exporting necessary stuff all over (in progress)

This commit is contained in:
Zeno Rogue 2019-09-05 12:00:55 +02:00
parent caf838ed22
commit 82f24b4b6c
34 changed files with 451 additions and 385 deletions

View File

@ -557,8 +557,7 @@ EX void setGLProjection(color_t col IS(backcolor)) {
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
} }
inline int next_p2 (int a ) EX int next_p2 (int a ) {
{
int rval=1; int rval=1;
// rval<<=1 Is A Prettier Way Of Writing rval*=2; // rval<<=1 Is A Prettier Way Of Writing rval*=2;
while(rval<a) rval<<=1; while(rval<a) rval<<=1;
@ -721,21 +720,6 @@ int gl_width(int size, const char *s) {
return x; return x;
} }
namespace glhr {
void texture_vertices(GLfloat *f, int qty, int stride = 2) {
WITHSHADER(
glVertexAttribPointer(aTexture, stride, GL_FLOAT, GL_FALSE, stride * sizeof(GLfloat), f);,
glTexCoordPointer(stride, GL_FLOAT, 0, f);
)
}
void oldvertices(GLfloat *f, int qty) {
WITHSHADER(
glVertexAttribPointer(aPosition, SHDIM, GL_FLOAT, GL_FALSE, SHDIM * sizeof(GLfloat), f);,
glVertexPointer(SHDIM, GL_FLOAT, 0, f);
)
}
}
vector<glhr::textured_vertex> tver; vector<glhr::textured_vertex> tver;
glhr::textured_vertex charvertex(int x1, int y1, ld tx, ld ty) { glhr::textured_vertex charvertex(int x1, int y1, ld tx, ld ty) {
@ -1263,7 +1247,7 @@ ld textscale() {
return vid.fsize / (current_display->radius * cgi.crossf) * (1+vid.alpha) * 2; return vid.fsize / (current_display->radius * cgi.crossf) * (1+vid.alpha) * 2;
} }
bool setfsize = true; EX bool setfsize = true;
EX bool vsync_off; EX bool vsync_off;

View File

@ -605,7 +605,9 @@ EX int randpatternCode(cell *c, int rval) {
return 0; return 0;
} }
#if HDR
#define RANDITER 31 #define RANDITER 31
#endif
char rpm_memoize[3][256][RANDITER+1]; char rpm_memoize[3][256][RANDITER+1];

View File

@ -61,7 +61,7 @@ const char *trollhelp =
"A big monster from the Living Caves. A dead Troll will be reunited " "A big monster from the Living Caves. A dead Troll will be reunited "
"with the rocks, causing some walls to grow around its body."; "with the rocks, causing some walls to grow around its body.";
const char *trollhelp2 = EX const char *trollhelp2 =
" Additionally, all items around the killed Troll will be destroyed."; " Additionally, all items around the killed Troll will be destroyed.";
const char *trollhelpX = const char *trollhelpX =
@ -293,7 +293,7 @@ const char *GENDERSWITCH = NODESC;
// --- monsters --- // --- monsters ---
const char *rosedesc = EX const char *rosedesc =
"Each eight turns, each rosebush at distance at most 5 from you will " "Each eight turns, each rosebush at distance at most 5 from you will "
"release a wave of alluring scent. Creatures on the frontwave " "release a wave of alluring scent. Creatures on the frontwave "
"will move towards where the scent came from. Even if it causes them " "will move towards where the scent came from. Even if it causes them "
@ -301,7 +301,7 @@ const char *rosedesc =
"Ivies, Ghosts, Rock Snakes, Rose Ladies and Lords, and monsters restricted to a specific " "Ivies, Ghosts, Rock Snakes, Rose Ladies and Lords, and monsters restricted to a specific "
"terrain are immune to scents."; "terrain are immune to scents.";
const char *warpdesc = EX const char *warpdesc =
"This part of the world is warped, restricting the movement somewhat. " "This part of the world is warped, restricting the movement somewhat. "
"\"Diagonal\" movement and attacking between triangular cells is not allowed. " "\"Diagonal\" movement and attacking between triangular cells is not allowed. "
"Flash, Storms, and Freedom spells ignore this, and Ghosts can move, attack, and " "Flash, Storms, and Freedom spells ignore this, and Ghosts can move, attack, and "
@ -460,7 +460,7 @@ const landtype linf[landtypes] = {
#include "content.cpp" #include "content.cpp"
}; };
vector<landtacinfo> land_tac = { EX vector<landtacinfo> land_tac = {
{laIce, 10, 1}, {laDesert, 10, 1}, {laIce, 10, 1}, {laDesert, 10, 1},
{laHunting, 5, 2}, {laHunting, 5, 2},
{laMotion, 10, 1}, {laCaves, 10, 1}, {laAlchemist, 10, 1}, {laMotion, 10, 1}, {laCaves, 10, 1}, {laAlchemist, 10, 1},
@ -497,7 +497,7 @@ vector<landtacinfo> land_tac = {
{laWestWall, 10, 1}, {laWestWall, 10, 1},
}; };
vector<eLand> randlands = { EX vector<eLand> randlands = {
laIce, laDesert, laCaves, laAlchemist, laGraveyard, laPower, laLivefjord, laZebra, laIce, laDesert, laCaves, laAlchemist, laGraveyard, laPower, laLivefjord, laZebra,
laRlyeh, laDryForest, laEmerald, laWineyard, laDeadCaves, laRedRock, laRlyeh, laDryForest, laEmerald, laWineyard, laDeadCaves, laRedRock,
laOvergrown, laWildWest, laWarpCoast, laRuins, laBull, laDragon, laReptile, laDocks laOvergrown, laWildWest, laWarpCoast, laRuins, laBull, laDragon, laReptile, laDocks
@ -516,18 +516,18 @@ static const flagtype qsSMALLBF = qsSMALLB | qsFIELD;
static const flagtype qsSMALLBE = qsSMALLB | qELLIPTIC; static const flagtype qsSMALLBE = qsSMALLB | qELLIPTIC;
static const flagtype qsBP = qBINARY | qPENROSE; static const flagtype qsBP = qBINARY | qPENROSE;
geometryinfo1 giEuclid2 = { gcEuclid, 2, 2, 3, {1,1, 0,0 } }; EX geometryinfo1 giEuclid2 = { gcEuclid, 2, 2, 3, {1,1, 0,0 } };
geometryinfo1 giHyperb2 = { gcHyperbolic, 2, 2, 3, {1,1,-1,0 } }; EX geometryinfo1 giHyperb2 = { gcHyperbolic, 2, 2, 3, {1,1,-1,0 } };
geometryinfo1 giSphere2 = { gcSphere, 2, 2, 3, {1,1,+1,0 } }; EX geometryinfo1 giSphere2 = { gcSphere, 2, 2, 3, {1,1,+1,0 } };
geometryinfo1 giEuclid3 = { gcEuclid, 3, 3, 4, {1,1, 1,0 } }; EX geometryinfo1 giEuclid3 = { gcEuclid, 3, 3, 4, {1,1, 1,0 } };
geometryinfo1 giHyperb3 = { gcHyperbolic, 3, 3, 4, {1,1, 1,-1} }; EX geometryinfo1 giHyperb3 = { gcHyperbolic, 3, 3, 4, {1,1, 1,-1} };
geometryinfo1 giSphere3 = { gcSphere, 3, 3, 4, {1,1, 1,+1} }; EX geometryinfo1 giSphere3 = { gcSphere, 3, 3, 4, {1,1, 1,+1} };
geometryinfo1 giSol = { gcSol, 3, 3, 4, {1,1, 1,0 } }; EX geometryinfo1 giSol = { gcSol, 3, 3, 4, {1,1, 1,0 } };
geometryinfo1 giNil = { gcNil, 3, 3, 4, {1,1, 1,0 } }; EX geometryinfo1 giNil = { gcNil, 3, 3, 4, {1,1, 1,0 } };
geometryinfo1 giProduct = { /* will be filled in product::configure() */ }; EX geometryinfo1 giProduct = { /* will be filled in product::configure() */ };
geometryinfo1 giSL2 = { gcSL2, 3, 3, 4, {1,1,-1,-1} }; EX geometryinfo1 giSL2 = { gcSL2, 3, 3, 4, {1,1,-1,-1} };
/** list of available geometries */ /** list of available geometries */
vector<geometryinfo> ginf = { vector<geometryinfo> ginf = {

