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10.3r in changelog
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@ -3105,3 +3105,35 @@ Creative/3D:
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- single-type textures now can be remapped to 3D geometries
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- in some situations texture was lost when starting a new game while it should not
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- formula editor: comma can now actually be entered; 'shot' parameter to change shots
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2018-04-29 20:13 Version 11.0r:
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Game:
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- disabled scrolling in Haunted Woods
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- Zebra valid in Zebra quotient; Minefield and Kraken Depths no longer valid in Strange Challenge in bounded geometries
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- Orb of Winter no longer marked as useless in Volcanic Wasteland
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- no more complaining when trying to save the game on your first run
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- fixed a bug with incorrect number of lives when loading game in the shmup mode
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- fixed backward incompatibility when loading polygons via MapEditor
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- fixed the Orb of the Warp effect (destroyed while refactoring)
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Archimedean:
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- increased the limit from 14 to 18
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- slower heat transfer
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- fixed potential incorrect computation of default ranges
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3D:
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- monsters now use 3D models (based on the 2D models) and are now facing correctly
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- 3D tori and some twisted versions (see 'advanced parameters')
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- in third person perspective, the camera distance is now automatically reduced if there is a wall on the way
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- removed transparency from monsters in 3D
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- fixed shots (shmup mode) not being displayed at their actual locations
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- rebalanced Space Rocks in 3D
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RogueViz:
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- CLI option -collatz-go
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- fat_edges
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- rainbow color specification
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- fixed label positioning in 3D
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- 3D trees in Collatz
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- Flocking in 3D, more CLI parameters (check_range, flock shape), multithread support, do not try large steps even if delta way too big
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