mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-09-10 06:16:00 +00:00
attacking guarding dogs now wakes up all other existing guarding dogs, and causes a small ambush -- also affects shmup mode and other ranged attacks
This commit is contained in:
@@ -506,6 +506,8 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
|
||||
}
|
||||
#endif
|
||||
|
||||
if(m == moHunterGuard) ambush::guard_attack();
|
||||
|
||||
if(m == moGolemMoved) m = moGolem;
|
||||
if(m == moKnightMoved) m = moKnight;
|
||||
if(m == moSlimeNextTurn) m = moSlime;
|
||||
|
Reference in New Issue
Block a user