám raději jiné grafy.\"")
// new start menu // new start menu
// --------------
S("skip the start menu", "přeskoč menu 'start'") S("skip the start menu", "přeskoč menu 'start'")
S("HyperRogue classic", "klasický HyperRogue") S("HyperRogue classic", "klasický HyperRogue")

View File

@ -40,7 +40,9 @@
// languages). The forms being replaced are defined in language.cpp; search for // languages). The forms being replaced are defined in language.cpp; search for
// "if(l == 5)". // "if(l == 5)".
// monsters // MONSTERS
// ========
N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti") N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti")
N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf") N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf")
N("Ranger", GEN_M, "Ranger", "Ranger", "Ranger") N("Ranger", GEN_M, "Ranger", "Ranger", "Ranger")
@ -81,7 +83,10 @@ N("Demon Shark", GEN_M, "Dämonenhai", "Dämonenhaie", "Dämonenhai")
N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee") N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee")
N("Crystal Sage", GEN_M, "Kristallweise", "Kristallweisen", "Kristallweisen") N("Crystal Sage", GEN_M, "Kristallweise", "Kristallweisen", "Kristallweisen")
N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger") N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger")
// items
// ITEMS
// =====
N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant") N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant")
N("Gold", GEN_N, "Gold", "Gold", "Gold") N("Gold", GEN_N, "Gold", "Gold", "Gold")
N("Spice", GEN_N, "Spice", "Spice", "Spice") N("Spice", GEN_N, "Spice", "Spice", "Spice")
@ -97,7 +102,10 @@ N("Hyperstone", GEN_M, "Hyperstein", "Hypersteine", "Hyperstein")
N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel") N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel")
N("Dead Orb", GEN_M, "toter Orb", "toten Orbs", "toten Orb") N("Dead Orb", GEN_M, "toter Orb", "toten Orbs", "toten Orb")
N("Fern Flower", GEN_M, "Farnblüte", "Farnblüten", "Farnblüte") N("Fern Flower", GEN_M, "Farnblüte", "Farnblüten", "Farnblüte")
// orbs: we are using a macro here
// ORBS: we are using a macro here
// ===============================
#define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P) #define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P)
Orb("Yendor", "des Yendor") Orb("Yendor", "des Yendor")
Orb("Storms", "des Sturms") Orb("Storms", "des Sturms")
@ -109,7 +117,10 @@ Orb("Shielding", "der Abschirmung")
Orb("Teleport", "der Teleportation") Orb("Teleport", "der Teleportation")
Orb("Safety", "der Geborgenheit") // FIXME: der Zuflucht Orb("Safety", "der Geborgenheit") // FIXME: der Zuflucht
Orb("Thorns", "der Dornen") Orb("Thorns", "der Dornen")
// terrain features
// TERRAIN FEATURES
// ================
N("none", GEN_O, "keines", "keines", "keines") N("none", GEN_O, "keines", "keines", "keines")
N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand") N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand")
N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer") N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer")
@ -132,7 +143,10 @@ N("frozen lake", GEN_M, "Gefrorene See", "Gefrorene Seen", "Gefrorene See")
N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund") N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund")
N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum") N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum")
N("tree", GEN_M, "Baum", "Bäume", "Baum") N("tree", GEN_M, "Baum", "Bäume", "Baum")
// lands
// LANDS
// =====
N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer") N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer")
N("Crossroads", GEN_F, "Kreuzungen", "Kreuzungen", "auf den Kreuzungen") // FIXME: what sex to use here (it's plural...?) N("Crossroads", GEN_F, "Kreuzungen", "Kreuzungen", "auf den Kreuzungen") // FIXME: what sex to use here (it's plural...?)
N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste") N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste")
@ -149,9 +163,11 @@ N("Land of Eternal Motion", GEN_N, "Land der ewigen Bewegung", "Länder der ewig
N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald") N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald")
N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett") N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett")
// Game messages // GAME MESSAGES
// =============
// fighting messages // fighting messages
// -----------------
// For each English form, provide a Polish form. Player is referred to via %...0, // For each English form, provide a Polish form. Player is referred to via %...0,
// and objects are referred to via %...1 and %...2. For example, in Polish: // and objects are referred to via %...1 and %...2. For example, in Polish:
@ -424,6 +440,7 @@ S("anti-aliasing disabled", "Anti-Aliasing deaktiviert")
S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!") S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!")
// Steam achievement messages // Steam achievement messages
// --------------------------
S("New Achievement:", "Neues Achievement:") S("New Achievement:", "Neues Achievement:")
S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam-Bestenlisten aufgenommen.") S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam-Bestenlisten aufgenommen.")
@ -441,7 +458,10 @@ S("You have improved both your real time and turn count. Congratulations!", "Du
S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Glückwunsch!") S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Glückwunsch!")
S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Glückwunsch!") S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Glückwunsch!")
// help texts. These are separated into multiple lines just for convenience, // help texts
// ----------
// These are separated into multiple lines just for convenience,
// you don't have to follow. // you don't have to follow.
S("You have been trapped in a strange, non-Euclidean world. Collect as much treasure as possible " S("You have been trapped in a strange, non-Euclidean world. Collect as much treasure as possible "
@ -949,6 +969,7 @@ S("Periodic Editor", "Periodischer Editor")
S("Collect %1 $$$ to access even more lands", "Sammle %1 $$$ um noch mehr Länder zu besuchen.") S("Collect %1 $$$ to access even more lands", "Sammle %1 $$$ um noch mehr Länder zu besuchen.")
// Emerald Mine // Emerald Mine
// ------------
N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine") N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine")
N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann") N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann")
@ -1004,6 +1025,7 @@ S("%The1 is immune to mental blasts!", "%Der1 %1 ist immun gegen mentale Stöße
S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit einem mentalen Stoß!") S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit einem mentalen Stoß!")
// Vineyard // Vineyard
// --------
N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten") N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten")
N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie") N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie")
@ -1049,6 +1071,7 @@ S("You cannot attack through the Vine!",
Orb("Aether", "des Äthers") Orb("Aether", "des Äthers")
// Dead Caves // Dead Caves
// ----------
N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle") N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle")
N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll") N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll")
@ -1078,6 +1101,8 @@ S("Somehow, this cave has not received the spark of Life yet.",
"Diese Höhle wurde noch nicht vom Funken des Lebens berührt.") "Diese Höhle wurde noch nicht vom Funken des Lebens berührt.")
// Hive // Hive
// ----
N("Hive", GEN_N, "Nest", "Nest", "im Nest") N("Hive", GEN_N, "Nest", "Nest", "im Nest")
N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer") N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer")
N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer") N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer")
@ -1118,6 +1143,7 @@ S("This orb lets you go through living walls. It also has powers in some of the
"Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.") "Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.")
// Land of Power // Land of Power
// -------------
N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht") N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht")
N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling") N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling")
@ -1230,6 +1256,7 @@ S("Cheat-changed the display.", "Anzeige durch Cheats geändert.")
S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.") S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.")
// Camelot // Camelot
// -------
N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot") N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot")
N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot") N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot")
@ -1280,6 +1307,7 @@ S("\"Have you visited a temple in R'Lyeh?\"", "\"Warst du schon in einem der Tem
S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"") S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"")
// Temple // Temple
// ------
N("Temple of Cthulhu", GEN_M, "Tempel des Cthulhu", "Tempel des Cthulhu", "im Tempel des Cthulhu") N("Temple of Cthulhu", GEN_M, "Tempel des Cthulhu", "Tempel des Cthulhu", "im Tempel des Cthulhu")
N("big statue of Cthulhu", GEN_F, "große Statue des Cthulhu", "großen Statuen des Cthulhu", "großen Statue des Cthulhu") // FIXME: 3/=4 N("big statue of Cthulhu", GEN_F, "große Statue des Cthulhu", "großen Statuen des Cthulhu", "großen Statue des Cthulhu") // FIXME: 3/=4
@ -1325,6 +1353,7 @@ S("You already have this Grimoire! Seek new tomes in the inner circles.",
S("You push %the1 behind you!", "Du schiebst %den1 %a1 hinter dich.") S("You push %the1 behind you!", "Du schiebst %den1 %a1 hinter dich.")
// More texts // More texts
// ----------
S("Your total kills", "Deine Gesamtkills") S("Your total kills", "Deine Gesamtkills")
@ -1417,6 +1446,7 @@ S("also hold Alt during the game to toggle high contrast",
"Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten") "Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten")
// Crossroads II // Crossroads II
// -------------
N("Crossroads II", GEN_N, "Kreuzungen II", "Kreuzungen II", "auf den Kreuzungen II") N("Crossroads II", GEN_N, "Kreuzungen II", "Kreuzungen II", "auf den Kreuzungen II")
@ -1426,6 +1456,7 @@ S("An alternate layout of the Crossroads. It is more dense and more regular, "
"Ein alternatives Layout der Kreuzungen. Es ist beständiger und dichter, aber du findest Camelot hier nicht.") "Ein alternatives Layout der Kreuzungen. Es ist beständiger und dichter, aber du findest Camelot hier nicht.")
// Caribbean // Caribbean
// ---------
N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik") N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik")
@ -1515,6 +1546,7 @@ S("Normally, the power of most Orbs slowly fades away, even when "
// Master of Caribbean : Collect 50 Pirate Treasures. // Master of Caribbean : Collect 50 Pirate Treasures.
// Red Rock Valley // Red Rock Valley
// ---------------
N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental") N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental")
@ -1578,6 +1610,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
"Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.") "Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.")
// Hardcore Mode // Hardcore Mode
// -------------
S("hardcore mode", "Hardcore Modus"); S("hardcore mode", "Hardcore Modus");
@ -1585,6 +1618,7 @@ S("One wrong move and it is game over!", "Eine falsche Bewegung kostet dich den
S("Not so hardcore?", "Doch nicht so hardcore?"); S("Not so hardcore?", "Doch nicht so hardcore?");
// Shoot'em up Mode // Shoot'em up Mode
// ----------------
S("shoot'em up mode", "Ballermodus"); S("shoot'em up mode", "Ballermodus");
S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!"); S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!");
@ -1607,6 +1641,7 @@ S("Some monsters have long tongues, which allow them to attack enemies in nearby
"Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.") "Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.")