View File

@ -12,7 +12,7 @@ namespace hr {
EX namespace whirlwind { EX namespace whirlwind {
int fzebra3(cell *c) { EX int fzebra3(cell *c) {
if(archimedean) return 0; if(archimedean) return 0;
if(euclid) { if(euclid) {
if(fulltorus) return 0; if(fulltorus) return 0;
@ -31,7 +31,7 @@ EX namespace whirlwind {
return zebra3(c); return zebra3(c);
} }
void switchTreasure(cell *c) { EX void switchTreasure(cell *c) {
c->item = itNone; c->item = itNone;
if(safety) return; if(safety) return;
if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && notDippingFor(itWindstone) if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && notDippingFor(itWindstone)
@ -41,7 +41,7 @@ EX namespace whirlwind {
placeLocalOrbs(c); placeLocalOrbs(c);
} }
int cat(cell *c) { EX int cat(cell *c) {
if(c->land != laWhirlwind) return 0; if(c->land != laWhirlwind) return 0;
if(c->wall != waNone && c->wall != waChasm && if(c->wall != waNone && c->wall != waChasm &&
c->wall != waSea && !isAlchAny(c) && c->wall != waSea && !isAlchAny(c) &&
@ -53,11 +53,12 @@ EX namespace whirlwind {
} }
cell *where; cell *where;
int dfrom[2], dto[2], qdirs; int dfrom[2], dto[2];
EX int qdirs;
int gdist(int d, int e) { return dirdiff(d-e, where->type); } int gdist(int d, int e) { return dirdiff(d-e, where->type); }
void calcdirs(cell *c) { EX void calcdirs(cell *c) {
where = c; where = c;
int d = cat(c); int d = cat(c);
qdirs = 0; qdirs = 0;
@ -87,7 +88,7 @@ EX namespace whirlwind {
return min(gdist(d, tab[0]), gdist(d, tab[1])); return min(gdist(d, tab[0]), gdist(d, tab[1]));
} }
int winddir(int d) { EX int winddir(int d) {
if(d == -1) return 0; if(d == -1) return 0;
int mdf = mindist(d, dfrom); int mdf = mindist(d, dfrom);
int mdt = mindist(d, dto); int mdt = mindist(d, dto);
@ -146,7 +147,7 @@ EX namespace whirlwind {
pickupMovedItems(whirlline[i]); pickupMovedItems(whirlline[i]);
} }
void move() { EX void move() {
manual_celllister cl; manual_celllister cl;
for(int i=0; i<isize(dcal); i++) { for(int i=0; i<isize(dcal); i++) {
cell *c = dcal[i]; cell *c = dcal[i];
@ -160,7 +161,7 @@ EX namespace whirlwind {
} }
} }
cell *jumpFromWhereTo(cell *c, bool player) { EX cell *jumpFromWhereTo(cell *c, bool player) {
for(int i=0; i<2; i++) { for(int i=0; i<2; i++) {
calcdirs(c); calcdirs(c);
if(qdirs != 1) return NULL; if(qdirs != 1) return NULL;
@ -174,7 +175,7 @@ EX namespace whirlwind {
return c; return c;
} }
cell *jumpDestination(cell *c) { EX cell *jumpDestination(cell *c) {
for(int i=0; i<2; i++) { for(int i=0; i<2; i++) {
calcdirs(c); calcdirs(c);
if(qdirs != 1) return NULL; if(qdirs != 1) return NULL;
@ -188,8 +189,8 @@ EX }
EX namespace elec { EX namespace elec {
bool havecharge, haveelec, havethunder; EX bool havecharge, haveelec, havethunder;
bool afterOrb; // extra charge from the Orb of Lightning EX bool afterOrb; // extra charge from the Orb of Lightning
enum eCharge { enum eCharge {
ecCharged, ecGrounded, ecIsolator, ecConductor ecCharged, ecGrounded, ecIsolator, ecConductor
@ -371,7 +372,7 @@ EX namespace elec {
} }
} }
void init() { EX void init() {
chargecells.clear(); chargecells.clear();
if(!haveelec && !afterOrb) return; if(!haveelec && !afterOrb) return;
if(1) { if(1) {
@ -410,7 +411,7 @@ EX namespace elec {
} }
} }
void cleanup() { EX void cleanup() {
for(int i=2; i<isize(charges); i++) for(int i=2; i<isize(charges); i++)
charges[i].c->listindex = charges[i].otmp; charges[i].c->listindex = charges[i].otmp;
charges.resize(0); charges.resize(0);
@ -434,18 +435,20 @@ EX namespace elec {
draw(dcal[i], ecCharged); draw(dcal[i], ecCharged);
} }
bool affected(cell *c) { EX bool affected(cell *c) {
if(c->listindex >= 0 && c->listindex < isize(charges) && charges[c->listindex].c == c) if(c->listindex >= 0 && c->listindex < isize(charges) && charges[c->listindex].c == c)
return charges[c->listindex].fire; return charges[c->listindex].fire;
return false; return false;
} }
#if HDR
struct builder { struct builder {
builder() { init(); } builder() { init(); }
~builder() { cleanup(); } ~builder() { cleanup(); }
}; };
#endif
void act() { EX void act() {
int k = tkills(); int k = tkills();
for(int i=0; i<numplayers(); i++) for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i) && playerpos(i)->land == laStorms && !afterOrb) if(multi::playerActive(i) && playerpos(i)->land == laStorms && !afterOrb)
@ -458,7 +461,7 @@ EX namespace elec {
// 0 = no close escape, 1 = close escape, 2 = message already shown // 0 = no close escape, 1 = close escape, 2 = message already shown
EX int lightningfast; EX int lightningfast;
void checklightningfast() { EX void checklightningfast() {
if(lightningfast == 1) { if(lightningfast == 1) {
addMessage(XLAT("Wow! That was close.")); addMessage(XLAT("Wow! That was close."));
lightningfast = 2; lightningfast = 2;
@ -505,11 +508,12 @@ struct info {
EX bool forceMouse = false; EX bool forceMouse = false;
EX bool gotoPrincess = false; EX bool gotoPrincess = false;
EX bool nodungeon = false; EX bool nodungeon = false;
bool squeaked = false; EX bool squeaked = false;
int saveHP = 0, saveArmedHP = 0; EX int saveHP = 0;
EX int saveArmedHP = 0;
int reviveAt; EX int reviveAt;
vector<info*> infos; vector<info*> infos;
@ -530,7 +534,7 @@ struct info {
return i->id; return i->id;
} }
void newFakeInfo(cell *c) { EX void newFakeInfo(cell *c) {
info *i = new info; info *i = new info;
i->prison = NULL; i->prison = NULL;
i->princess = c; i->princess = c;
@ -542,7 +546,7 @@ struct info {
assign(i); assign(i);
} }
info *getPrisonInfo(cell *c) { EX info *getPrisonInfo(cell *c) {
if(euclid || quotient || sphere) return NULL; if(euclid || quotient || sphere) return NULL;
if(c->land != laPalace) return NULL; if(c->land != laPalace) return NULL;
if(!c->master->alt) return NULL; if(!c->master->alt) return NULL;
@ -552,7 +556,7 @@ struct info {
return infos[ev]; return infos[ev];
} }
info *getPrincessInfo(cell *c) { EX info *getPrincessInfo(cell *c) {
for(int i=0; i<isize(infos); i++) if(infos[i]->princess == c) { for(int i=0; i<isize(infos); i++) if(infos[i]->princess == c) {
while(i) { while(i) {
infos[i]->id = i-1; assign(infos[i]); infos[i]->id = i-1; assign(infos[i]);
@ -565,7 +569,7 @@ struct info {
return NULL; return NULL;
} }
int dist(cell *c) { EX int dist(cell *c) {
if(c->land != laPalace && c->land != laDungeon) return OUT_OF_PALACE; if(c->land != laPalace && c->land != laDungeon) return OUT_OF_PALACE;
else if(quotient || sphere || fulltorus) return OUT_OF_PRISON; else if(quotient || sphere || fulltorus) return OUT_OF_PRISON;
else if(euclid) return celldistAlt(c); else if(euclid) return celldistAlt(c);
@ -597,7 +601,7 @@ struct info {
return true; return true;
} }
void bringBack() { EX void bringBack() {
if(bringBackAt(cwt.peek())) return; if(bringBackAt(cwt.peek())) return;
for(int i=1; i<isize(dcal); i++) for(int i=1; i<isize(dcal); i++)
if(bringBackAt(dcal[i])) return; if(bringBackAt(dcal[i])) return;
@ -632,14 +636,14 @@ struct info {
} }
} }
void save(cell *princess) { EX void save(cell *princess) {
if(euclid) return; if(euclid) return;
princess::info *i = princess::getPrincessInfo(princess); princess::info *i = princess::getPrincessInfo(princess);
if(!i || i->bestdist <= 3) princess->monst = moNone; if(!i || i->bestdist <= 3) princess->monst = moNone;
else if(i) setdist(i, OUT_OF_PRISON); else if(i) setdist(i, OUT_OF_PRISON);
} }
void move(cell *ct, cell *cf) { EX void move(cell *ct, cell *cf) {
if(euclid) return; if(euclid) return;
princess::info *i = princess::getPrincessInfo(cf); princess::info *i = princess::getPrincessInfo(cf);
if(!i) { if(!i) {
@ -655,7 +659,7 @@ struct info {
} }
} }
void mouseSqueak(cell *c) { EX void mouseSqueak(cell *c) {
eMonster m = c->monst; eMonster m = c->monst;
info *i = getPrisonInfo(c); info *i = getPrisonInfo(c);
int d = dist(c); int d = dist(c);
@ -679,7 +683,7 @@ struct info {
addMessage(XLAT("%The1 squeaks excitedly!", m)); addMessage(XLAT("%The1 squeaks excitedly!", m));
} }
void line(cell *c) { EX void line(cell *c) {
int d = (euclid || c->master->alt) ? celldistAlt(c) : 200; int d = (euclid || c->master->alt) ? celldistAlt(c) : 200;
eMonster m = c->monst; eMonster m = c->monst;
@ -749,7 +753,7 @@ struct info {
msgid++; msgid++;
} }
void playernear(cell *c) { EX void playernear(cell *c) {
info *i = getPrisonInfo(c); info *i = getPrisonInfo(c);
int d = dist(c); int d = dist(c);
// if(i) printf("d=%d bn=%d\n", d, i->bestnear); // if(i) printf("d=%d bn=%d\n", d, i->bestnear);
@ -778,9 +782,9 @@ EX namespace clearing {
EX std::map<heptagon*, clearingdata> bpdata; EX std::map<heptagon*, clearingdata> bpdata;
cell *current_root; EX cell *current_root;
void new_root() { EX void new_root() {
if(!current_root || current_root->monst != moMutant) { if(!current_root || current_root->monst != moMutant) {
auto& ac = currentmap->allcells(); auto& ac = currentmap->allcells();
int iter = 0; int iter = 0;
@ -955,7 +959,7 @@ EX }
EX namespace whirlpool { EX namespace whirlpool {
bool escaped = false; // escaped the Whirlpool? EX bool escaped = false; // escaped the Whirlpool?
// next == +1 -> next // next == +1 -> next
// next == -1 -> prev // next == -1 -> prev
@ -1074,7 +1078,7 @@ EX namespace whirlpool {
whirlMove(whirlline[z-1], NULL); whirlMove(whirlline[z-1], NULL);
} }
void move() { EX void move() {
manual_celllister cl; manual_celllister cl;
