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fixed a compilation error with CAP_ORIENTATION
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@ -981,7 +981,7 @@ void show() {
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if(!sphere) { targetgeometry = gSphere; restart_game(rg::geometry); }
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mode = 0; fullcenter();
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mode = 2; sensitivity = 1;
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stereo::mode = sLR; stereo::ipd = 0.2;
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stereo::mode = stereo::sLR; stereo::ipd = 0.2;
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vid.alpha = 0; vid.scale = 1;
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});
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