// modes for the local highscores // modes for the local highscores
// ------------------------------
S(", m - mode: normal", ", m - Modus: Normal") S(", m - mode: normal", ", m - Modus: Normal")
S(", m - mode: hardcore only", ", m - Modus: Hardcore") S(", m - mode: hardcore only", ", m - Modus: Hardcore")
@ -1624,6 +1659,8 @@ S("PARTIAL", "TEILWEISE")
S("Cannot drop %the1 here!", "Du kannst %den1 %a1 hier nicht ablegen!"); S("Cannot drop %the1 here!", "Du kannst %den1 %a1 hier nicht ablegen!");
// Euclidean scores // Euclidean scores
// ----------------
S(" (E:%1)", " (E:%1)"); S(" (E:%1)", " (E:%1)");
S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!"); S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!");
@ -1633,6 +1670,7 @@ S("\"I am lost...\"", "\"Ich bin verloren...\"");
S("You are killed by %the1!", "%Der1 %1 hat dich getötet!") S("You are killed by %the1!", "%Der1 %1 hat dich getötet!")
// new menu for Version 7.1 // new menu for Version 7.1
// ------------------------
S("(v) menu", "Menü - v") S("(v) menu", "Menü - v")
S("return to the game", "zurück zum Spiel") S("return to the game", "zurück zum Spiel")
@ -1654,6 +1692,7 @@ S("continue game", "Weiter")
S("play the game!", "Spielen!") S("play the game!", "Spielen!")
// fixed descriptions for Shmup achievements // fixed descriptions for Shmup achievements
// -----------------------------------------
S("You have used less knives than ever before. Congratulations!", S("You have used less knives than ever before. Congratulations!",
"Du hast weniger Messer als zuvor benutzt. Glückwunsch!") "Du hast weniger Messer als zuvor benutzt. Glückwunsch!")
@ -1670,6 +1709,7 @@ S("No description yet." ,"Noch keine Beschreibung...")
S("The sandworm explodes!", "Der Sandwurm explodiert!") S("The sandworm explodes!", "Der Sandwurm explodiert!")
// Ocean // Ocean
// -----
// achievements: // achievements:
// Reached Ocean: Find and collect an Amber. // Reached Ocean: Find and collect an Amber.
@ -1721,6 +1761,7 @@ N("Sea Border", GEN_F, "Seegrenze", "Seegrenzen", "Seegrenze")
S("Border between seas.", "Eine Grenze zwischen Seen.") S("Border between seas.", "Eine Grenze zwischen Seen.")
// Whirlpool // Whirlpool
// ---------
// achievements: // achievements:
// Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool. // Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool.
@ -1755,6 +1796,7 @@ S("This Orb allows your boat to go against the current, "
S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!") S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!")
// Minefield // Minefield
// ---------
// achievements: // achievements:
// Reached Minefield: Collect a Bomberbird Egg. // Reached Minefield: Collect a Bomberbird Egg.
@ -1829,7 +1871,11 @@ S("Seven mines next to you!", "7 Minen um dich!")
S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!") S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!")
// Version 7.2 // VERSION 7.2
// ===========
// Palace
// ------
N("Palace", GEN_M, "Palast", "Paläste", "im Palast") N("Palace", GEN_M, "Palast", "Paläste", "im Palast")
N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand") N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand")
@ -1919,6 +1965,7 @@ S("Hmm, he has been training in the Emerald Mine. Interesting...", "Er hat in d
// Prince: Colect 50 Hypersian Rugs. // Prince: Colect 50 Hypersian Rugs.
// Living Fjord // Living Fjord
// ------------
N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord") N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord")
@ -1977,6 +2024,7 @@ S("Causes most monsters to attack other monsters, not only you and your friends.
"Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.") "Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.")
// Shmup Configuration // Shmup Configuration
// -------------------
S("forward", "Vor") S("forward", "Vor")
S("backward", "Zurück") S("backward", "Zurück")
@ -2040,10 +2088,12 @@ S("press a key for '%1'", "Drücke eine Taste für '%1'")
S("unassign a key", "Taste entbinden") S("unassign a key", "Taste entbinden")
// extra pattern modes // extra pattern modes
// -------------------
S("explore the Emerald Pattern", "Erkunde das Smaragdmuster") S("explore the Emerald Pattern", "Erkunde das Smaragdmuster")
// extra flavor/Knight lines // extra flavor/Knight lines
// -------------------------
S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten") S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten")
S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten") S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten")
@ -2060,9 +2110,8 @@ S("\"There are %1 floor tiles inside our Table!\"", "\"Es gibt %1 Bodenfliesen i
S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"") S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"")
S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"") S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"")
//====================// // VERSION 7.3
// NEW IN VERSION 7.3 // // ===========
//====================//
// new name for 'Ivy D' // new name for 'Ivy D'
@ -2085,7 +2134,7 @@ S("explore the Palace Pattern (4 colors)", "Erkunde die Schlossstruktur (4 Farbe
S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)") S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)")
// Map Editor // Map Editor
//============ // ----------
S("map editor", "Map Editor") S("map editor", "Map Editor")
S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!") S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!")
@ -2171,7 +2220,7 @@ S("This mode allows you to edit the map.\n\n"
"Zellen hinter diesen können nicht kopiert oder gespeichert werden.\n\n") "Zellen hinter diesen können nicht kopiert oder gespeichert werden.\n\n")
// Princess Quest // Princess Quest
//================ // --------------
// Saved the Princess - "Wybawca" - "Uratuj Ksi??niczk?." // Saved the Princess - "Wybawca" - "Uratuj Ksi??niczk?."
// Princess Challenge - "Misja Ksi??niczka" - "Zwyci?stwo w misji Ksi??niczka." // Princess Challenge - "Misja Ksi??niczka" - "Zwyci?stwo w misji Ksi??niczka."
@ -2263,7 +2312,8 @@ S("Love takes time, but it heals all wounds, and transcends time and space.\n\n"
"Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n" "Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n"
"Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n") "Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n")
// Princess Challenge: // Princess Challenge
// ------------------
S("%1 Challenge", "Herausforderung %1") S("%1 Challenge", "Herausforderung %1")
S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!") S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!")
@ -2283,9 +2333,10 @@ S("other", "andere") // other keys in the main menu
// VERSION 7.4 // VERSION 7.4
// ===========
// missing texts, refactored things, and rule changes // missing texts, refactored things, and rule changes
//==================================================== // --------------------------------------------------
S("%The1 activates her Flash spell!", "%Der1 %1 aktiviert den Blitzzauber!") S("%The1 activates her Flash spell!", "%Der1 %1 aktiviert den Blitzzauber!")
@ -2306,7 +2357,7 @@ S("%The1 fills the hole!", "%Der1 %1 füllt das Loch!")
N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist") N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist")
// Land Overview // Land Overview
//=============== // -------------
S("world overview", "Weltüberblick") S("world overview", "Weltüberblick")
S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen") S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen")
@ -2360,6 +2411,7 @@ S(" Hyperstone: %1/%2", " Hypersteine: %1/%2")
S(" Hell: %1/9", " Hölle: %1/9") S(" Hell: %1/9", " Hölle: %1/9")
// improved editor // improved editor
// ---------------
S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten") S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten")
S("pics to save/load:", "Bilder zum speichern/laden:") S("pics to save/load:", "Bilder zum speichern/laden:")
@ -2462,7 +2514,7 @@ S("A fake Land with colored floors.",
S("random pattern mode", "Zufallsmuster Modus") S("random pattern mode", "Zufallsmuster Modus")
// Ivory Tower // Ivory Tower
//============= // -----------
N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm") N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm")
@ -2526,7 +2578,7 @@ S("Gravity does not allow this!", "Die Gravitation erlaubt das nicht!")
// Elemental Planes // Elemental Planes
//================== // ----------------
N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene") N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene")
N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ") N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ")
@ -2578,7 +2630,7 @@ N("limestone wall", GEN_F, "Kalkstein Wand", "Kalkstein Wände", "Kalkstein Wand
S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.") S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.")
// Zebra // Zebra
//======= // -----
N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra") N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra")
S("Everything in this Land has black and white stripes.", S("Everything in this Land has black and white stripes.",
@ -2591,7 +2643,7 @@ N("Onyx", GEN_M, "Onyx", "Onyxe", "Onyx")
S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.") S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.")
// Crossroads III // Crossroads III
//================ // --------------
N("Crossroads III", GEN_F, "Kreuzungen III", "Kreuzungen III", "auf den Kreuzungen III") N("Crossroads III", GEN_F, "Kreuzungen III", "Kreuzungen III", "auf den Kreuzungen III")
@ -2608,7 +2660,7 @@ S("You summon %the1!", "Du beschwörst %den1 %a1!")
S("F4 = file", "F4 = Datei") S("F4 = file", "F4 = Datei")
// VERSION 8.0 // VERSION 8.0
//============= // ===========
S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!") S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!")
@ -2627,7 +2679,7 @@ S("There are several species of trolls living in the hyperbolic world. "
"Manche von ihnen hinterlassen Wände wenn sie sterben.") "Manche von ihnen hinterlassen Wände wenn sie sterben.")
// paper model creator // paper model creator
//--------------------- // -------------------
S("paper model creator", "Papiermodell-Schöpfer") S("paper model creator", "Papiermodell-Schöpfer")
S("synchronize net and map", "Synchronisier Netz und Karte") S("synchronize net and map", "Synchronisier Netz und Karte")
@ -2641,7 +2693,7 @@ S("Failed to load the file 'papermodeldata.txt'", "papermodeldata.txt konnte nic
S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden") S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden")
// pure tactics mode // pure tactics mode
//------------------- // -----------------
S("pure tactics mode", "Strategiemodus") S("pure tactics mode", "Strategiemodus")
S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!") S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!")
@ -2695,7 +2747,7 @@ S("In the pure tactics mode, you concentrate on a specific land. "
"Viel Glück und Erfolg!") "Viel Glück und Erfolg!")
// Yendor Challenge // Yendor Challenge
//------------------ // ----------------
S("Yendor Challenge", "Yendor Herausforderung") S("Yendor Challenge", "Yendor Herausforderung")
S("Collect 10 treasures in various lands to unlock the challenges there", S("Collect 10 treasures in various lands to unlock the challenges there",
@ -2759,7 +2811,7 @@ S("Collect 10 treasures in various lands to unlock the challenges there",
"Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten") "Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten")
// Wild West // Wild West
//----------- // ---------
N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen") N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen")
N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit") N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit")
@ -2778,7 +2830,7 @@ S("Take a revolver, kill outlaws, collect bounties.\n\n"
"Hinweis: Dieses Land ist nur in Spezialmodi verfügbar.") "Hinweis: Dieses Land ist nur in Spezialmodi verfügbar.")