for(int i=0; i<isize(dcal); i++) { for(int i=0; i<isize(dcal); i++) {
cell *c = dcal[i]; cell *c = dcal[i];
@ -1098,7 +1102,7 @@ EX namespace mirror {
static const int ATTACK = 8; static const int ATTACK = 8;
#endif #endif
bool build(cell *c) { EX bool build(cell *c) {
if(penrose || sol) return false; if(penrose || sol) return false;
#if CAP_GP #if CAP_GP
if(GOLDBERG) { if(GOLDBERG) {
@ -1130,8 +1134,10 @@ EX namespace mirror {
return false; return false;
} }
vector<pair<int, cellwalker>> mirrors; EX vector<pair<int, cellwalker>> mirrors;
static const int LIGHTNING = -1; // passed instead of cpid #if HDR
constexpr int LIGHTNING = -1; // passed instead of cpid
#endif
bool noMirrorOn(cell *c) { bool noMirrorOn(cell *c) {
return c->monst || (!shmup::on && isPlayerOn(c)) || (geometry != gFieldQuotient && geometry != gTorus && c->cpdist > gamerange()); return c->monst || (!shmup::on && isPlayerOn(c)) || (geometry != gFieldQuotient && geometry != gTorus && c->cpdist > gamerange());
@ -1167,12 +1173,12 @@ EX namespace mirror {
m.second.at->monst = moMimic; m.second.at->monst = moMimic;
} }
void destroyAll() { EX void destroyAll() {
unlist(); unlist();
mirrors.clear(); mirrors.clear();
} }
void createMirror(cellwalker cw, int cpid) { EX void createMirror(cellwalker cw, int cpid) {
if(!shmup::on && inmirror(cw)) if(!shmup::on && inmirror(cw))
cw = reflect(cw); cw = reflect(cw);
if(cpid == LIGHTNING) if(cpid == LIGHTNING)
@ -1223,7 +1229,7 @@ EX namespace mirror {
} }
#endif #endif
void createMirrors(cellwalker cw, int cpid) { EX void createMirrors(cellwalker cw, int cpid) {
if(penrose || sol) return; if(penrose || sol) return;
@ -1261,7 +1267,7 @@ EX namespace mirror {
} }
} }
void createMirages(cellwalker cw, int cpid) { EX void createMirages(cellwalker cw, int cpid) {
#if CAP_ARCM #if CAP_ARCM
if(archimedean) { if(archimedean) {
create_archimedean(cw, cpid, false); create_archimedean(cw, cpid, false);
@ -1335,7 +1341,7 @@ EX namespace mirror {
} }
} }
bool isKilledByMirror(cell *c) { EX bool isKilledByMirror(cell *c) {
for(auto& m: mirrors) { for(auto& m: mirrors) {
cell *c1 = (m.second + wstep).at; cell *c1 = (m.second + wstep).at;
if(inmirror(c1)) c1 = reflect(cellwalker(c1, 0, false)).at; if(inmirror(c1)) c1 = reflect(cellwalker(c1, 0, false)).at;
@ -1410,7 +1416,7 @@ EX namespace mirror {
list(); list();
} }
void breakAll() { EX void breakAll() {
destroyKilled(); destroyKilled();
unlist(); unlist();
if(numplayers() == 1) if(numplayers() == 1)
@ -1576,12 +1582,12 @@ EX namespace mirror {
EX namespace hive { EX namespace hive {
int hivehard() { EX int hivehard() {
return items[itRoyalJelly] + hardness_empty(); return items[itRoyalJelly] + hardness_empty();
// 0, 5, 40, 135 // 0, 5, 40, 135
} }
eMonster randomHyperbug() { EX eMonster randomHyperbug() {
int h = hivehard(); int h = hivehard();
if(hrand(200) < h) if(hrand(200) < h)
return moBug2; return moBug2;
@ -1720,7 +1726,7 @@ EX namespace hive {
isIvy(c->monst) || isMutantIvy(c->monst); isIvy(c->monst) || isMutantIvy(c->monst);
} }
void movebugs() { EX void movebugs() {
buginfo.clear(); buginfo.clear();
for(int k=0; k<BUGCOLORS; k++) bugqueue[k].clear(); for(int k=0; k<BUGCOLORS; k++) bugqueue[k].clear();
for(int k=0; k<BUGCOLORS; k++) bugqueue4[k].clear(); for(int k=0; k<BUGCOLORS; k++) bugqueue4[k].clear();
@ -1933,28 +1939,30 @@ EX namespace hive {
EX } EX }
#if HDR
inline float& HEAT(cell *c) { return c->LHU.heat; } inline float& HEAT(cell *c) { return c->LHU.heat; }
#endif
namespace heat { EX namespace heat {
void affect(cell *c, double delta) { EX void affect(cell *c, double delta) {
if(isIcyLand(c)) HEAT(c) += delta; if(isIcyLand(c)) HEAT(c) += delta;
} }
double absheat(cell *c) { EX double absheat(cell *c) {
if(c->land == laCocytus) return HEAT(c) -.6; if(c->land == laCocytus) return HEAT(c) -.6;
if(c->land == laIce || c->land == laBlizzard) return HEAT(c) -.4; if(c->land == laIce || c->land == laBlizzard) return HEAT(c) -.4;
return 0; return 0;
} }
double celsius(cell *c) { return absheat(c) * 60; } EX double celsius(cell *c) { return absheat(c) * 60; }
// adjust to the improved heat transfer algorithm in 9.4 // adjust to the improved heat transfer algorithm in 9.4
const float FIX94 = 1.5; const float FIX94 = 1.5;
vector<cell*> offscreen_heat, offscreen_fire; // offscreen cells to take care off EX vector<cell*> offscreen_heat, offscreen_fire; // offscreen cells to take care off
void processheat(double rate = 1) { EX void processheat(double rate IS(1)) {
if(markOrb(itOrbSpeed)) rate /= 2; if(markOrb(itOrbSpeed)) rate /= 2;
if(racing::on) return; if(racing::on) return;
int oldmelt = kills[0]; int oldmelt = kills[0];
@ -2078,7 +2086,9 @@ namespace heat {
offscreen_heat.push_back(c); offscreen_heat.push_back(c);
} }
#if HDR
#define MELTCOLOR 0xA04040 #define MELTCOLOR 0xA04040
#endif
for(int i=0; i<dcs; i++) { for(int i=0; i<dcs; i++) {
cell *c = allcells[i]; cell *c = allcells[i];
@ -2110,7 +2120,7 @@ namespace heat {
vector<pair<cell*, int> > newfires; vector<pair<cell*, int> > newfires;
void processfires() { EX void processfires() {
newfires.clear(); newfires.clear();
vector<cell*> offscreen2; vector<cell*> offscreen2;
@ -2223,13 +2233,13 @@ namespace heat {
offscreen_fire = move(offscreen2); offscreen_fire = move(offscreen2);
} }
} EX }
bool gardener = false; bool gardener = false;
bool lifebrought = false; // was Life brought to the Dead Caves? bool lifebrought = false; // was Life brought to the Dead Caves?
void livecaves() { EX void livecaves() {
vector<cell*>& allcells = currentmap->allcells(); vector<cell*>& allcells = currentmap->allcells();
int dcs = isize(allcells); int dcs = isize(allcells);
@ -2398,10 +2408,11 @@ void livecaves() {
/* evolver */ /* evolver */
EX namespace tortoise { EX namespace tortoise {
map<cell*, int> emap; EX map<cell*, int> emap;
map<cell*, int> babymap; EX map<cell*, int> babymap;
int last; EX int last;
#if HDR
enum tflag { enum tflag {
tfShell, tfScute0, tfScute1, tfScute2, tfScute3, tfShell, tfScute0, tfScute1, tfScute2, tfScute3,
tfEdge1, tfEdge, tfEdge3, tfEdge1, tfEdge, tfEdge3,
@ -2411,16 +2422,17 @@ EX namespace tortoise {
tfShellDark, tfSkinDark, tfShellDark, tfSkinDark,
tfCOUNT tfCOUNT
}; };
#endif
const int numbits = (int) tfCOUNT; EX const int numbits = (int) tfCOUNT;
const int mask = (1<<numbits)-1; EX const int mask = (1<<numbits)-1;
int getb(cell *where) { EX int getb(cell *where) {
if(emap.count(where)) return emap[where]; if(emap.count(where)) return emap[where];
return getBits(where); return getBits(where);
} }
int countBits(int c) { EX int countBits(int c) {
int bi = 0; int bi = 0;
for(int i=0; i<numbits; i++) if((c >> i)&1) bi++; for(int i=0; i<numbits; i++) if((c >> i)&1) bi++;
return bi; return bi;
@ -2430,7 +2442,7 @@ EX namespace tortoise {
EX int getRandomBits() { return hrand(1 << numbits); } EX int getRandomBits() { return hrand(1 << numbits); }
bool seek() { return items[itBabyTortoise] % 5; } EX bool seek() { return items[itBabyTortoise] % 5; }
EX int seekbits; EX int seekbits;
double seekval[numbits]; double seekval[numbits];
double currval[numbits]; double currval[numbits];
@ -2470,18 +2482,18 @@ EX namespace tortoise {
return res; return res;
} }
int diff(int bits) { return countBits(bits ^ tortoise::seekbits); } EX int diff(int bits) { return countBits(bits ^ tortoise::seekbits); }
int progress(int bits) { return numbits - diff(bits); } int progress(int bits) { return numbits - diff(bits); }
string measure(int bits) { EX string measure(int bits) {
return "(" + its(progress(bits)) + "/" + its(tortoise::numbits) + ")"; return "(" + its(progress(bits)) + "/" + its(tortoise::numbits) + ")";
} }
EX } EX }
namespace dragon { EX namespace dragon {
int whichturn; // which turn has the target been set on EX int whichturn; // which turn has the target been set on
cell *target; // actually for all Orb of Control EX cell *target; // actually for all Orb of Control
void pullback(cell *c) { void pullback(cell *c) {
int maxlen = 1000; int maxlen = 1000;
@ -2499,7 +2511,7 @@ namespace dragon {
bool dragbugs = false; bool dragbugs = false;
cell *findhead(cell *c) { EX cell *findhead(cell *c) {
cell *cor = c; cell *cor = c;
int maxlen=1000; int maxlen=1000;
findhead: findhead:
@ -2545,7 +2557,7 @@ namespace dragon {
return 0; return 0;
} }
void kill(cell *c, eMonster who) { EX void kill(cell *c, eMonster who) {
int delay = false; int delay = false;
kills[moDragonHead]++; kills[moDragonHead]++;
int penalty = 0; int penalty = 0;
@ -2576,7 +2588,7 @@ namespace dragon {
} }
} }
int totalhp(cell *c) { EX int totalhp(cell *c) {
int total = 0; int total = 0;
int maxlen = 1000; int maxlen = 1000;
while(maxlen-->0) { while(maxlen-->0) {
@ -2627,7 +2639,7 @@ namespace dragon {
} }
} }
bool move(cell *dt, cell *df) { EX bool move(cell *dt, cell *df) {
if(df->monst == moDragonHead) { if(df->monst == moDragonHead) {
dt->mondir = neighborId(dt,df); dt->mondir = neighborId(dt,df);
// printf("pull back\n"); // printf("pull back\n");
@ -2658,7 +2670,7 @@ namespace dragon {
return false; return false;
} }
} EX }
EX namespace sword { EX namespace sword {
@ -2679,7 +2691,7 @@ EX namespace sword {
void possible_divisor(int s) { sword_angles *= s / gcd(sword_angles, s); } void possible_divisor(int s) { sword_angles *= s / gcd(sword_angles, s); }
