mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-04-09 20:26:45 +00:00
attacking guarding dogs now wakes up all other existing guarding dogs, and causes a small ambush -- also affects shmup mode and other ranged attacks
This commit is contained in:
parent
f7a25ff2d1
commit
87f7b2a593
@ -506,6 +506,8 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
|
||||
}
|
||||
#endif
|
||||
|
||||
if(m == moHunterGuard) ambush::guard_attack();
|
||||
|
||||
if(m == moGolemMoved) m = moGolem;
|
||||
if(m == moKnightMoved) m = moKnight;
|
||||
if(m == moSlimeNextTurn) m = moSlime;
|
||||
|
@ -905,6 +905,12 @@ EX void ambush(cell *c, int dogs) {
|
||||
addMessage(XLAT("You are ambushed!"));
|
||||
}
|
||||
|
||||
EX void guard_attack() {
|
||||
addMessage(XLAT("%The1 alarms other dogs as it dies!", moHunterGuard));
|
||||
for(cell *c: dcal) if(c->monst == moHunterGuard) c->monst = moHunterDog;
|
||||
ambush(cwt.at, 7);
|
||||
}
|
||||
|
||||
EX }
|
||||
|
||||
EX namespace dice {
|
||||
|
Loading…
x
Reference in New Issue
Block a user