// Land of Storms // Land of Storms
//---------------- // --------------
S("Whenever after your move there is a connection between a charged and a " S("Whenever after your move there is a connection between a charged and a "
"grounded cell, there is a short circuit. All cells on any " "grounded cell, there is a short circuit. All cells on any "
@ -2835,7 +2887,7 @@ S("This Orb allows you to target monsters to stun them. "
S("You stun %the1!", "Du betäubst %den1 %a1!") S("You stun %the1!", "Du betäubst %den1 %a1!")
// Overgrown Woods // Overgrown Woods
//----------------- // ---------------
Orb("Luck", "des Glücks") Orb("Luck", "des Glücks")
@ -2891,7 +2943,7 @@ S("Alternatively: kill a %1 in %the2.\n", "Alternativ: töte einen %a1 %d2.\n")
// VERSION 8.1 // VERSION 8.1
//============= // ===========
// extra config // extra config
S("Prince", "Prinz") S("Prince", "Prinz")
@ -2916,7 +2968,7 @@ S("\n\nThis is a friendly being. It does not count for your total kills.",
"\n\nDas ist ein freundliches Wesen. Es wird der Gesamtzahl deiner Tötungen nicht eingerechnet.") "\n\nDas ist ein freundliches Wesen. Es wird der Gesamtzahl deiner Tötungen nicht eingerechnet.")
// Overgrown Clearing (Verwilderte Lichtung) // Overgrown Clearing (Verwilderte Lichtung)
//------------------------------------------ // -----------------------------------------
S("A clearing in the Overgrown Woods. Obviously, this gives " S("A clearing in the Overgrown Woods. Obviously, this gives "
"the Mutant Ivies an infinite space to grow...\n\n" "the Mutant Ivies an infinite space to grow...\n\n"
@ -2962,7 +3014,7 @@ S("Your %1 activates!", "Dein %1 aktiviert sich!") //FIXME: Grammatik (dein)
// Haunted Woods (Verwunschener Wald) // Haunted Woods (Verwunschener Wald)
//----------------------------------- // ----------------------------------
S("You become a bit nervous...", "Du wirst ein wenig nervös...") S("You become a bit nervous...", "Du wirst ein wenig nervös...")
S("Better not to let your greed make you stray from your path.", S("Better not to let your greed make you stray from your path.",
@ -3006,7 +3058,7 @@ S("Friendly ghosts are friendly beings who can go through any obstacles. However
// Windy Plains (Windige Ebenen) // Windy Plains (Windige Ebenen)
//------------------------------ // -----------------------------
N("Windy Plains", GEN_F, "Windige Ebenen", "Windige Ebenen", "in den Windigen Ebenen")//FIXME: GEN N("Windy Plains", GEN_F, "Windige Ebenen", "Windige Ebenen", "in den Windigen Ebenen")//FIXME: GEN
@ -3081,12 +3133,12 @@ S("You cannot go against the wind!", "Du kannst nicht gegen den Wind laufen!")
// VERSION 8.2 // VERSION 8.2
//============= // ===========
S("The ivy attacks %the1!", "Der Efeu greift %den1 %a1 an!") S("The ivy attacks %the1!", "Der Efeu greift %den1 %a1 an!")
// heptagonal mode (heptagonaler Modus) // heptagonal mode (heptagonaler Modus)
//------------------------------------- // ------------------------------------
S("heptagonal mode", "heptagonaler Modus") S("heptagonal mode", "heptagonaler Modus")
@ -3094,7 +3146,7 @@ S("\n\n(For the heptagonal mode, the radius has been reduced to 2 for closing pl
"\n\n(Für den heptagonalen Modus wurde der Wirkradius von Schließmechanismen auf 2 reduziert.)") "\n\n(Für den heptagonalen Modus wurde der Wirkradius von Schließmechanismen auf 2 reduziert.)")
// Hypersian Rug mode (Modus hypersischer Teppich) // Hypersian Rug mode (Modus hypersischer Teppich)
//-------------------- // -----------------------------------------------
S("hypersian rug mode", "Hypersischer-Teppich-Modus") S("hypersian rug mode", "Hypersischer-Teppich-Modus")
@ -3123,7 +3175,7 @@ S("render texture without OpenGL", "Rendere die Textur ohne OpenGL")
S("texture size", "Texturgröße") S("texture size", "Texturgröße")
// Crossroads IV & Chaos Mode (Kreuzungen IV & Chaos Modus) // Crossroads IV & Chaos Mode (Kreuzungen IV & Chaos Modus)
//--------------------------------------------------------- // --------------------------------------------------------
N("Crossroads IV", GEN_F, "Kreuzungen IV", "Kreuzungen IV", "auf den Kreuzungen IV") N("Crossroads IV", GEN_F, "Kreuzungen IV", "Kreuzungen IV", "auf den Kreuzungen IV")
@ -3138,7 +3190,7 @@ S("In the Chaos mode, lands change very often, and there are no walls between th
"\n\nDu musst die Kreuzungen IV erreichen, um den Chaos-Modus freizuschalten.") "\n\nDu musst die Kreuzungen IV erreichen, um den Chaos-Modus freizuschalten.")
// Rose Garden (Rosengarten) // Rose Garden (Rosengarten)
//-------------------------- // -------------------------
N("Rose Garden", GEN_M, "Rosengarten", "Rosengärten", "im Rosengarten") N("Rose Garden", GEN_M, "Rosengarten", "Rosengärten", "im Rosengarten")
N("False Princess", GEN_F, "Falsche Prinzessin", "Falsche Prinzessinen", "Falsche Prinzessin") N("False Princess", GEN_F, "Falsche Prinzessin", "Falsche Prinzessinen", "Falsche Prinzessin")
@ -3207,7 +3259,7 @@ S("Those roses smell too nicely. You have to come towards them.",
// Warped Sea/Coast (Verzerrte See/Küste) // Warped Sea/Coast (Verzerrte See/Küste)
//--------------------------------------- // --------------------------------------
N("Warped Coast", GEN_F, "Verzerrte Küste", "Verzerrte Küsten", "an der Verzerrten Küste") N("Warped Coast", GEN_F, "Verzerrte Küste", "Verzerrte Küsten", "an der Verzerrten Küste")
N("Warped Sea", GEN_F, "Verzerrte See", "Verzerrten Seen", "auf der Verzerrten See") N("Warped Sea", GEN_F, "Verzerrte See", "Verzerrten Seen", "auf der Verzerrten See")
@ -3306,7 +3358,7 @@ S("So, you have killed a Ratling on the unwarped sea? You will be punished for t
// VERSION 8.3 // VERSION 8.3
//============= // ===========
S("Kills required: %1 (%2).\n", "Notwendige Tötungen: %1 (%2).\n") S("Kills required: %1 (%2).\n", "Notwendige Tötungen: %1 (%2).\n")
@ -3317,6 +3369,7 @@ S("\"Thank you very much for talking, and have a great rest of your day!\"",
"\"Vielen Dank für die Unterhaltung - hab einen schönen Tag!\"") "\"Vielen Dank für die Unterhaltung - hab einen schönen Tag!\"")
// Conformal/history mode // Conformal/history mode
// ----------------------
S("conformal/history mode", "konformer/historischer Modus") S("conformal/history mode", "konformer/historischer Modus")
S("Preparing the line (%1/1000)...", "Vorbereitung der Strecke (%1/1000)...") S("Preparing the line (%1/1000)...", "Vorbereitung der Strecke (%1/1000)...")
@ -3362,6 +3415,7 @@ S("see http://www.roguetemple.com/z/hyper/conformal.php", "siehe http://www.rogu
// Yendorian Forest // Yendorian Forest
// ----------------
N("Yendorian Forest", GEN_O, "Yendorianischer Wald", "Yendorianische Wälder", "im Yendorianischen Wald") N("Yendorian Forest", GEN_O, "Yendorianischer Wald", "Yendorianische Wälder", "im Yendorianischen Wald")
@ -3409,6 +3463,7 @@ S("Only thin twigs and leaves here. They may bear fruits, but for you, these cel
// Dragon Chasms (Drachenschluchten) // Dragon Chasms (Drachenschluchten)
// ---------------------------------
N("Dragon Chasms", GEN_F, "Drachenschluchten", "Drachenschluchten", "in den Drachenschluchten") N("Dragon Chasms", GEN_F, "Drachenschluchten", "Drachenschluchten", "in den Drachenschluchten")
@ -3484,6 +3539,7 @@ S("Different kills required: %1.\n", "Verschiedene Tötungen erforderlich: %1.\n
// Galapagos // Galapagos
// ---------
N("Galápagos", GEN_M, "Galápagos", "Galápagos", "in Galápagos") N("Galápagos", GEN_M, "Galápagos", "Galápagos", "in Galápagos")
@ -3627,9 +3683,10 @@ S("player 7 spin", "Spieler 7 drehen")
// VERSION 9.0 // VERSION 9.0
//============= // ===========
// extra descriptions for Orbs and some other things // extra descriptions for Orbs and some other things
// -------------------------------------------------
S("\n\nThis Orb is triggered on your first attack or illegal move.", S("\n\nThis Orb is triggered on your first attack or illegal move.",
"\n\nDieser Orb wird bei deiner ersten Attacke oder deinem ersten " "\n\nDieser Orb wird bei deiner ersten Attacke oder deinem ersten "
@ -3689,6 +3746,7 @@ S("Completing the quest in this land is not necessary for the Hyperstone Quest."
"für die Hyperstein-Herausforderung.") "für die Hyperstein-Herausforderung.")
// other options // other options
// -------------
S("player", "Spieler") S("player", "Spieler")
S("movement color", "Richtungsmarker-Farbe") S("movement color", "Richtungsmarker-Farbe")
@ -3700,6 +3758,7 @@ S("leaderboards/achievements", "Bestenlisten/Errungenschaften")
S("return to the game", "zum Spiel zurückkehren") S("return to the game", "zum Spiel zurückkehren")
// Android texts // Android texts
// -------------
S("connected to Google Games", "verbunden mit Google Games") S("connected to Google Games", "verbunden mit Google Games")
S("background music", "Hintergrundmusik") S("background music", "Hintergrundmusik")
@ -3707,6 +3766,7 @@ S("view your achievements", "deine Errungenschaften ansehen")
S("next page", "nächste Seite") S("next page", "nächste Seite")
// new multiplayer // new multiplayer
// ---------------
S("shoot'em up and multiplayer", "shmup und Mehrspieler") S("shoot'em up and multiplayer", "shmup und Mehrspieler")
@ -3767,6 +3827,7 @@ S("This menu can be also used to configure keys.\n\n",
"Dieses Menü kann auch verwendet werden, um Tasten zu konfigurieren.") "Dieses Menü kann auch verwendet werden, um Tasten zu konfigurieren.")