void determine_sword_angles() { EX void determine_sword_angles() {
sword_angles = 2; sword_angles = 2;
if(SWORDDIM == 3) sword_angles = 1; if(SWORDDIM == 3) sword_angles = 1;
else if(IRREGULAR) sword_angles = 840; else if(IRREGULAR) sword_angles = 840;
@ -2721,9 +2733,9 @@ EX namespace sword {
} }
eItem orbof(bool rev) { return rev ? itOrbSword2 : itOrbSword; } eItem orbof(bool rev) { return rev ? itOrbSword2 : itOrbSword; }
int orbcount(bool rev) { return items[orbof(rev)]; } EX int orbcount(bool rev) { return items[orbof(rev)]; }
cell *pos(int id, bool rev) { EX cell *pos(int id, bool rev) {
if(!orbcount(rev)) return NULL; if(!orbcount(rev)) return NULL;
return pos(playerpos(id), dir[id], rev); return pos(playerpos(id), dir[id], rev);
} }
@ -2736,7 +2748,7 @@ EX namespace sword {
return false; return false;
} }
bool isnear(cell *where) { EX bool isnear(cell *where) {
if(at(where, false)) return true; if(at(where, false)) return true;
forCellEx(w2, where) if(at(w2, false)) return true; forCellEx(w2, where) if(at(w2, false)) return true;
return false; return false;
@ -2771,7 +2783,7 @@ EX namespace sword {
return cspin(0, 1, 0.1) * cspin(0, 2, 0.1) * cspin(1, 2, 0.1) * Id; return cspin(0, 1, 0.1) * cspin(0, 2, 0.1) * cspin(1, 2, 0.1) * Id;
} }
sworddir initial(cell *c) { EX sworddir initial(cell *c) {
sworddir res; sworddir res;
res.angle = (sword::sword_angles / cwt.at->type + 1) / 2; res.angle = (sword::sword_angles / cwt.at->type + 1) / 2;
if(SWORDDIM == 3) res.T = initial_matrix(); if(SWORDDIM == 3) res.T = initial_matrix();
@ -2783,7 +2795,7 @@ EX namespace sword {
if(SWORDDIM == 3) dir[i].T = initial_matrix(); if(SWORDDIM == 3) dir[i].T = initial_matrix();
} }
void reset() { EX void reset() {
items[itOrbSword] = items[itOrbSword2] = 0; items[itOrbSword] = items[itOrbSword2] = 0;
shuffle(multi::cpid); shuffle(multi::cpid);
} }
@ -2793,15 +2805,15 @@ EX namespace sword {
} }
EX } EX }
namespace kraken { EX namespace kraken {
cell *head(cell *c) { EX cell *head(cell *c) {
if(c->monst == moKrakenH) return c; if(c->monst == moKrakenH) return c;
if(c->monst == moKrakenT) return c->move(c->mondir); if(c->monst == moKrakenT) return c->move(c->mondir);
return NULL; return NULL;
} }
void kill(cell *c, eMonster who) { EX void kill(cell *c, eMonster who) {
drawParticles(c, minf[moKrakenH].color, 16); drawParticles(c, minf[moKrakenH].color, 16);
c->monst = moNone; c->monst = moNone;
if(checkOrb(who, itOrbUndeath)) c->monst = moFriendlyGhost; if(checkOrb(who, itOrbUndeath)) c->monst = moFriendlyGhost;
@ -2821,7 +2833,7 @@ namespace kraken {
} }
} }
int totalhp(cell *c) { EX int totalhp(cell *c) {
int total = 0; int total = 0;
for(int i=0; i<c->type; i++) for(int i=0; i<c->type; i++)
if(c->move(i)->monst == moKrakenT) if(c->move(i)->monst == moKrakenT)
@ -2837,7 +2849,7 @@ namespace kraken {
forCellEx(c2, c) c2->stuntime = 1; forCellEx(c2, c) c2->stuntime = 1;
} }
void attacks() { EX void attacks() {
pathdata pd(2); pathdata pd(2);
bool offboat[MAXPLAYER]; bool offboat[MAXPLAYER];
for(int i=0; i<MAXPLAYER; i++) offboat[i] = false; for(int i=0; i<MAXPLAYER; i++) offboat[i] = false;
@ -2875,7 +2887,7 @@ namespace kraken {
} }
// c is the tentacle which will be the head after the move // c is the tentacle which will be the head after the move
void trymove(cell *c) { EX void trymove(cell *c) {
if(kraken_pseudohept(c)) return; if(kraken_pseudohept(c)) return;
cell *c2 = c->move(c->mondir); cell *c2 = c->move(c->mondir);
if(!isWatery(c)) return; if(!isWatery(c)) return;
@ -2934,14 +2946,14 @@ namespace kraken {
return; return;
} }
} EX }
bool barrierhept(cell *c) { bool barrierhept(cell *c) {
return c->bardir != NOBARRIERS && c->bardir != NODIR; return c->bardir != NOBARRIERS && c->bardir != NODIR;
} }
#if CAP_FIELD #if CAP_FIELD
namespace prairie { EX namespace prairie {
using namespace fieldpattern; using namespace fieldpattern;
@ -2950,7 +2962,7 @@ namespace prairie {
return 0; return 0;
} }
void spread(cell *c, cell *from) { EX void spread(cell *c, cell *from) {
int rd; int rd;
c->LHU.fi.flowerdist = 8; c->LHU.fi.flowerdist = 8;
@ -3034,12 +3046,12 @@ namespace prairie {
#define RLOW (sphere?(PURE?7:6):PURE?4:2) #define RLOW (sphere?(PURE?7:6):PURE?4:2)
#define RHIGH (sphere?(PURE?8:9):PURE?11:13) #define RHIGH (sphere?(PURE?8:9):PURE?11:13)
bool no_worms(cell *c) { EX bool no_worms(cell *c) {
int rv = c->LHU.fi.rval; int rv = c->LHU.fi.rval;
return rv > RLOW+1 && rv < RHIGH-1; return rv > RLOW+1 && rv < RHIGH-1;
} }
bool isriver(cell *c) { EX bool isriver(cell *c) {
return c->land == laPrairie && c->LHU.fi.rval <= RHIGH && c->LHU.fi.rval >= RLOW; return c->land == laPrairie && c->LHU.fi.rval <= RHIGH && c->LHU.fi.rval >= RLOW;
} }
@ -3047,7 +3059,7 @@ namespace prairie {
return c->LHU.fi.rval <= 8 && c->LHU.fi.rval >= 7; return c->LHU.fi.rval <= 8 && c->LHU.fi.rval >= 7;
} }
bool nearriver(cell *c) { EX bool nearriver(cell *c) {
return c->LHU.fi.rval == RHIGH+1 || c->LHU.fi.rval == RLOW-1; return c->LHU.fi.rval == RHIGH+1 || c->LHU.fi.rval == RLOW-1;
} }
@ -3093,9 +3105,9 @@ namespace prairie {
} }
} }
vector<cell*> beaststogen; EX vector<cell*> beaststogen;
void generateBeast(cell *c) { EX void generateBeast(cell *c) {
int beastdistance = min(beastdist(c, 1), beastdist(c, -1)); int beastdistance = min(beastdist(c, 1), beastdist(c, -1));
if(hrand(1000) >= 15 * beastdistance + 2 * items[itGreenGrass]) return; if(hrand(1000) >= 15 * beastdistance + 2 * items[itGreenGrass]) return;
c->monst = moHerdBull; c->monst = moHerdBull;
@ -3153,7 +3165,7 @@ namespace prairie {
} }
} }
void move() { EX void move() {
if(chaosmode) return; if(chaosmode) return;
manual_celllister cl; manual_celllister cl;
for(int i=0; i<isize(dcal); i++) { for(int i=0; i<isize(dcal); i++) {
@ -3177,7 +3189,7 @@ namespace prairie {
return true; return true;
} }
void generateTreasure(cell *c) { EX void generateTreasure(cell *c) {
// if(nearriver(c) && op // if(nearriver(c) && op
if(enter && nearriver(c) && opposite(c) && thisriver(c)) { if(enter && nearriver(c) && opposite(c) && thisriver(c)) {
int hr = hrand(100); int hr = hrand(100);
@ -3193,7 +3205,7 @@ namespace prairie {
} }
} }
void treasures() { EX void treasures() {
if(enter && !isriver(cwt.at)) enter = NULL; if(enter && !isriver(cwt.at)) enter = NULL;
else if(!enter && isriver(cwt.at)) enter = cwt.at; else if(!enter && isriver(cwt.at)) enter = cwt.at;
if(isize(tchoices)) { if(isize(tchoices)) {
@ -3212,7 +3224,7 @@ namespace prairie {
tchoices.clear(); tchoices.clear();
} }
} }
} EX }
#else #else
namespace prairie { namespace prairie {
bool no_worms(cell *c) { return false; } bool no_worms(cell *c) { return false; }
@ -3222,11 +3234,11 @@ namespace prairie {
} }
#endif #endif
namespace ca { EX namespace ca {
ld prob = .2; EX ld prob = .2;
string carule[8][2]; string carule[8][2];
void init() { EX void init() {
// hexagonal variant of Game of Life, as suggested by Wikipedia // hexagonal variant of Game of Life, as suggested by Wikipedia
for(int i=0; i<8; i++) for(int i=0; i<8; i++)
carule[i][0] = "00100000", carule[i][0] = "00100000",
@ -3262,7 +3274,7 @@ namespace ca {
auto ah = addHook(hooks_args, 0, readArg); auto ah = addHook(hooks_args, 0, readArg);
#endif #endif
void simulate() { EX void simulate() {
if(cwt.at->land != laCA) return; if(cwt.at->land != laCA) return;
vector<cell*>& allcells = currentmap->allcells(); vector<cell*>& allcells = currentmap->allcells();
int dcs = isize(allcells); int dcs = isize(allcells);
@ -3282,7 +3294,7 @@ namespace ca {
c->wall = willlive[i] ? waFloorA : waNone; c->wall = willlive[i] ? waFloorA : waNone;
} }
} }
} EX }
auto ccm = addHook(clearmemory, 0, [] () { auto ccm = addHook(clearmemory, 0, [] () {
heat::offscreen_heat.clear(); heat::offscreen_heat.clear();
@ -3480,13 +3492,13 @@ EX namespace windmap {
return windmap::windcodes[windmap::getId(c)]; return windmap::windcodes[windmap::getId(c)];
} }
} EX }
#endif #endif
// Halloween namespace // Halloween namespace
EX namespace halloween { EX namespace halloween {
cell *dragoncells[4]; EX cell *dragoncells[4];
vector<cell*> srch; vector<cell*> srch;
cell *farempty(bool lastresort = false) { cell *farempty(bool lastresort = false) {
@ -3730,7 +3742,7 @@ EX }
// ... also includes the Ivory Tower // ... also includes the Ivory Tower
namespace dungeon { EX namespace dungeon {
void towerError(cell *c) { void towerError(cell *c) {
// only care in the standard geometry -- weird ones are intentionally left buggy // only care in the standard geometry -- weird ones are intentionally left buggy
@ -4039,7 +4051,7 @@ namespace dungeon {
bool is02(int i) { return i == 0 || i == 2; } bool is02(int i) { return i == 0 || i == 2; }
void all(cell *c, int d) { EX void all(cell *c, int d) {
if(d == 8 && (c->land == laIvoryTower || c->land == laDungeon) && !euclid) { if(d == 8 && (c->land == laIvoryTower || c->land == laDungeon) && !euclid) {
if(hrand(1000) < 75 && (WDIM == 3 || (c->landparam & 1))) { if(hrand(1000) < 75 && (WDIM == 3 || (c->landparam & 1))) {
@ -4061,6 +4073,6 @@ namespace dungeon {
if(d == (BARLEV == 8 ? 7 : 8) && c->land == laDungeon) build(c); if(d == (BARLEV == 8 ? 7 : 8) && c->land == laDungeon) build(c);
if(d == 7 && c->land == laDungeon) buildPlates(c); if(d == 7 && c->land == laDungeon) buildPlates(c);
} }
} EX }
} }

