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changed the priority of MFloor to FLOOR_DRAGON
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@ -2248,6 +2248,10 @@ void buildpolys() {
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shDragonFloor.prio = PPR::FLOOR_DRAGON;
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shPowerFloor.prio = PPR::FLOOR_DRAGON;
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shMFloor.prio = PPR::FLOOR_DRAGON;
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shMFloor2.prio = PPR::FLOOR_DRAGON;
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shMFloor3.prio = PPR::FLOOR_DRAGON;
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shMFloor4.prio = PPR::FLOOR_DRAGON;
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for(int i=0; i<3; i++) shRedRockFloor[i].scale = .9 - .1 * i;
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generate_floorshapes();
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