// other stuff // other stuff
// -----------
S("Warnings are issued when you try to do something that appears dangerous, " S("Warnings are issued when you try to do something that appears dangerous, "
"like stepping on a known mine, or getting your boat destroyed by " "like stepping on a known mine, or getting your boat destroyed by "
@ -3781,7 +3842,8 @@ S("Warnings are issued when you try to do something that appears dangerous, "
"wiederholst.") "wiederholst.")
// kraken depths // Kraken Depths
// -------------
N("Kraken Depths", GEN_F, "Krakentiefen", "Krakentiefen", "in den Krakentiefen") N("Kraken Depths", GEN_F, "Krakentiefen", "Krakentiefen", "in den Krakentiefen")
@ -3843,7 +3905,8 @@ S("Cargo of a ship which was once destroyed by a Kraken.",
"Ladung eines Schiffes, das einst von einem Kraken zerstört wurde.") "Ladung eines Schiffes, das einst von einem Kraken zerstört wurde.")
// burial grounds // Burial Grounds
// --------------
N("Burial Grounds", GEN_F, "Begräbnisstätten", "Begräbnisstätten", "in den Begräbnisstätten") N("Burial Grounds", GEN_F, "Begräbnisstätten", "Begräbnisstätten", "in den Begräbnisstätten")
@ -3897,6 +3960,7 @@ S("Your Orb of the Sword can be used to dig here.",
"Dein Orb des Schwertes kann verwendet werden, um hier zu graben.") "Dein Orb des Schwertes kann verwendet werden, um hier zu graben.")
// Trollheim // Trollheim
// ---------
N("Trollheim", GEN_O, "Trollheim", "Trollheim", "Trollheim") N("Trollheim", GEN_O, "Trollheim", "Trollheim", "Trollheim")

View File

@ -3994,7 +3994,7 @@ S("Warnings are issued when you try to do something that appears dangerous, "
"jeszcze raz.") "jeszcze raz.")
// kraken depths // Kraken Depths
// ------------- // -------------
N("Kraken Depths", GEN_F, "Głębiny Krakenów", "Głębiny Krakenów", "Głębiny Krakenów", "w Głębinach Krakenów") N("Kraken Depths", GEN_F, "Głębiny Krakenów", "Głębiny Krakenów", "Głębiny Krakenów", "w Głębinach Krakenów")
@ -4062,7 +4062,7 @@ N("Sunken Treasure", GEN_O, "Zatopiony Skarb", "Zatopione Skarby", "Zatopiony Sk
S("Cargo of a ship which was once destroyed by a Kraken.", S("Cargo of a ship which was once destroyed by a Kraken.",
"Ładunek statku zatopionego dawno temu przez Krakena.") "Ładunek statku zatopionego dawno temu przez Krakena.")
// burial grounds // Burial Grounds
// -------------- // --------------
N("Burial Grounds", GEN_O, "Kurhany", "Kurhany", "Kurhany", "w Kurhanach") N("Burial Grounds", GEN_O, "Kurhany", "Kurhany", "Kurhany", "w Kurhanach")
@ -4455,7 +4455,7 @@ S("+5 = move instantly", "+5 = ruch natychmiastowy")
S("extra graphical effects", "dodatkowe efekty graficzne") S("extra graphical effects", "dodatkowe efekty graficzne")
// VERSION 9.3 // VERSION 9.3
// ============ // ===========
S("SORT", "SORT") S("SORT", "SORT")
S("PICK", "TEN") S("PICK", "TEN")
@ -4609,12 +4609,13 @@ S("When the charges on this Orb expire, "
// //
// //
// lost mountain // Lost Mountain
// ============= // -------------
//N("Pyramid", GEN_F, "Piramida", "Piramidy", "Piramidą", "na Piramidzie") //N("Pyramid", GEN_F, "Piramida", "Piramidy", "Piramidą", "na Piramidzie")
N("Lost Mountain", GEN_F, "Zagubiona Góra", "Zagubione Góry", "Zagubioną Górą", "na Zagubionej Górze") N("Lost Mountain", GEN_F, "Zagubiona Góra", "Zagubione Góry", "Zagubioną Górą", "na Zagubionej Górze")
/*
S("An ancient civilization has created this pyramid in the Jungle by " S("An ancient civilization has created this pyramid in the Jungle by "
"changing the gravity. The gravity is still changed, but " "changing the gravity. The gravity is still changed, but "
"the pyramid is overgrown with ivies and bushes. " "the pyramid is overgrown with ivies and bushes. "
@ -4625,6 +4626,7 @@ S("An ancient civilization has created this pyramid in the Jungle by "
"bluszczem i krzakami. Odważysz się wspiąć po bluszczu, aby zdobyć " "bluszczem i krzakami. Odważysz się wspiąć po bluszczu, aby zdobyć "
"skarby czekające wyżej?" "skarby czekające wyżej?"
) )
*/
S( S(
"Gravitational anomalies in the Jungle create mountains " "Gravitational anomalies in the Jungle create mountains "
@ -4687,8 +4689,8 @@ S("This Orb allows you to grow like an Ivy. "
"by tam urosnąć lub zaatakować." "by tam urosnąć lub zaatakować."
) )
// reptiles // Reptiles
// ======== // --------
N("Reptiles", GEN_O, "Jaszczurki", "Jaszczurki", "Jaszczurki", "na Jaszczurkach") N("Reptiles", GEN_O, "Jaszczurki", "Jaszczurki", "Jaszczurki", "na Jaszczurkach")
N("Reptile", GEN_F, "Jaszczurka", "Jaszczurki", "Jaszczurkę", "Jaszczurką") N("Reptile", GEN_F, "Jaszczurka", "Jaszczurki", "Jaszczurkę", "Jaszczurką")
@ -4776,7 +4778,7 @@ S(
"Czujesz się przystosowan%ya1 do grawitacji, gotow%ya1 na góry i lochy.") "Czujesz się przystosowan%ya1 do grawitacji, gotow%ya1 na góry i lochy.")
// VERSION 9.4 // VERSION 9.4
//============= // ===========
// not previously translated // not previously translated
S("shift+O to switch anti-aliasing", "shift+O by przełączyć antialiasing") S("shift+O to switch anti-aliasing", "shift+O by przełączyć antialiasing")

View File

@ -590,6 +590,8 @@ S(
#if 0 #if 0
// from this the Polish translation is inserted, please translate it further!
S( S(
"The Alchemists produce magical potions from pools of blue and red slime. You " "The Alchemists produce magical potions from pools of blue and red slime. You "
"can go through these pools, but you cannot move from a blue pool to a red " "can go through these pools, but you cannot move from a blue pool to a red "
@ -599,12 +601,7 @@ S(
"but when they are killed, they explode, destroying items and changing " "but when they are killed, they explode, destroying items and changing "
"the color of the slime and slime beasts around them.", "the color of the slime and slime beasts around them.",
"Alchemicy produkują magiczne napoje z niebieskiej i czerwonej mazi. Możesz " "")
"poruszać się poprzez maź, ale nie możesz przesunąć się z pola niebieskiego "
"na czerwone, ani z powrotem. Pola zawierające przedmioty są bezbarwne, "
"po zebraniu przedmiotu zmieniają kolor na kolor pola, na którym "
"gracz był wcześniej. Maziste Stwory również ograniczone są do swojego koloru. "
"Zabijane eksplodują, niszcząc przedmioty i zmieniając kolor mazi wokół nich.\n")
S( S(
"These creatures are slow, but very powerful... more powerful than you. " "These creatures are slow, but very powerful... more powerful than you. "
@ -613,27 +610,21 @@ S(
"Each 10 lesser demons you kill, you become powerful enough to kill all the greater " "Each 10 lesser demons you kill, you become powerful enough to kill all the greater "
"demons on the screen, effectively turning them into lesser demons.", "demons on the screen, effectively turning them into lesser demons.",
"Te demony są powolne, ale bardzo silne... silniejsze od Ciebie. " "")
"Potrzebujesz zdobyć trochę doświadczenia, zanim będziesz w stanie je pokonać. "
"Nawet wtedy przyjdą jeszcze silniejsze demony...\n\n"
"Za każdym razem, gdy pokonasz 10 mniejszych demonów, stajesz się dostatecznie silny, "
"by pokonać wszystkie Wielkie Demony na ekranie. Stają się one w tym momencie "
"Mniejszymi Demonami.")
S( S(
"These creatures are slow, but they often appear in large numbers.", "These creatures are slow, but they often appear in large numbers.",
"Te demony są powolne, ale często pojawiają się w dużych grupach.") "T")
S( S(
"A big monster from the Living Caves. A dead Troll will be reunited " "A big monster from the Living Caves. A dead Troll will be reunited "
"with the rocks, causing some walls to grow around its body.", "with the rocks, causing some walls to grow around its body.",
"Duży stwór z Żyjących Jaskiń. Martwy Troll połączy się ze skałą, " "")
"powodując rozrost skał wokół jego ciała.")
S( S(
"Huge, impassable walls which separate various lands.", "Huge, impassable walls which separate various lands.",
"Wielkie ściany, które oddzielają od siebie poszczególne krainy.") "")
S( S(
"This cave contains walls which are somehow living. After each turn, each cell " "This cave contains walls which are somehow living. After each turn, each cell "
@ -3996,6 +3987,7 @@ S("Completing the quest in this land is not necessary for the Hyperstone Quest."
"Wykonanie tego zadania nie jest konieczne do zdobycia Hiperkamieni.") "Wykonanie tego zadania nie jest konieczne do zdobycia Hiperkamieni.")