View File

@ -79,7 +79,7 @@ EX namespace brownian {
} }
} }
void dissolve_brownian(cell *c, int x) { EX void dissolve_brownian(cell *c, int x) {
if(c->land == laBrownian) { if(c->land == laBrownian) {
if(among(c->wall, waNone, waStrandedBoat, waMineOpen, waFire)) { if(among(c->wall, waNone, waStrandedBoat, waMineOpen, waFire)) {
if(c->landparam >= 4 * level) c->landparam = 4 * level - 1; if(c->landparam >= 4 * level) c->landparam = 4 * level - 1;
@ -91,7 +91,7 @@ EX namespace brownian {
} }
} }
void dissolve(cell *c, int x) { EX void dissolve(cell *c, int x) {
destroyTrapsAround(c); destroyTrapsAround(c);
if(c->land == laBrownian) if(c->land == laBrownian)
dissolve_brownian(c, x); dissolve_brownian(c, x);
@ -146,7 +146,7 @@ EX namespace brownian {
if(!c2->monst && c2->wall != waBoat) c2->monst = moAcidBird; if(!c2->monst && c2->wall != waBoat) c2->monst = moAcidBird;
} }
void apply_futures(cell *c) { EX void apply_futures(cell *c) {
if(futures.count(c)) { if(futures.count(c)) {
auto m = move(futures[c]); auto m = move(futures[c]);
futures.erase(c); futures.erase(c);
@ -175,7 +175,7 @@ EX namespace brownian {
} }
} }
colortable colors = { 0x603000, 0x804000, 0xA05000, 0xC09050, 0xE0D0A0 }; EX colortable colors = { 0x603000, 0x804000, 0xA05000, 0xC09050, 0xE0D0A0 };
color_t get_color(int y) { color_t get_color(int y) {
return return
@ -185,7 +185,7 @@ EX namespace brownian {
colors[4]; colors[4];
} }
color_t& get_color_edit(int y) { EX color_t& get_color_edit(int y) {
return return
y < level/2 ? colors[0] : y < level/2 ? colors[0] :
y < level ? colors[1] : y < level ? colors[1] :
@ -201,11 +201,11 @@ EX namespace brownian {
}) + addHook(clearmemory, 0, [] () { futures.clear(); }) }) + addHook(clearmemory, 0, [] () { futures.clear(); })
+ addHook(hooks_gamedata, 0, [] (gamedata* gd) { gd->store(futures); }); + addHook(hooks_gamedata, 0, [] (gamedata* gd) { gd->store(futures); });
} EX }
namespace westwall { EX namespace westwall {
void switchTreasure(cell *c) { EX void switchTreasure(cell *c) {
c->item = itNone; c->item = itNone;
if(safety) return; if(safety) return;
if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest]) if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest])
@ -255,7 +255,7 @@ namespace westwall {
pickupMovedItems(whirlline[i]); pickupMovedItems(whirlline[i]);
} }
void move() { EX void move() {
manual_celllister cl; manual_celllister cl;
if(gravity_state == gsLevitation) return; if(gravity_state == gsLevitation) return;
for(cell *c: dcal) moveAt(c, cl); for(cell *c: dcal) moveAt(c, cl);
@ -272,8 +272,9 @@ namespace westwall {
} }
} }
} }
} EX }
#if HDR
struct variant_feature { struct variant_feature {
color_t color_change; color_t color_change;
int rate_change; int rate_change;
@ -281,9 +282,12 @@ struct variant_feature {
void (*build)(cell*); void (*build)(cell*);
}; };
extern array<variant_feature, 21> variant_features;
#endif
#define VF [] (cell *c) #define VF [] (cell *c)
const array<variant_feature, 21> variant_features {{ array<variant_feature, 21> variant_features {{
variant_feature{(color_t)(-0x202020), 5, moNecromancer, VF { variant_feature{(color_t)(-0x202020), 5, moNecromancer, VF {
if(c->wall == waNone && hrand(1500) < 20) c->wall = waFreshGrave; if(c->wall == waNone && hrand(1500) < 20) c->wall = waFreshGrave;
if(hrand(20000) < 10 + items[itVarTreasure]) if(hrand(20000) < 10 + items[itVarTreasure])

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@ -116,13 +116,11 @@ EX color_t poly_outline;
EX vector<unique_ptr<drawqueueitem>> ptds; EX vector<unique_ptr<drawqueueitem>> ptds;
#if CAP_GL #if CAP_GL
color_t text_color; EX color_t text_color;
int text_shift; EX int text_shift;
GLuint text_texture; EX GLuint text_texture;
int texts_merged; EX int texts_merged;
int shapes_merged; EX int shapes_merged;
vector<glhr::textured_vertex> text_vertices;
#if MINIMIZE_GL_CALLS #if MINIMIZE_GL_CALLS
color_t triangle_color, line_color; color_t triangle_color, line_color;
@ -191,18 +189,20 @@ SDL_Surface *aux;
#endif #endif
#if CAP_POLY #if CAP_POLY
#if HDR
#define POLYMAX 60000 #define POLYMAX 60000
#endif
EX vector<glvertex> glcoords; EX vector<glvertex> glcoords;
#endif #endif
int spherespecial, spherephase; EX int spherespecial, spherephase;
#if CAP_POLY #if CAP_POLY
int polyi; int polyi;
int polyx[POLYMAX], polyxr[POLYMAX], polyy[POLYMAX]; EX int polyx[POLYMAX], polyxr[POLYMAX], polyy[POLYMAX];
int poly_flags; int poly_flags;
@ -426,7 +426,7 @@ void polylineColor(SDL_Surface *s, int *x, int *y, int polyi, color_t col) {
lineColor(s, x[i-1], y[i-1], x[i], y[i], col); lineColor(s, x[i-1], y[i-1], x[i], y[i], col);
} }
void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, color_t col) { EX void filledPolygonColorI(SDL_Surface *s, int* px, int *py, int polyi, color_t col) {
std::vector<Sint16> spx(px, px + polyi); std::vector<Sint16> spx(px, px + polyi);
std::vector<Sint16> spy(py, py + polyi); std::vector<Sint16> spy(py, py + polyi);
filledPolygonColor(s, spx.data(), spy.data(), polyi, col); filledPolygonColor(s, spx.data(), spy.data(), polyi, col);
@ -1486,7 +1486,7 @@ ld xintval(const hyperpoint& h) {
return -intval(h, C0); return -intval(h, C0);
} }
ld backbrightness = .25; EX ld backbrightness = .25;
purehookset hook_drawqueue; purehookset hook_drawqueue;

