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	queuecircleat now draws stars instead if stereo::mode or in spherical geometry
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		| @@ -4893,6 +4893,11 @@ void fallingMonsterAnimation(cell *c, eMonster m, int id) { | |||||||
| void queuecircleat(cell *c, double rad, int col) { | void queuecircleat(cell *c, double rad, int col) { | ||||||
|   if(!c) return; |   if(!c) return; | ||||||
|   if(!gmatrix.count(c)) return; |   if(!gmatrix.count(c)) return; | ||||||
|  |   if(stereo::mode || sphere) { | ||||||
|  |     dynamicval<int> p(poly_outline, col); | ||||||
|  |     queuepolyat(gmatrix[c] * spin(ticks / 100.), shGem[1], 0, PPR_LINE); | ||||||
|  |     return; | ||||||
|  |     } | ||||||
|   queuecircle(gmatrix[c], rad, col);   |   queuecircle(gmatrix[c], rad, col);   | ||||||
|   if(!wmspatial) return; |   if(!wmspatial) return; | ||||||
|   if(highwall(c)) |   if(highwall(c)) | ||||||
|   | |||||||
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