// other options // other options
// -------------
S("player", "gracz") S("player", "gracz")
S("movement color", "kolor ruchu") S("movement color", "kolor ruchu")
@ -4007,6 +3999,7 @@ S("leaderboards/achievements", "osiągnięcia i rankingi")
S("return to the game", "powrót do gry") S("return to the game", "powrót do gry")
// Android texts // Android texts
// -------------
S("connected to Google Games", "połączenie z Google Games") S("connected to Google Games", "połączenie z Google Games")
S("background music", "muzyka w tle") S("background music", "muzyka w tle")
@ -4014,6 +4007,7 @@ S("view your achievements", "pokaż osiągnięcia")
S("next page", "kolejna strona") S("next page", "kolejna strona")
// new multiplayer // new multiplayer
// ---------------
S("shoot'em up and multiplayer", "strzelanka / wielu graczy") S("shoot'em up and multiplayer", "strzelanka / wielu graczy")
@ -4075,6 +4069,7 @@ S("This menu can be also used to configure keys.\n\n",
"To menu może być też użyte do konfiguracji klawiszy.") "To menu może być też użyte do konfiguracji klawiszy.")
// other stuff // other stuff
// -----------
S("Warnings are issued when you try to do something that appears dangerous, " S("Warnings are issued when you try to do something that appears dangerous, "
"like stepping on a known mine, or getting your boat destroyed by " "like stepping on a known mine, or getting your boat destroyed by "
@ -4089,7 +4084,8 @@ S("Warnings are issued when you try to do something that appears dangerous, "
"jeszcze raz.") "jeszcze raz.")
// kraken depths // Kraken Depths
// -------------
N("Kraken Depths", GEN_F, "Głębiny Krakenów", "Głębiny Krakenów", "Głębiny Krakenów", "w Głębinach Krakenów") N("Kraken Depths", GEN_F, "Głębiny Krakenów", "Głębiny Krakenów", "Głębiny Krakenów", "w Głębinach Krakenów")
@ -4157,6 +4153,7 @@ S("Cargo of a ship which was once destroyed by a Kraken.",
"Ładunek statku zatopionego dawno temu przez Krakena.") "Ładunek statku zatopionego dawno temu przez Krakena.")
// burial grounds // burial grounds
// --------------
N("Burial Grounds", GEN_O, "Kurhany", "Kurhany", "Kurhany", "w Kurhanach") N("Burial Grounds", GEN_O, "Kurhany", "Kurhany", "Kurhany", "w Kurhanach")
@ -4214,7 +4211,8 @@ N("barrow", GEN_O, "kurhan", "kurhany", "kurhan", "kurhanem")
S("Your Orb of the Sword can be used to dig here.", S("Your Orb of the Sword can be used to dig here.",
"Możesz tu kopać przy użyciu Sfery Ostrza.") "Możesz tu kopać przy użyciu Sfery Ostrza.")
// trollheim // Trollheim
// ---------
N("Trollheim", GEN_O, "Trollheim", "Trollheim", "Trollheim", "w Trollheim") N("Trollheim", GEN_O, "Trollheim", "Trollheim", "Trollheim", "w Trollheim")
@ -4262,6 +4260,7 @@ S("mark heptagons", "oznaczenia na siedmiokątach")
S("help for keyboard users", "pomoc dla użytkowników klawiatury") S("help for keyboard users", "pomoc dla użytkowników klawiatury")
// missing // missing
// -------
S("You leave %the1.", "Zostawiasz %a1.") // Baby Tortoise S("You leave %the1.", "Zostawiasz %a1.") // Baby Tortoise
@ -4287,9 +4286,11 @@ S("Known mines may be marked by touching while in drag mode. Your allies won't s
"Znane miny można oznaczać dotykając ich w trybie przeciągania. Twoi przyjaciele nie będą stawać na oznaczonych minach.") "Znane miny można oznaczać dotykając ich w trybie przeciągania. Twoi przyjaciele nie będą stawać na oznaczonych minach.")
// 9.0 patches // 9.0 patches
//============= // ===========
// extra help // extra help
// ----------
S("Coastal region -- connects inland and aquatic regions.\n", S("Coastal region -- connects inland and aquatic regions.\n",
"Kraina przybrzeżna -- łączy krainy lądowe i morskie.\n") "Kraina przybrzeżna -- łączy krainy lądowe i morskie.\n")
@ -4297,10 +4298,14 @@ S("Aquatic region -- accessible only from coastal regions and other aquatic regi
"Kraina morska -- dostępna jedynie zs krain przybrzeżnych i morskic.\n") "Kraina morska -- dostępna jedynie zs krain przybrzeżnych i morskic.\n")
// barrow treasure protected from Orb of Space // barrow treasure protected from Orb of Space
// -------------------------------------------
S("%The1 is protected from this kind of magic!", S("%The1 is protected from this kind of magic!",
"Tego typu magia nie działa na %1!") "Tego typu magia nie działa na %1!")
// Orb is always available in the given land // Orb is always available in the given land
// -----------------------------------------
S("always available", "zawsze dostępna") S("always available", "zawsze dostępna")
S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.", S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.",
@ -4323,6 +4328,8 @@ S(
) )
// welcome messages // welcome messages
// ----------------
S("Welcome to the Random Pattern mode!", "Witaj w trybie losowych wzorów!") S("Welcome to the Random Pattern mode!", "Witaj w trybie losowych wzorów!")
S("You are playing %the1 in the Pure Tactics mode.", "Grasz %a1 w trybie taktycznym.") S("You are playing %the1 in the Pure Tactics mode.", "Grasz %a1 w trybie taktycznym.")
// %1 is the number // %1 is the number
@ -4336,6 +4343,7 @@ S("Good luck in the elliptic plane!", "Powodzenia na płasczyźnie eliptycznej!"
S("Welcome to Spherogue!", "Witaj w Sferogue!") S("Welcome to Spherogue!", "Witaj w Sferogue!")
// extra help for joystick configuration // extra help for joystick configuration
// -------------------------------------
S("joystick configuration", "konfiguracja joysticka") S("joystick configuration", "konfiguracja joysticka")
S("first joystick position (movement)", "pozycja pierwszego joysticka (ruch)") S("first joystick position (movement)", "pozycja pierwszego joysticka (ruch)")
@ -4352,6 +4360,7 @@ S("leave the game", "opuść grę")
S("drop Dead Orb (up + down)", "połóż Martwą Sferę (góra+dół)") S("drop Dead Orb (up + down)", "połóż Martwą Sferę (góra+dół)")
// extra help for configuration / projection and geometry // extra help for configuration / projection and geometry
// ------------------------------------------------------
S("Roughly 42% cells are on the edge of your sight range. Reducing " S("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes " "the sight range makes HyperRogue work faster, but also makes "
@ -4399,7 +4408,7 @@ S("Euclidean", "euklidesowa")
S("projection", "rzut") S("projection", "rzut")
// VERSION 9.1 // VERSION 9.1
//============= // ===========
N("Familiar", GEN_M, "Chowaniec", "Chowańce", "Chowańca", "Chowańcem") N("Familiar", GEN_M, "Chowaniec", "Chowańce", "Chowańca", "Chowańcem")
S("Commanded %the1!", "%1 dosta%ł1 rozkaz!") S("Commanded %the1!", "%1 dosta%ł1 rozkaz!")
@ -4535,13 +4544,15 @@ S("+5 = move instantly", "+5 = ruch natychmiastowy")
S("extra graphical effects", "dodatkowe efekty graficzne") S("extra graphical effects", "dodatkowe efekty graficzne")
// VERSION 9.3 // VERSION 9.3
//============= // ===========
S("SORT", "SORT") S("SORT", "SORT")
S("PICK", "TEN") S("PICK", "TEN")
S("PLAY", "GRAJ") S("PLAY", "GRAJ")
// 3D configuration // 3D configuration
// ----------------
S("3D configuration", "konfiguracja 3D") S("3D configuration", "konfiguracja 3D")
S("High detail range", "Zasięg wysokiego poziomu szczegółów") S("High detail range", "Zasięg wysokiego poziomu szczegółów")
S("Mid detail range", "Zasięg średniego poziomu szczegółów") S("Mid detail range", "Zasięg średniego poziomu szczegółów")
@ -4617,6 +4628,8 @@ S( "Humans are %1 "
"nogi.") "nogi.")
// Euclidean regular patterns // Euclidean regular patterns
// --------------------------
S("three colors", "trzy kolory") S("three colors", "trzy kolory")
S("three colors rotated", "trzy kolory obrócone") S("three colors rotated", "trzy kolory obrócone")
S("edit all three colors", "edytuj wszystkie kolory") S("edit all three colors", "edytuj wszystkie kolory")
@ -4642,7 +4655,7 @@ S("\n\nFast flying creatures may attack or go against gravity only in their firs
"tylko w swoim pierwszym ruchu.") "tylko w swoim pierwszym ruchu.")
// Dungeon // Dungeon
//--------- // -------
N("Dungeon", GEN_O, "Loch", "Lochy", "Loch", "w Lochu") N("Dungeon", GEN_O, "Loch", "Lochy", "Loch", "w Lochu")
@ -4688,7 +4701,7 @@ S("When the charges on this Orb expire, "
// //
// lost mountain // lost mountain
//=============== // -------------
//N("Pyramid", GEN_F, "Piramida", "Piramidy", "Piramidą", "na Piramidzie") //N("Pyramid", GEN_F, "Piramida", "Piramidy", "Piramidą", "na Piramidzie")
N("Lost Mountain", GEN_F, "Zagubiona Góra", "Zagubione Góry", "Zagubioną Górą", "na Zagubionej Górze") N("Lost Mountain", GEN_F, "Zagubiona Góra", "Zagubione Góry", "Zagubioną Górą", "na Zagubionej Górze")
@ -4763,7 +4776,7 @@ S("This Orb allows you to grow like an Ivy. "
) )
// reptiles // reptiles
//========== // --------
N("Reptiles", GEN_O, "Jaszczurki", "Jaszczurki", "Jaszczurki", "na Jaszczurkach") N("Reptiles", GEN_O, "Jaszczurki", "Jaszczurki", "Jaszczurki", "na Jaszczurkach")
N("Reptile", GEN_F, "Jaszczurka", "Jaszczurki", "Jaszczurkę", "Jaszczurką") N("Reptile", GEN_F, "Jaszczurka", "Jaszczurki", "Jaszczurkę", "Jaszczurką")
@ -4851,7 +4864,7 @@ S(
"Jesteś dostrojon%ya1 do grawitacji, gotow%ya1 na góry i lochy.") "Jesteś dostrojon%ya1 do grawitacji, gotow%ya1 na góry i lochy.")