View File

@ -115,7 +115,7 @@ void bignum::addmul(const bignum& b, int factor) {
while(isize(digits) && digits.back() == 0) digits.pop_back(); while(isize(digits) && digits.back() == 0) digits.pop_back();
} }
bignum hrand(bignum b) { EX bignum hrand(bignum b) {
bignum res; bignum res;
int d = isize(b.digits); int d = isize(b.digits);
while(true) { while(true) {
@ -126,7 +126,7 @@ bignum hrand(bignum b) {
} }
} }
void operator ++(bignum &b, int) { EX void operator ++(bignum &b, int) {
int i = 0; int i = 0;
while(true) { while(true) {
if(isize(b.digits) == i) { b.digits.push_back(1); break; } if(isize(b.digits) == i) { b.digits.push_back(1); break; }
@ -141,7 +141,7 @@ void operator ++(bignum &b, int) {
} }
} }
void operator --(bignum &b, int) { EX void operator --(bignum &b, int) {
int i = 0; int i = 0;
while(true) { while(true) {
if(isize(b.digits) == i) { b.digits.push_back(bignum::BASE-1); break; } if(isize(b.digits) == i) { b.digits.push_back(bignum::BASE-1); break; }
@ -444,7 +444,7 @@ void expansion_analyzer::reset() {
descendants.clear(); descendants.clear();
} }
int type_in(expansion_analyzer& ea, cell *c, const cellfunction& f) { EX int type_in(expansion_analyzer& ea, cell *c, const cellfunction& f) {
if(!ea.N) ea.preliminary_grouping(), ea.reduce_grouping(); if(!ea.N) ea.preliminary_grouping(), ea.reduce_grouping();
vector<int> res; vector<int> res;
res.push_back(subtype(c) * 4 + 2); res.push_back(subtype(c) * 4 + 2);
@ -483,7 +483,7 @@ int type_in_quick(expansion_analyzer& ea, cell *c, const cellfunction& f) {
return -1; return -1;
} }
bool sizes_known() { EX bool sizes_known() {
if(GDIM == 3) return false; if(GDIM == 3) return false;
if(bounded) return false; if(bounded) return false;
// Castle Anthrax is infinite // Castle Anthrax is infinite
@ -494,7 +494,7 @@ bool sizes_known() {
return true; return true;
} }
bool trees_known() { EX bool trees_known() {
return sizes_known() && !(BITRUNCATED && a4 && S7 <= 5); return sizes_known() && !(BITRUNCATED && a4 && S7 <= 5);
} }
@ -525,7 +525,7 @@ bool mod_allowed() {
return cheater || autocheat || archimedean || tour::on; return cheater || autocheat || archimedean || tour::on;
} }
int curr_dist(cell *c) { EX int curr_dist(cell *c) {
switch(distance_from) { switch(distance_from) {
case dfPlayer: case dfPlayer:
return c->cpdist < INFD ? c->cpdist : celldistance(cwt.at, c); return c->cpdist < INFD ? c->cpdist : celldistance(cwt.at, c);
@ -575,7 +575,7 @@ EX int parent_id(cell *c, int which, const cellfunction& cf) {
// set which=1,bonus=1 to get right neighbor on level // set which=1,bonus=1 to get right neighbor on level
void generate_around(cell *c) { EX void generate_around(cell *c) {
forCellCM(c2, c) if(c2->mpdist > BARLEV) setdist(c2, BARLEV, c); forCellCM(c2, c) if(c2->mpdist > BARLEV) setdist(c2, BARLEV, c);
} }
@ -623,12 +623,13 @@ EX namespace ts {
EX } EX }
bool viewdists = false, use_color_codes = true, use_analyzer = true, show_distance_lists = true; EX bool viewdists = false;
bool use_color_codes = true, use_analyzer = true, show_distance_lists = true;
int first_distance = 0, scrolltime = 0; int first_distance = 0, scrolltime = 0;
bool scrolling_distances = false; bool scrolling_distances = false;
map<int, color_t> expcolors; EX map<int, color_t> expcolors;
color_t distribute_color(int id) { color_t distribute_color(int id) {
if(expcolors.count(id)) return expcolors[id]; if(expcolors.count(id)) return expcolors[id];

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@ -13,7 +13,7 @@ namespace hr {
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include "init.cpp" #include "hyper.cpp"
#include <SDL/SDL_ttf.h> #include <SDL/SDL_ttf.h>
#include <SDL/SDL_gfxPrimitives.h> #include <SDL/SDL_gfxPrimitives.h>

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@ -766,7 +766,7 @@ void info() {
EX fpattern current_quotient_field = fpattern(0); EX fpattern current_quotient_field = fpattern(0);
EX fpattern fp_invalid = fpattern(0); EX fpattern fp_invalid = fpattern(0);
bool quotient_field_changed; EX bool quotient_field_changed;
EX struct fpattern& getcurrfp() { EX struct fpattern& getcurrfp() {
if(geometry == gFieldQuotient && quotient_field_changed) if(geometry == gFieldQuotient && quotient_field_changed)
@ -852,7 +852,7 @@ EX void enableFieldChange() {
fieldpattern::current_quotient_field.init(gxcur.primes[gxcur.current_prime_id].p); fieldpattern::current_quotient_field.init(gxcur.primes[gxcur.current_prime_id].p);
} }
} EX }
#define currfp fieldpattern::getcurrfp() #define currfp fieldpattern::getcurrfp()

