fixed incorrect mouse interpretation in models

This commit is contained in:
Zeno Rogue 2019-02-06 22:41:45 +01:00
parent 1d468b1685
commit 8426007577
1 changed files with 3 additions and 1 deletions

View File

@ -237,6 +237,8 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
using namespace hyperpoint_vec;
hyperpoint H_orig = H;
switch(pmodel) {
case mdUnchanged:
ret = H / current_display->radius;
@ -596,7 +598,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
case mdGUARD: break;
}
ghcheck(ret,H);
ghcheck(ret,H_orig);
}
// game-related graphics