// VERSION 9.4 // VERSION 9.4
//============= // ===========
// not previously translated // not previously translated
S("shift+O to switch anti-aliasing", "shift+O by przełączyć antialiasing") S("shift+O to switch anti-aliasing", "shift+O by przełączyć antialiasing")
@ -4863,12 +4876,13 @@ S("Quite tough, for your first fight.", "Jak na pierwszą walkę -- całkiem tru
S("(You can also use right Shift)\n\n", "(Możesz też użyć prawego Shifta)\n\n") S("(You can also use right Shift)\n\n", "(Możesz też użyć prawego Shifta)\n\n")
// Crossroads V // Crossroads V
//-------------- // ------------
N("Crossroads V", GEN_O, "Skrzyżowanie V", "Skrzyżowania V", "Skrzyżowanie V", "na Skrzyżowaniu V") N("Crossroads V", GEN_O, "Skrzyżowanie V", "Skrzyżowania V", "Skrzyżowanie V", "na Skrzyżowaniu V")
S("Extremely narrow Crossroads layout.\n", "Skrajnie wąski układ Skrzyżowań.") S("Extremely narrow Crossroads layout.\n", "Skrajnie wąski układ Skrzyżowań.")
// Bull Dash/Prairie common // Bull Dash/Prairie common
// ------------------------
N("Sleeping Bull", GEN_M, "Śpiący Byk", "Śpiące Byki", "Śpiącego Byka", "Śpiącym Bykiem") N("Sleeping Bull", GEN_M, "Śpiący Byk", "Śpiące Byki", "Śpiącego Byka", "Śpiącym Bykiem")
@ -4910,7 +4924,7 @@ S("Fire is extinguished!", "Ogień zgasł!")
S("%The1 is filled!", "%1 zosta%ł1 zalan%1y!") S("%The1 is filled!", "%1 zosta%ł1 zalan%1y!")
// Prairie // Prairie
//--------- // -------
N("Prairie", GEN_F, "Preria", "Prerie", "Prerię", "na Prerii") N("Prairie", GEN_F, "Preria", "Prerie", "Prerię", "na Prerii")
N("Green Grass", GEN_F, "Zielona Trawa", "Zielone Trawy", "Zieloną Trawę", "Zieloną Trawą") N("Green Grass", GEN_F, "Zielona Trawa", "Zielone Trawy", "Zieloną Trawę", "Zieloną Trawą")
@ -4928,7 +4942,7 @@ S("You get the powers of Shield, Horns, and Thorns after you move two moves in a
"Gdy ruszysz się 2 pola w linii prostej z tą Sferą, dostajesz moce Tarczy, Rogów i Cierni.") "Gdy ruszysz się 2 pola w linii prostej z tą Sferą, dostajesz moce Tarczy, Rogów i Cierni.")
// Bull Dash // Bull Dash
//----------- // ---------
N("Bull Dash", GEN_F, "Kraina Byków", "Krainy Byków", "Krainę Byków", "w Krainie Byków") N("Bull Dash", GEN_F, "Kraina Byków", "Krainy Byków", "Krainę Byków", "w Krainie Byków")
N("Butterfly", GEN_M, "Motylek", "Motylki", "Motylka", "Motylkiem") N("Butterfly", GEN_M, "Motylek", "Motylki", "Motylka", "Motylkiem")
@ -4957,7 +4971,7 @@ S(
S("You pierce %the1.", "Bodziesz %a1.") S("You pierce %the1.", "Bodziesz %a1.")
// new 3D options // new 3D options
//---------------- // --------------
S("Y shift", "przesunięcie Y") S("Y shift", "przesunięcie Y")
S("Don't center on the player character.", "Nie centruj na graczu.") S("Don't center on the player character.", "Nie centruj na graczu.")
@ -4980,7 +4994,7 @@ S("camera rotation in ball model", "obróć kamerę w modelu kuli")
S("Rotate the camera in ball/hyperboloid model.", "Obróć kamerę w modelu kuli/hiperboloidy.") S("Rotate the camera in ball/hyperboloid model.", "Obróć kamerę w modelu kuli/hiperboloidy.")
// extra help // extra help
//------------ // ----------
S("\nSpecial conduct (still valid)\n", "\nDodatkowe wyzwanie (wciąż spełnione):") S("\nSpecial conduct (still valid)\n", "\nDodatkowe wyzwanie (wciąż spełnione):")
S("\nSpecial conduct failed:\n", "\nDodatkowe wyzwanie (przegrane):") S("\nSpecial conduct failed:\n", "\nDodatkowe wyzwanie (przegrane):")
@ -5041,6 +5055,7 @@ S("field quotient", "przestrzeń ilorazowa ciała")
*/ */
// additional texts for 9.4k // additional texts for 9.4k
// -------------------------
N("Tortoise", GEN_M, "Żółw", "Żółwie", "Żółwia", "Żółwiem") N("Tortoise", GEN_M, "Żółw", "Żółwie", "Żółwia", "Żółwiem")
S("line patterns", "wzory linii") S("line patterns", "wzory linii")
@ -5541,11 +5556,12 @@ S(
) )
/* // VERSION 10.0
// for 10.0 // ============
*/
// Orb Strategy mode // Orb Strategy mode
// -----------------
S("Orb Strategy mode", "tryb strategii sfer") S("Orb Strategy mode", "tryb strategii sfer")
S( S(
@ -5645,10 +5661,14 @@ N("your orbs", GEN_F, "Twoje Sfery", "Twoje Sfery", "Twoje Sfery", "Twoje Sfery"
S("Click this to see your orbs.", "Kliknij by zobaczyć Twoje sfery.") S("Click this to see your orbs.", "Kliknij by zobaczyć Twoje sfery.")
// peaceful mode // peaceful mode
// -------------
S("configure keys/joysticks", "konfiguracja klawiszy/joysticka") S("configure keys/joysticks", "konfiguracja klawiszy/joysticka")
S("peaceful mode", "tryb spokojny") S("peaceful mode", "tryb spokojny")
// config changes // config changes
// --------------
S("Press F5 or 'o' to try again!", "Naciśnij F5 lub 'o' by spróbować jeszcze raz!") S("Press F5 or 'o' to try again!", "Naciśnij F5 lub 'o' by spróbować jeszcze raz!")
S("aura brightness", "jasność aury") S("aura brightness", "jasność aury")
S("aura smoothening factor", "wygładzanie aury") S("aura smoothening factor", "wygładzanie aury")
@ -5663,6 +5683,8 @@ S("\n\nHint: use 'm' to toggle cells quickly",
"\n\nWsk: użyj 'm' by szybko przestawiać pola"); "\n\nWsk: użyj 'm' by szybko przestawiać pola");
// cell pattern names // cell pattern names
// ------------------
S("football", "piłka nożna") S("football", "piłka nożna")
S("dark rainbow landscape", "ciemna tęcza") S("dark rainbow landscape", "ciemna tęcza")
S("field pattern", "wzór pola") S("field pattern", "wzór pola")
@ -5690,6 +5712,7 @@ S("c = choose", "c = wybór")
S("b = switch auto", "b = ustaw auto") S("b = switch auto", "b = ustaw auto")
// mission screen hints // mission screen hints
// --------------------
S( S(
"If you collect too many treasures in a given land, it will become " "If you collect too many treasures in a given land, it will become "
@ -5819,12 +5842,14 @@ S(
"więcej odbić wyjdzie z lustra. Użyj Mimików, by go zniszczyć.") "więcej odbić wyjdzie z lustra. Użyj Mimików, by go zniszczyć.")
// peaceful texts // peaceful texts
// --------------
S("memory game", "gra pamięciowa") S("memory game", "gra pamięciowa")
S("display hints", "pokaż wskazówki") S("display hints", "pokaż wskazówki")
S("hyperbolic puzzles", "hiperboliczne zagadki") S("hyperbolic puzzles", "hiperboliczne zagadki")
// missing descriptions // missing descriptions
// --------------------
S( "A strange land filled with mirrors. " S( "A strange land filled with mirrors. "
"Break magic mirrors and enter clouds of mirage to " "Break magic mirrors and enter clouds of mirage to "
@ -5892,6 +5917,7 @@ S("cancel", "anuluj")
S("reset the special game modes", "zresetuj specjalne tryby gry") S("reset the special game modes", "zresetuj specjalne tryby gry")
// extra flavor messages for the OSM // extra flavor messages for the OSM
// ---------------------------------
S("You feel the presence of free saves on the Crossroads.", S("You feel the presence of free saves on the Crossroads.",
"Wyczuwasz bezpieczeństwo na Skrzyżowaniach.") "Wyczuwasz bezpieczeństwo na Skrzyżowaniach.")
@ -5916,6 +5942,7 @@ S(" (used %1 times)", " (użyte %1 razy)")
S("Extras:", "Dodatkowe:") // extra Orbs gained in OSM S("Extras:", "Dodatkowe:") // extra Orbs gained in OSM
// cheats // cheats
// ------
S("unlock Orbs of Yendor", "otwórz Sfery Yendoru") S("unlock Orbs of Yendor", "otwórz Sfery Yendoru")
S("Collected the keys!", "Zebrano klucze!"); S("Collected the keys!", "Zebrano klucze!");
@ -5923,6 +5950,7 @@ S("Saved the Princess!", "Uratowano Księżniczkę!")
S("save a Princess", "uratuj Księżniczkę") S("save a Princess", "uratuj Księżniczkę")
// other // other
// -----
S("Note for mobiles", "Notka dla urządzeń mobilnych") S("Note for mobiles", "Notka dla urządzeń mobilnych")
S( S(
@ -5945,6 +5973,7 @@ S("quick mouse", "szybka mysz")
S("This combination is known to be buggy at the moment.", "Ta kombinacja opcji obecnie działa błędnie.") S("This combination is known to be buggy at the moment.", "Ta kombinacja opcji obecnie działa błędnie.")
// extra Princess texts // extra Princess texts
// --------------------
S("\"I do not like butterflies. They are treacherous.\"", S("\"I do not like butterflies. They are treacherous.\"",
"\"Nie lubię motyli. Są zdradzieckie.\"") "\"Nie lubię motyli. Są zdradzieckie.\"")
@ -5964,6 +5993,8 @@ S("\"Infinite trees are boring. I prefer other graphs.\"",
"\"Nieskończone drzewa są nudne. Wolę inne grafy.\"") "\"Nieskończone drzewa są nudne. Wolę inne grafy.\"")
// new start menu // new start menu
// --------------
S("skip the start menu", "pomiń menu startowe") S("skip the start menu", "pomiń menu startowe")
S("HyperRogue classic", "tryb klasyczny HyperRogue") S("HyperRogue classic", "tryb klasyczny HyperRogue")

View File

@ -3956,9 +3956,10 @@ S("-- use the Android menu instead", "используйте меню Андро
// VERSION 9.0 // VERSION 9.0
//============= // ===========
// extra descriptions for Orbs and some other things // extra descriptions for Orbs and some other things
// -------------------------------------------------
S("\n\nThis Orb is triggered on your first attack or illegal move.", S("\n\nThis Orb is triggered on your first attack or illegal move.",
"\n\nЭта сфера срабатывает при атаке или невозможном ходе.") "\n\nЭта сфера срабатывает при атаке или невозможном ходе.")
