From 86f5a040c95cb5067f87b296083584f68b94e52f Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 19 Mar 2024 19:36:28 +0100 Subject: [PATCH] fixed dice hints over different heights --- celldrawer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/celldrawer.cpp b/celldrawer.cpp index aa0d5b82..4be5f310 100644 --- a/celldrawer.cpp +++ b/celldrawer.cpp @@ -2581,7 +2581,7 @@ void celldrawer::draw_monster_full() { bool dm = drawMonster(V, c->type, c, moncol, asciicol); if(dm) onradar = false; #if CAP_SHAPES - if(isize(ptds) != q) { + if(isize(ptds) != q && !(c == lmouseover_distant && isDie(c->monst))) { if(WDIM == 2 && GDIM == 3 && abs(cgi.SLEV[sl] - cgi.FLOOR) > 1e-6) pushdown(c, q, V, cgi.SLEV[sl] - cgi.FLOOR, false, false); if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat.T)))) > 1e-6)