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fixed incorrect mouse interpretation in models
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@@ -237,6 +237,8 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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using namespace hyperpoint_vec;
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using namespace hyperpoint_vec;
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hyperpoint H_orig = H;
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switch(pmodel) {
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switch(pmodel) {
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case mdUnchanged:
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case mdUnchanged:
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ret = H / current_display->radius;
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ret = H / current_display->radius;
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@@ -596,7 +598,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
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case mdGUARD: break;
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case mdGUARD: break;
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}
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}
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ghcheck(ret,H);
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ghcheck(ret,H_orig);
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}
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}
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// game-related graphics
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// game-related graphics
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