@ -4015,6 +4016,7 @@ S("Completing the quest in this land is not necessary for the Hyperstone Quest."
"Выполнение задания в этой земле не обязательно для квеста Гиперкамней.") "Выполнение задания в этой земле не обязательно для квеста Гиперкамней.")
// other options // other options
// -------------
S("player", "игрок") S("player", "игрок")
S("movement color", "цвет хода") S("movement color", "цвет хода")
@ -4026,6 +4028,7 @@ S("leaderboards/achievements", "таблицы рекордов и достиж
S("return to the game", "вернуться в игру") S("return to the game", "вернуться в игру")
// Android texts // Android texts
// -------------
S("connected to Google Games", "подключено к Google Games") S("connected to Google Games", "подключено к Google Games")
S("background music", "фоновая музыка") S("background music", "фоновая музыка")
@ -4033,6 +4036,7 @@ S("view your achievements", "смотреть достижения")
S("next page", "следующая страница") S("next page", "следующая страница")
// new multiplayer // new multiplayer
// ---------------
S("shoot'em up and multiplayer", "стрельба / игроки") S("shoot'em up and multiplayer", "стрельба / игроки")
@ -4094,6 +4098,7 @@ S("This menu can be also used to configure keys.\n\n",
"В этом меню также можно поменять используемые клавиши\n\n.") "В этом меню также можно поменять используемые клавиши\n\n.")
// other stuff // other stuff
// -----------
S("Warnings are issued when you try to do something that appears dangerous, " S("Warnings are issued when you try to do something that appears dangerous, "
"like stepping on a known mine, or getting your boat destroyed by " "like stepping on a known mine, or getting your boat destroyed by "
@ -4107,7 +4112,8 @@ S("Warnings are issued when you try to do something that appears dangerous, "
"вы можете проигнорировать предупреждение, просто повторив действие.") "вы можете проигнорировать предупреждение, просто повторив действие.")
// kraken depths // Kraken Depths
// -------------
N("Kraken Depths", GEN_F, "Глубины кракенов", "Глубины кракенов", "Глубины кракенов", "в Глубинах кракенов") N("Kraken Depths", GEN_F, "Глубины кракенов", "Глубины кракенов", "Глубины кракенов", "в Глубинах кракенов")
@ -4172,7 +4178,8 @@ N("Sunken Treasure", GEN_O, "Затонувшее сокровище", "Зато
S("Cargo of a ship which was once destroyed by a Kraken.", S("Cargo of a ship which was once destroyed by a Kraken.",
"Груз корабля, когда-то уничтоженного Кракеном.") "Груз корабля, когда-то уничтоженного Кракеном.")
// burial grounds // Burial Grounds
// --------------
N("Burial Grounds", GEN_O, "Курганы", "Курганы", "Курганы", "в Курганах") N("Burial Grounds", GEN_O, "Курганы", "Курганы", "Курганы", "в Курганах")
@ -4230,7 +4237,8 @@ N("barrow", GEN_O, "курган", "курганы", "курган", "курга
S("Your Orb of the Sword can be used to dig here.", S("Your Orb of the Sword can be used to dig here.",
"Твоя Сфера меча может копать здесь.") "Твоя Сфера меча может копать здесь.")
// trollheim // Trollheim
// ---------
N("Trollheim", GEN_O, "Тролльхейм", "Тролльхеймы", "Тролльхейм", "в Тролльхейме") N("Trollheim", GEN_O, "Тролльхейм", "Тролльхеймы", "Тролльхейм", "в Тролльхейме")
@ -4336,12 +4344,14 @@ S("Known mines may be marked by touching while in drag mode. Your allies won't s
// VERSION 9.0n // VERSION 9.0n
//============== // ============
// 9.0 patches // 9.0 patches
//============= // ===========
// extra help // extra help
// ----------
S("Coastal region -- connects inland and aquatic regions.\n", S("Coastal region -- connects inland and aquatic regions.\n",
"Прибрежный регион -- соединяет наземные и морские регионы.\n") "Прибрежный регион -- соединяет наземные и морские регионы.\n")
@ -4349,10 +4359,14 @@ S("Aquatic region -- accessible only from coastal regions and other aquatic regi
"Морской регион -- доступен только из прибрежных и других морских регионов.\n") "Морской регион -- доступен только из прибрежных и других морских регионов.\n")
// barrow treasure protected from Orb of Space // barrow treasure protected from Orb of Space
// -------------------------------------------
S("%The1 is protected from this kind of magic!", S("%The1 is protected from this kind of magic!",
"%1 защищён от этого вида магии!") "%1 защищён от этого вида магии!")
// Orb is always available in the given land // Orb is always available in the given land
// -----------------------------------------
S("always available", "всегда доступна") S("always available", "всегда доступна")
S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.", S("\n\nAfter the Trolls leave, you have 750 turns to collect %the1, or it gets stolen.",
@ -4375,6 +4389,7 @@ S(
) )
// welcome messages // welcome messages
// ----------------
S("Welcome to the Random Pattern mode!", "Добро пожаловать в режим случайных узоров!") S("Welcome to the Random Pattern mode!", "Добро пожаловать в режим случайных узоров!")
S("You are playing %the1 in the Pure Tactics mode.", "Вы играете в %a1 в Тактическом режиме.") S("You are playing %the1 in the Pure Tactics mode.", "Вы играете в %a1 в Тактическом режиме.")
// %1 is the number // %1 is the number
@ -4388,7 +4403,8 @@ S("Good luck in the elliptic plane!", "Удачи на эллиптическо
S("Welcome to Spherogue!", "Добро пожаловать в Spherogue!") S("Welcome to Spherogue!", "Добро пожаловать в Spherogue!")
// extra help for joystick configuration // extra help for joystick configuration
// -------------------------------------
S("joystick configuration", "настройка джойстика") S("joystick configuration", "настройка джойстика")
S("first joystick position (movement)", "положение первого джойстика (движение)") S("first joystick position (movement)", "положение первого джойстика (движение)")
S("second joystick position (panning)", "положение второго джойстика (обзор)") S("second joystick position (panning)", "положение второго джойстика (обзор)")
@ -4404,7 +4420,8 @@ S("leave the game", "покинуть игру")
S("drop Dead Orb (up + down)", "положить Мёртвую сферу (вверх + вниз)") S("drop Dead Orb (up + down)", "положить Мёртвую сферу (вверх + вниз)")
// extra help for configuration / projection and geometry // extra help for configuration / projection and geometry
// ------------------------------------------------------
S("Roughly 42% cells are on the edge of your sight range. Reducing " S("Roughly 42% cells are on the edge of your sight range. Reducing "
"the sight range makes HyperRogue work faster, but also makes " "the sight range makes HyperRogue work faster, but also makes "
"the game effectively harder.", "the game effectively harder.",
@ -4421,6 +4438,8 @@ S("return", "вернуться")
S("F1 - help", "F1 - помощь") S("F1 - help", "F1 - помощь")
// for the conformal polynomial // for the conformal polynomial
// ----------------------------
S("coefficient (imaginary)", "коэффициент (мнимый)") S("coefficient (imaginary)", "коэффициент (мнимый)")
S("Scale the displayed model.", "Масштаб отображаемой модели.") S("Scale the displayed model.", "Масштаб отображаемой модели.")
S("Reenter HyperRogue to apply this setting", "Перезайдите в HyperRogue, чтобы применить эти настройки") S("Reenter HyperRogue to apply this setting", "Перезайдите в HyperRogue, чтобы применить эти настройки")
@ -4451,7 +4470,7 @@ S("Euclidean", "евклидова")
// VERSION 9.1 // VERSION 9.1
//============= // ===========
N("Familiar", GEN_M, "Знакомый", "Знакомые", "Знакомого", "Знакомым") N("Familiar", GEN_M, "Знакомый", "Знакомые", "Знакомого", "Знакомым")
S("Commanded %the1!", "Прикажите %1!") S("Commanded %the1!", "Прикажите %1!")
@ -4608,13 +4627,15 @@ S("+5 = move instantly", "+5 = мгновенный ход")
S("extra graphical effects", "дополнительные графические эффекты") S("extra graphical effects", "дополнительные графические эффекты")
// VERSION 9.3 // VERSION 9.3
//============= // ===========
S("SORT", "СОРТИРУЙ") S("SORT", "СОРТИРУЙ")
S("PICK", "ВЫБИРАЙ") S("PICK", "ВЫБИРАЙ")
S("PLAY", "ИГРАЙ") S("PLAY", "ИГРАЙ")
// 3D configuration // 3D configuration
// ----------------
S("3D configuration", "конфигурация 3D") S("3D configuration", "конфигурация 3D")
S("High detail range", "Зона высокой детализации") S("High detail range", "Зона высокой детализации")
S("Mid detail range", "Зона средней детализации") S("Mid detail range", "Зона средней детализации")
@ -4689,6 +4710,8 @@ S( "Humans are %1 "
"Человек имеет рост %1. Ваша голова проходит расстояние в %2 раз больше, чем ноги.") "Человек имеет рост %1. Ваша голова проходит расстояние в %2 раз больше, чем ноги.")
// Euclidean regular patterns // Euclidean regular patterns
// --------------------------
S("three colors", "три цвета") S("three colors", "три цвета")
S("three colors rotated", "три цвета повёрнутые") S("three colors rotated", "три цвета повёрнутые")
S("edit all three colors", "редактировать три цвета") S("edit all three colors", "редактировать три цвета")
@ -4714,7 +4737,7 @@ S("\n\nFast flying creatures may attack or go against gravity only in their firs
"только первым своим ходом.") "только первым своим ходом.")