View File

@ -9,12 +9,13 @@
#include "hyper.h" #include "hyper.h"
namespace hr { namespace hr {
#if HDR
const flagtype& classflag(eItem it) { return iinf[it].flags; } const flagtype& classflag(eItem it) { return iinf[it].flags; }
const flagtype& classflag(eWall w) { return winf[w].flags; } const flagtype& classflag(eWall w) { return winf[w].flags; }
const flagtype& classflag(eMonster m) { return minf[m].flags; } const flagtype& classflag(eMonster m) { return minf[m].flags; }
const flagtype& classflag(eLand l) { return linf[l].flags; } const flagtype& classflag(eLand l) { return linf[l].flags; }
#define ANYFLAGCHECK(name, cond, field, enum) bool name(enum w) { flagtype flag = classflag(w); return cond; } bool name(cell *c) { return name(c->field); } #define ANYFLAGCHECK(name, cond, field, enum) inline bool name(enum w) { flagtype flag = classflag(w); return cond; } inline bool name(cell *c) { return name(c->field); }
#define MONFLAGCHECK(name, cond) ANYFLAGCHECK(name, cond, monst, eMonster) #define MONFLAGCHECK(name, cond) ANYFLAGCHECK(name, cond, monst, eMonster)
#define WALLFLAGCHECK(name, cond) ANYFLAGCHECK(name, cond, wall, eWall) #define WALLFLAGCHECK(name, cond) ANYFLAGCHECK(name, cond, wall, eWall)
@ -116,26 +117,27 @@ ITEMFLAGCHECK(isProtectionOrb, flag & IF_PROTECTION)
ITEMFLAGCHECK(isEmpathyOrb, flag & IF_EMPATHY) ITEMFLAGCHECK(isEmpathyOrb, flag & IF_EMPATHY)
ITEMFLAGCHECK(isRangedOrb, flag & IF_RANGED) ITEMFLAGCHECK(isRangedOrb, flag & IF_RANGED)
ITEMFLAGCHECK(isRevivalOrb, flag & IF_REVIVAL) ITEMFLAGCHECK(isRevivalOrb, flag & IF_REVIVAL)
#endif
eMonster movegroup(eMonster m); eMonster movegroup(eMonster m);
// watery // watery
bool boatStrandable(cell *c) { EX bool boatStrandable(cell *c) {
return c->wall == waNone && (c->land == laLivefjord || c->land == laOcean); return c->wall == waNone && (c->land == laLivefjord || c->land == laOcean);
} }
// monster/wall types // monster/wall types
bool isFireOrMagma(cell *w) { EX bool isFireOrMagma(cell *w) {
return isFire(w) || w->wall == waMagma; return isFire(w) || w->wall == waMagma;
} }
int mirrorcolor(bool mirrored) { EX int mirrorcolor(bool mirrored) {
return winf[mirrored ? waMirror : waCloud].color; return winf[mirrored ? waMirror : waCloud].color;
} }
bool isMounted(cell *c) { EX bool isMounted(cell *c) {
if(c && c->monst && c->monst != moTentacleGhost && isMountable(c->monst)) { if(c && c->monst && c->monst != moTentacleGhost && isMountable(c->monst)) {
for(int i=0; i<numplayers(); i++) { for(int i=0; i<numplayers(); i++) {
if(playerpos(i)->monst && sameMonster(c, playerpos(i))) if(playerpos(i)->monst && sameMonster(c, playerpos(i)))
@ -147,31 +149,31 @@ bool isMounted(cell *c) {
return false; return false;
} }
int itemclass(eItem it) { return iinf[it].itemclass; } EX int itemclass(eItem it) { return iinf[it].itemclass; }
bool isFriendly(eMonster m) { return isFriendlyType(m); } EX bool isFriendly(eMonster m) { return isFriendlyType(m); }
bool isFriendly(cell *c) { EX bool isFriendly(cell *c) {
return isMounted(c) || isFriendly(c->monst); return isMounted(c) || isFriendly(c->monst);
} }
bool isFriendlyOrBug(cell *c) { // or killable discord! EX bool isFriendlyOrBug(cell *c) { // or killable discord!
// do not attack the stunned Princess // do not attack the stunned Princess
if(isPrincess(c->monst) && c->stuntime) return false; if(isPrincess(c->monst) && c->stuntime) return false;
return isFriendly(c) || isBug(c) || (c->monst && markOrb(itOrbDiscord) && !c->stuntime); return isFriendly(c) || isBug(c) || (c->monst && markOrb(itOrbDiscord) && !c->stuntime);
} }
bool cellUnstable(cell *c) { EX bool cellUnstable(cell *c) {
return (c->land == laMotion && c->wall == waNone) || c->wall == waTrapdoor; return (c->land == laMotion && c->wall == waNone) || c->wall == waTrapdoor;
} }
bool cellUnstableOrChasm(cell *c) { EX bool cellUnstableOrChasm(cell *c) {
return return
(c->land == laMotion && c->wall == waNone) || (c->land == laMotion && c->wall == waNone) ||
c->wall == waChasm || c->wall == waTrapdoor; c->wall == waChasm || c->wall == waTrapdoor;
} }
eMonster elementalOf(eLand l) { EX eMonster elementalOf(eLand l) {
if(l == laEFire) return moFireElemental; if(l == laEFire) return moFireElemental;
if(l == laEWater) return moWaterElemental; if(l == laEWater) return moWaterElemental;
if(l == laEAir) return moAirElemental; if(l == laEAir) return moAirElemental;
@ -179,11 +181,11 @@ eMonster elementalOf(eLand l) {
return moNone; return moNone;
} }
eItem localshardof(eLand l) { EX eItem localshardof(eLand l) {
return eItem(itFireShard + (l - laEFire)); return eItem(itFireShard + (l - laEFire));
} }
int snakelevel(cell *c) { EX int snakelevel(cell *c) {
#if CAP_COMPLEX2 #if CAP_COMPLEX2
if(c->land == laBrownian && among(c->wall, waNone, waMineMine, waFire)) return min(c->landparam / brownian::level, 3); if(c->land == laBrownian && among(c->wall, waNone, waMineMine, waFire)) return min(c->landparam / brownian::level, 3);
#endif #endif
@ -192,23 +194,23 @@ int snakelevel(cell *c) {
// from-to // from-to
eSlimegroup slimegroup(cell *c) { EX eSlimegroup slimegroup(cell *c) {
return winf[c->wall].sg; return winf[c->wall].sg;
} }
bool isFlying(eMonster m) { EX bool isFlying(eMonster m) {
return isFlyingType(m) || checkOrb(m, itOrbAether); return isFlyingType(m) || checkOrb(m, itOrbAether);
} }
bool survivesChasm(eMonster m) { EX bool survivesChasm(eMonster m) {
return isFlying(m); return isFlying(m);
} }
bool ignoresPlates(eMonster m) { EX bool ignoresPlates(eMonster m) {
return ignoresPlatesType(m) || isFlying(m); return ignoresPlatesType(m) || isFlying(m);
} }
bool isInactiveEnemy(cell *w, eMonster forwho) { EX bool isInactiveEnemy(cell *w, eMonster forwho) {
if(forwho != moPlayer) { if(forwho != moPlayer) {
if(w->monst == moGreaterM || w->monst == moLesserM) return true; if(w->monst == moGreaterM || w->monst == moLesserM) return true;
if(w->monst == moGreater || w->monst == moLesser) return false; if(w->monst == moGreater || w->monst == moLesser) return false;
@ -220,7 +222,7 @@ bool isInactiveEnemy(cell *w, eMonster forwho) {
} }
// forpc = true (for PC), false (for golems) // forpc = true (for PC), false (for golems)
bool isActiveEnemy(cell *w, eMonster forwho) { EX bool isActiveEnemy(cell *w, eMonster forwho) {
if(((forwho == moPlayer) ? realstuntime(w) : realstuntime(w) > 1)) if(((forwho == moPlayer) ? realstuntime(w) : realstuntime(w) > 1))
return false; return false;
if(w->monst == passive_switch) return false; if(w->monst == passive_switch) return false;
@ -230,16 +232,16 @@ bool isActiveEnemy(cell *w, eMonster forwho) {
return true; return true;
} }
bool isArmedEnemy(cell *w, eMonster forwho) { EX bool isArmedEnemy(cell *w, eMonster forwho) {
return w->monst != moCrystalSage && w->monst != moCrusher && isActiveEnemy(w, forwho); return w->monst != moCrystalSage && w->monst != moCrusher && isActiveEnemy(w, forwho);
} }
bool eternalFire(cell *c) { EX bool eternalFire(cell *c) {
return c->land == laDryForest || (c->land == laPower && !smallbounded) || c->land == laMinefield || return c->land == laDryForest || (c->land == laPower && !smallbounded) || c->land == laMinefield ||
c->land == laEFire || c->land == laElementalWall; c->land == laEFire || c->land == laElementalWall;
} }
bool haveRangedOrb() { EX bool haveRangedOrb() {
return return
items[itOrbPsi] || items[itOrbDragon] || items[itOrbTeleport] || items[itOrbPsi] || items[itOrbDragon] || items[itOrbTeleport] ||
items[itOrbIllusion] || items[itOrbSpace] || items[itOrbAir] || items[itOrbIllusion] || items[itOrbSpace] || items[itOrbAir] ||
@ -249,15 +251,15 @@ bool haveRangedOrb() {
items[itOrbMorph] || items[itOrbPhasing]; items[itOrbMorph] || items[itOrbPhasing];
} }
bool isFriendlyGhost(eMonster m) { EX bool isFriendlyGhost(eMonster m) {
return m == moFriendlyGhost || (markEmpathy(itOrbAether) && isFriendly(m)); return m == moFriendlyGhost || (markEmpathy(itOrbAether) && isFriendly(m));
} }
bool isGhostAether(eMonster m) { EX bool isGhostAether(eMonster m) {
return isGhost(m) || checkOrb(m, itOrbAether); return isGhost(m) || checkOrb(m, itOrbAether);
} }
bool survivesWater(eMonster m) { EX bool survivesWater(eMonster m) {
return return
m == moShark || m == moGreaterShark || m == moCShark || m == moShark || m == moGreaterShark || m == moCShark ||
isGhostAether(m) || m == moWitchGhost || m == moShadow || isGhostAether(m) || m == moWitchGhost || m == moShadow ||
@ -269,18 +271,18 @@ bool survivesWater(eMonster m) {
} }
// survives Mercury or Sulphur or Lava // survives Mercury or Sulphur or Lava
bool survivesPoison(eMonster m, eWall p) { EX bool survivesPoison(eMonster m, eWall p) {
return return
isGhostAether(m) || m == moWitchGhost || m == moShadow || isGhostAether(m) || m == moWitchGhost || m == moShadow ||
isBird(m) || m == moAirElemental || isDragon(m) || isWorm(m); isBird(m) || m == moAirElemental || isDragon(m) || isWorm(m);
} }
// flying even if stunned // flying even if stunned
bool isPermanentFlying(eMonster m) { EX bool isPermanentFlying(eMonster m) {
return m == moAirElemental || isGhostAether(m); return m == moAirElemental || isGhostAether(m);
} }
bool survivesFire(eMonster m) { EX bool survivesFire(eMonster m) {
return return
isGhostAether(m) || m == moWitchWinter || m == moWitchGhost || isGhostAether(m) || m == moWitchWinter || m == moWitchGhost ||
m == moBomberbird || m == moTameBomberbird || m == moTameBomberbirdMoved || m == moBomberbird || m == moTameBomberbird || m == moTameBomberbirdMoved ||
@ -288,15 +290,15 @@ bool survivesFire(eMonster m) {
isDragon(m) || m == moShadow; isDragon(m) || m == moShadow;
} }
bool survivesWall(eMonster m) { EX bool survivesWall(eMonster m) {
return isGhostAether(m); return isGhostAether(m);
} }
bool survivesThorns(eMonster m) { EX bool survivesThorns(eMonster m) {
return isGhostAether(m) || m == moSkeleton || m == moDraugr; return isGhostAether(m) || m == moSkeleton || m == moDraugr;
} }
bool survivesFall(eMonster m) { EX bool survivesFall(eMonster m) {
return isBird(m) || m == moAirElemental || m == moSkeleton || isDragon(m) || m == moShadow || isGhostAether(m); return isBird(m) || m == moAirElemental || m == moSkeleton || isDragon(m) || m == moShadow || isGhostAether(m);
} }
@ -312,11 +314,11 @@ EX bool checkOrb2(eMonster m1, eItem orb) {
return false; return false;
} }
bool ignoresSmell(eMonster m) { EX bool ignoresSmell(eMonster m) {
return ignoresSmellType(m) || checkOrb(m, itOrbBeauty) || checkOrb(m, itOrbAether) || checkOrb(m, itOrbShield); return ignoresSmellType(m) || checkOrb(m, itOrbBeauty) || checkOrb(m, itOrbAether) || checkOrb(m, itOrbShield);
} }
bool highwall(cell *c) { EX bool highwall(cell *c) {
if(c->wall == waGlass) return false; if(c->wall == waGlass) return false;
if(wmescher && wmspatial && c->wall == waBarrier && c->land == laOceanWall) if(wmescher && wmspatial && c->wall == waBarrier && c->land == laOceanWall)
return false; return false;
@ -327,7 +329,7 @@ bool highwall(cell *c) {
return winf[c->wall].glyph == '#' || c->wall == waClosedGate; return winf[c->wall].glyph == '#' || c->wall == waClosedGate;
} }
int chasmgraph(cell *c) { EX int chasmgraph(cell *c) {
if(c->wall == waChasm || c->wall == waInvisibleFloor) return 2; if(c->wall == waChasm || c->wall == waInvisibleFloor) return 2;
if(isChasmy(c)) return 1; if(isChasmy(c)) return 1;
if(isWateryOrBoat(c)) return 1; if(isWateryOrBoat(c)) return 1;
@ -336,11 +338,11 @@ int chasmgraph(cell *c) {
return 0; return 0;
} }
bool conegraph(cell *c) { EX bool conegraph(cell *c) {
return wmescher && wmspatial && (conegraphtype(c) || (c->wall == waBarrier && c->land == laOceanWall)); return wmescher && wmspatial && (conegraphtype(c) || (c->wall == waBarrier && c->land == laOceanWall));
} }
bool hornStuns(cell *c) { EX bool hornStuns(cell *c) {
eMonster m = c->monst; eMonster m = c->monst;
return return
m == moRagingBull || m == moSleepBull || m == moHerdBull || m == moRagingBull || m == moSleepBull || m == moHerdBull ||

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@ -841,7 +841,7 @@ void draw_floorshape(cell *c, const transmatrix& V, const floorshape &fsh, color
draw_shapevec(c, V, fsh.b, col, prio); draw_shapevec(c, V, fsh.b, col, prio);
} }
void draw_qfi(cell *c, const transmatrix& V, color_t col, PPR prio = PPR::DEFAULT, vector<hpcshape> floorshape::* tab = &floorshape::b) { EX void draw_qfi(cell *c, const transmatrix& V, color_t col, PPR prio IS(PPR::DEFAULT), vector<hpcshape> floorshape::* tab IS(&floorshape::b)) {
if(qfi.shape) if(qfi.shape)
queuepolyat(V * qfi.spin, *qfi.shape, col, prio); queuepolyat(V * qfi.spin, *qfi.shape, col, prio);
else if(qfi.usershape >= 0) { else if(qfi.usershape >= 0) {

