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attacking guarding dogs now wakes up all other existing guarding dogs, and causes a small ambush -- also affects shmup mode and other ranged attacks

This commit is contained in:
Zeno Rogue
2023-10-28 23:44:05 +02:00
parent f7a25ff2d1
commit 87f7b2a593
2 changed files with 8 additions and 0 deletions

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@@ -506,6 +506,8 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
}
#endif
if(m == moHunterGuard) ambush::guard_attack();
if(m == moGolemMoved) m = moGolem;
if(m == moKnightMoved) m = moKnight;
if(m == moSlimeNextTurn) m = moSlime;