// Dungeon // Dungeon
//--------- // -------
N("Dungeon", GEN_N, "Подземелье", "Подземелья", "Подземелье", "в Подземелье") N("Dungeon", GEN_N, "Подземелье", "Подземелья", "Подземелье", "в Подземелье")
@ -4758,7 +4781,7 @@ S("When the charges on this Orb expire, "
// //
// lost mountain // lost mountain
//=============== // -------------
//N("Pyramid", GEN_F, "Пирамида", "Пирамиды", "Пирамиду", "на Пирамиде") //N("Pyramid", GEN_F, "Пирамида", "Пирамиды", "Пирамиду", "на Пирамиде")
N("Lost Mountain", GEN_F, "Потерянная гора", "Потерянные горы", "Потерянную гору", "на Потерянной горе") N("Lost Mountain", GEN_F, "Потерянная гора", "Потерянные горы", "Потерянную гору", "на Потерянной горе")
@ -4832,7 +4855,7 @@ S("This Orb allows you to grow like an Ivy. "
) )
// reptiles // reptiles
//========== // --------
N("Reptiles", GEN_O, "Ящерицы", "Ящерицы", "Ящериц", "на Ящерицах") N("Reptiles", GEN_O, "Ящерицы", "Ящерицы", "Ящериц", "на Ящерицах")
N("Reptile", GEN_F, "Ящерица", "Ящерицы", "Ящерицу", "Ящерицей") N("Reptile", GEN_F, "Ящерица", "Ящерицы", "Ящерицу", "Ящерицей")
@ -4920,7 +4943,7 @@ S(
"Вы привыкли к гравитации и готовы покорять горы и подземелья.") "Вы привыкли к гравитации и готовы покорять горы и подземелья.")
// VERSION 9.4 // VERSION 9.4
//============= // ===========
// not previously translated // not previously translated
S("shift+O to switch anti-aliasing", "shift+O включает сглаживание") S("shift+O to switch anti-aliasing", "shift+O включает сглаживание")
@ -4932,12 +4955,13 @@ S("Quite tough, for your first fight.", "Довольно сложно для п
S("(You can also use right Shift)\n\n", "(Также можно использовать правый Shift)\n\n") S("(You can also use right Shift)\n\n", "(Также можно использовать правый Shift)\n\n")
// Crossroads V // Crossroads V
//-------------- // ------------
N("Crossroads V", GEN_O, "Перекрёсток V", "Перекрёстки V", "Перекрёсток V", "на Перекрёстке V") N("Crossroads V", GEN_O, "Перекрёсток V", "Перекрёстки V", "Перекрёсток V", "на Перекрёстке V")
S("Extremely narrow Crossroads layout.\n", "Очень узкий вариант Перекрёстка.") S("Extremely narrow Crossroads layout.\n", "Очень узкий вариант Перекрёстка.")
// Bull Dash/Prairie common // Bull Dash/Prairie common
// ------------------------
N("Sleeping Bull", GEN_M, "Спящий бык", "Спящие быки", "Спящего быка", "Спящим быком") N("Sleeping Bull", GEN_M, "Спящий бык", "Спящие быки", "Спящего быка", "Спящим быком")
@ -4979,7 +5003,7 @@ S("Fire is extinguished!", "Огонь погас!")
S("%The1 is filled!", "%1 наполнил%c1!") S("%The1 is filled!", "%1 наполнил%c1!")
// Prairie // Prairie
//--------- // -------
N("Prairie", GEN_F, "Прерия", "Прерии", "Прерию", "в Прерии") N("Prairie", GEN_F, "Прерия", "Прерии", "Прерию", "в Прерии")
N("Green Grass", GEN_F, "Зелёная трава", "Зелёные травы", "Зелёную траву", "Зелёной травой") N("Green Grass", GEN_F, "Зелёная трава", "Зелёные травы", "Зелёную траву", "Зелёной травой")
@ -4997,7 +5021,7 @@ S("You get the powers of Shield, Horns, and Thorns after you move two moves in a
"Вы получаете силы Щита, Рогов и Шипов, если совершаете два хода в одном направлении.") "Вы получаете силы Щита, Рогов и Шипов, если совершаете два хода в одном направлении.")
// Bull Dash // Bull Dash
//----------- // ---------
N("Bull Dash", GEN_F, "Земля быков", "Земли быков", "Землю быков", "на Земле быков") N("Bull Dash", GEN_F, "Земля быков", "Земли быков", "Землю быков", "на Земле быков")
N("Butterfly", GEN_F, "Бабочка", "Бабочки", "Бабочку", "Бабочкой") N("Butterfly", GEN_F, "Бабочка", "Бабочки", "Бабочку", "Бабочкой")
@ -5026,7 +5050,7 @@ S(
S("You pierce %the1.", "Вы проткнули %a1.") S("You pierce %the1.", "Вы проткнули %a1.")
// new 3D options // new 3D options
//---------------- // --------------
S("Y shift", "сдвиг по Y") S("Y shift", "сдвиг по Y")
S("Don't center on the player character.", "Не центрировать на игроке.") S("Don't center on the player character.", "Не центрировать на игроке.")
@ -5049,7 +5073,7 @@ S("camera rotation in ball model", "поворот камеры в модели
S("Rotate the camera in ball/hyperboloid model.", "Поворачивает камеру в модели сферы/гиперболоида.") S("Rotate the camera in ball/hyperboloid model.", "Поворачивает камеру в модели сферы/гиперболоида.")
// extra help // extra help
//------------ // ----------
S("\nSpecial conduct (still valid)\n", "\nДополнительное условие (выполняется):") S("\nSpecial conduct (still valid)\n", "\nДополнительное условие (выполняется):")
S("\nSpecial conduct failed:\n", "\nДополнительное условие (нарушено):") S("\nSpecial conduct failed:\n", "\nДополнительное условие (нарушено):")
@ -5594,6 +5618,8 @@ S(
) )
// Orb Strategy mode // Orb Strategy mode
// -----------------
S("Orb Strategy mode", "режим стратегии сфер") S("Orb Strategy mode", "режим стратегии сфер")
S( S(
@ -5693,10 +5719,14 @@ N("your orbs", GEN_F, "Твои Сферы", "Твои Сферы", "Твои С
S("Click this to see your orbs.", "Нажми, чтобы увидеть твои Сферы.") S("Click this to see your orbs.", "Нажми, чтобы увидеть твои Сферы.")
// peaceful mode // peaceful mode
// -------------
S("configure keys/joysticks", "настройки клавиш/джойстика") S("configure keys/joysticks", "настройки клавиш/джойстика")
S("peaceful mode", "мирный режим") S("peaceful mode", "мирный режим")
// config changes // config changes
// --------------
S("Press F5 or 'o' to try again!", "Нажми F5 или 'o', чтобы попробовать ещё раз!") S("Press F5 or 'o' to try again!", "Нажми F5 или 'o', чтобы попробовать ещё раз!")
S("aura brightness", "яркость ауры") S("aura brightness", "яркость ауры")
S("aura smoothening factor", "сглаживание ауры") S("aura smoothening factor", "сглаживание ауры")
@ -5711,6 +5741,8 @@ S("\n\nHint: use 'm' to toggle cells quickly",
"\n\nПодсказка: используй 'm', чтобы быстро переключать клетки"); "\n\nПодсказка: используй 'm', чтобы быстро переключать клетки");
// cell pattern names // cell pattern names
// ------------------
S("football", "футбол") S("football", "футбол")
S("dark rainbow landscape", "тёмная радуга") S("dark rainbow landscape", "тёмная радуга")
S("field pattern", "узор поля") S("field pattern", "узор поля")
@ -5738,6 +5770,7 @@ S("c = choose", "c = выбор")
S("b = switch auto", "b = автопереключение") S("b = switch auto", "b = автопереключение")
// mission screen hints // mission screen hints
// --------------------
S( S(
"If you collect too many treasures in a given land, it will become " "If you collect too many treasures in a given land, it will become "
@ -5897,6 +5930,7 @@ These apparently have not been yet translated:
*/ */
// peaceful texts // peaceful texts
// --------------
S("memory game", "игра 'память'") S("memory game", "игра 'память'")
S("display hints", "показать подсказки") S("display hints", "показать подсказки")
@ -5973,7 +6007,8 @@ S("cancel", "отменить")
S("reset the special game modes", "сбросить специальные режимы") S("reset the special game modes", "сбросить специальные режимы")
// extra flavor messages for the OSM // extra flavor messages for the OSM
// ---------------------------------
S("You feel the presence of free saves on the Crossroads.", S("You feel the presence of free saves on the Crossroads.",
"Ты чувствуешь, что можешь безопасно сохраниться на перекрёстке.") "Ты чувствуешь, что можешь безопасно сохраниться на перекрёстке.")
@ -5997,6 +6032,7 @@ S(" (used %1 times)", " (использовано %1 раз)")
S("Extras:", "Дополнительно:") // extra Orbs gained in OSM S("Extras:", "Дополнительно:") // extra Orbs gained in OSM
// cheats // cheats
// ------
S("unlock Orbs of Yendor", "открыть Сферы Йендора") S("unlock Orbs of Yendor", "открыть Сферы Йендора")
S("Collected the keys!", "Ключи собраны!"); S("Collected the keys!", "Ключи собраны!");
@ -6004,6 +6040,7 @@ S("Saved the Princess!", "Принцесса спасена!")
S("save a Princess", "спасти Принцессу") S("save a Princess", "спасти Принцессу")
// other // other
// -----
S("Note for mobiles", "Замечание для мобильных устройств") S("Note for mobiles", "Замечание для мобильных устройств")
S( S(
@ -6026,6 +6063,7 @@ S("quick mouse", "быстрая мышь")
S("This combination is known to be buggy at the moment.", "Эта комбинация пока что работает с ошибками.") S("This combination is known to be buggy at the moment.", "Эта комбинация пока что работает с ошибками.")
// extra Princess texts // extra Princess texts
// --------------------
S("\"I do not like butterflies. They are treacherous.\"", S("\"I do not like butterflies. They are treacherous.\"",
"\"Не люблю бабочек. Они предательницы.\"") "\"Не люблю бабочек. Они предательницы.\"")
@ -6045,6 +6083,8 @@ S("\"Infinite trees are boring. I prefer other graphs.\"",
"\"Бесконечные деревья скучные. Предпочитаю другие графы.\"") "\"Бесконечные деревья скучные. Предпочитаю другие графы.\"")
// new start menu // new start menu
// --------------
S("skip the start menu", "пропустить начальное меню") S("skip the start menu", "пропустить начальное меню")
S("HyperRogue classic", "классический режим HyperRogue") S("HyperRogue classic", "классический режим HyperRogue")
@ -6065,4 +6105,4 @@ S(
#undef Orb #undef Orb