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fixed dice hints over different heights
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@ -2581,7 +2581,7 @@ void celldrawer::draw_monster_full() {
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bool dm = drawMonster(V, c->type, c, moncol, asciicol);
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if(dm) onradar = false;
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#if CAP_SHAPES
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if(isize(ptds) != q) {
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if(isize(ptds) != q && !(c == lmouseover_distant && isDie(c->monst))) {
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if(WDIM == 2 && GDIM == 3 && abs(cgi.SLEV[sl] - cgi.FLOOR) > 1e-6)
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pushdown(c, q, V, cgi.SLEV[sl] - cgi.FLOOR, false, false);
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if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat.T)))) > 1e-6)
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