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@ -19,8 +19,8 @@ extern eForcemovetype forcedmovetype;
EX int lastsafety; EX int lastsafety;
EX int mutantphase; EX int mutantphase;
EX int turncount; EX int turncount;
int rosewave, rosephase; EX int rosewave, rosephase;
int avengers, mirrorspirits, wandering_jiangshi, jiangshi_on_screen; EX int avengers, mirrorspirits, wandering_jiangshi, jiangshi_on_screen;
EX int gamerange_bonus = 0; EX int gamerange_bonus = 0;
EX int gamerange() { return getDistLimit() + gamerange_bonus; } EX int gamerange() { return getDistLimit() + gamerange_bonus; }
@ -29,16 +29,15 @@ cell *lastmove;
eLastmovetype lastmovetype, nextmovetype; eLastmovetype lastmovetype, nextmovetype;
eForcemovetype forcedmovetype; eForcemovetype forcedmovetype;
bool hauntedWarning; EX bool hauntedWarning;
bool survivalist; EX bool survivalist;
bool hardcore = false; EX bool hardcore = false;
int hardcoreAt; EX int hardcoreAt;
set<int> snaketypes; set<int> snaketypes;
flagtype havewhat, hadwhat; #if HDR
#define HF_BUG Flag(0) #define HF_BUG Flag(0)
#define HF_EARTH Flag(1) #define HF_EARTH Flag(1)
#define HF_BIRD Flag(2) #define HF_BIRD Flag(2)
@ -71,22 +70,24 @@ flagtype havewhat, hadwhat;
#define HF_ALT Flag(29) #define HF_ALT Flag(29)
#define HF_MONK Flag(30) #define HF_MONK Flag(30)
#define HF_WESTWALL Flag(31) #define HF_WESTWALL Flag(31)
#endif
EX flagtype havewhat, hadwhat;
bool seenSevenMines = false; EX bool seenSevenMines = false;
EX bool pureHardcore() { return hardcore && hardcoreAt < PUREHARDCORE_LEVEL; } EX bool pureHardcore() { return hardcore && hardcoreAt < PUREHARDCORE_LEVEL; }
EX bool canmove = true; EX bool canmove = true;
int sagephase = 0; EX int sagephase = 0;
/** number of Grails collected, to show you as a knight */ /** number of Grails collected, to show you as a knight */
int knighted = 0; EX int knighted = 0;
bool usedSafety = false; EX bool usedSafety = false;
eLand safetyland; EX eLand safetyland;
int safetyseed; EX int safetyseed;
int showid = 0; int showid = 0;
@ -95,15 +96,15 @@ EX bool invismove = false;
/** last move was invisible due to Orb of Fish (thus Fish still see you)*/ /** last move was invisible due to Orb of Fish (thus Fish still see you)*/
EX bool invisfish = false; EX bool invisfish = false;
int noiseuntil; // noise until the given turn EX int noiseuntil; // noise until the given turn
void createNoise(int t) { EX void createNoise(int t) {
noiseuntil = max(noiseuntil, turncount+t); noiseuntil = max(noiseuntil, turncount+t);
invismove = false; invismove = false;
if(shmup::on) shmup::visibleFor(100 * t); if(shmup::on) shmup::visibleFor(100 * t);
} }
int currentLocalTreasure; EX int currentLocalTreasure;
bool landvisited[landtypes]; bool landvisited[landtypes];
@ -116,7 +117,7 @@ EX array<int, motypes> kills;
EX int explore[10], exploreland[10][landtypes], landcount[landtypes]; EX int explore[10], exploreland[10][landtypes], landcount[landtypes];
EX map<modecode_t, array<int, ittypes> > hiitems; EX map<modecode_t, array<int, ittypes> > hiitems;
bool orbused[ittypes], lastorbused[ittypes]; EX bool orbused[ittypes], lastorbused[ittypes];
/** should we center the screen on the PC? */ /** should we center the screen on the PC? */
EX bool playermoved = true; EX bool playermoved = true;
/** if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */ /** if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */
@ -125,18 +126,18 @@ EX bool flipplayer = true;
EX int cheater = 0; EX int cheater = 0;
/** this value is used when using Orb of Safety in the Camelot in Pure Tactics Mode */ /** this value is used when using Orb of Safety in the Camelot in Pure Tactics Mode */
int anthraxBonus = 0; EX int anthraxBonus = 0;
/** the list of all nearby cells, according to cpdist */ /** the list of all nearby cells, according to cpdist */
EX vector<cell*> dcal; EX vector<cell*> dcal;
/** the list of all nearby cells, according to current pathdist */ /** the list of all nearby cells, according to current pathdist */
vector<cell*> pathq; EX vector<cell*> pathq;
/** offscreen cells to take care off */ /** offscreen cells to take care off */
vector<cell*> offscreen; EX vector<cell*> offscreen;
/** list of monsters to move (pathq restriced to monsters) */ /** list of monsters to move (pathq restriced to monsters) */
vector<cell*> pathqm; EX vector<cell*> pathqm;
/** list of cells that the monsters are targetting (PCs, allies, Thumpers, etc.) */ /** list of cells that the monsters are targetting (PCs, allies, Thumpers, etc.) */
vector<cell*> targets; vector<cell*> targets;
@ -152,13 +153,13 @@ vector<pair<cell*, eMonster>> tempmonsters;
* the opposite cell will be added to the queue first, * the opposite cell will be added to the queue first,
* which helps the AI. * which helps the AI.
**/ **/
vector<int> reachedfrom; EX vector<int> reachedfrom;
/** monsters to move, ordered by the number of possible good moves */ /** monsters to move, ordered by the number of possible good moves */
vector<cell*> movesofgood[MAX_EDGE+1]; vector<cell*> movesofgood[MAX_EDGE+1];
/** The position of the first cell in dcal in distance 7. New wandering monsters can be generated in dcal[first7..]. */ /** The position of the first cell in dcal in distance 7. New wandering monsters can be generated in dcal[first7..]. */
int first7; EX int first7;
/** Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */ /** Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */
EX cellwalker cwt; EX cellwalker cwt;
@ -792,7 +793,7 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
return true; return true;
} }
vector<pair<cell*, int> > airmap; EX vector<pair<cell*, int> > airmap;
EX int airdist(cell *c) { EX int airdist(cell *c) {
if(!(havewhat & HF_AIR)) return 3; if(!(havewhat & HF_AIR)) return 3;
@ -1376,7 +1377,7 @@ EX eMonster active_switch() {
return eMonster(passive_switch ^ moSwitch1 ^ moSwitch2); return eMonster(passive_switch ^ moSwitch1 ^ moSwitch2);
} }
vector<cell*> crush_now, crush_next; EX vector<cell*> crush_now, crush_next;
EX bool monstersnear(stalemate1& sm) { EX bool monstersnear(stalemate1& sm) {
@ -1476,7 +1477,7 @@ namespace multi { bool aftermove; }
EX bool monstersnear2(); EX bool monstersnear2();
int lastkills; EX int lastkills;
EX bool multimove() { EX bool multimove() {
if(multi::cpid == 0) lastkills = tkills(); if(multi::cpid == 0) lastkills = tkills();
@ -2835,11 +2836,11 @@ bool bugsfighting;
bool keepLightning = false; bool keepLightning = false;
int statuecount; EX int statuecount;
int tidalphase; int tidalphase;
int tidalsize, tide[200]; EX int tidalsize, tide[200];
EX void calcTidalPhase() { EX void calcTidalPhase() {
if(!tidalsize) { if(!tidalsize) {
@ -2879,9 +2880,11 @@ EX int tidespeed() {
bool recalcTide; bool recalcTide;
#if HDR
#define SEADIST LHU.bytes[0] #define SEADIST LHU.bytes[0]
#define LANDDIST LHU.bytes[1] #define LANDDIST LHU.bytes[1]
#define CHAOSPARAM LHU.bytes[2] #define CHAOSPARAM LHU.bytes[2]
#endif
#if CAP_FIELD #if CAP_FIELD
EX int lavatide(cell *c, int t) { EX int lavatide(cell *c, int t) {
@ -2963,7 +2966,7 @@ EX void buildAirmap() {
* 2 - wave phase 1 * 2 - wave phase 1
* 3 - wave phase 2 * 3 - wave phase 2
*/ */
map<cell*, int> rosemap; EX map<cell*, int> rosemap;
EX int rosedist(cell *c) { EX int rosedist(cell *c) {
if(!(havewhat&HF_ROSE)) return 0; if(!(havewhat&HF_ROSE)) return 0;
@ -3144,7 +3147,7 @@ struct pathdata {
#endif #endif
// pathdist end // pathdist end
vector<pair<cell*, int> > butterflies; EX vector<pair<cell*, int> > butterflies;
EX void addButterfly(cell *c) { EX void addButterfly(cell *c) {
for(int i=0; i<isize(butterflies); i++) for(int i=0; i<isize(butterflies); i++)
@ -4398,7 +4401,7 @@ EX void beastAttack(cell *c, bool player) {
} }
} }
bool quantum; EX bool quantum;
EX cell *moveNormal(cell *c, flagtype mf) { EX cell *moveNormal(cell *c, flagtype mf) {
eMonster m = c->monst; eMonster m = c->monst;
@ -5680,7 +5683,9 @@ EX int movevalue(eMonster m, cell *c, cell *c2, flagtype flags) {
return val; return val;
} }
#define STRONGWIND 99 #if HDR
constexpr int STRONGWIND = 99;
#endif
EX void movegolems(flagtype flags) { EX void movegolems(flagtype flags) {
if(items[itOrbEmpathy] && items[itOrbSlaying]) if(items[itOrbEmpathy] && items[itOrbSlaying])
@ -6255,8 +6260,8 @@ EX void markAmbush(cell *c, manual_celllister& cl) {
markAmbush(c2, cl); markAmbush(c2, cl);
} }
int ambush_distance; EX int ambush_distance;
bool ambushed; EX bool ambushed;
EX void checkAmbushState() { EX void checkAmbushState() {
if(havewhat & HF_HUNTER) { if(havewhat & HF_HUNTER) {
@ -6937,7 +6942,7 @@ EX void collectMessage(cell *c2, eItem which) {
} }
} }
int ambushval; EX int ambushval;
EX int ambushSize(cell *c, eItem what) { EX int ambushSize(cell *c, eItem what) {
bool restricted = false; bool restricted = false;
@ -7581,7 +7586,7 @@ EX void knightFlavorMessage(cell *c2) {
int mine_adjacency_rule = 0; int mine_adjacency_rule = 0;
map<cell*, vector<cell*>> adj_memo; EX map<cell*, vector<cell*>> adj_memo;
EX bool geometry_has_alt_mine_rule() { EX bool geometry_has_alt_mine_rule() {
if(WDIM == 2) return VALENCE > 3; if(WDIM == 2) return VALENCE > 3;
@ -7722,8 +7727,10 @@ namespace orbbull {
} }
} }
#if HDR
// predictable or not // predictable or not
static constexpr bool randterra = false; static constexpr bool randterra = false;
#endif
EX void terracotta(cell *c) { EX void terracotta(cell *c) {
if(c->wall == waTerraWarrior && !c->monst && !racing::on) { if(c->wall == waTerraWarrior && !c->monst && !racing::on) {
@ -7955,7 +7962,7 @@ EX bool monsterPushable(cell *c2) {
return (c2->monst != moFatGuard && !(isMetalBeast(c2->monst) && c2->stuntime < 2) && c2->monst != moTortoise && c2->monst != moTerraWarrior && c2->monst != moVizier); return (c2->monst != moFatGuard && !(isMetalBeast(c2->monst) && c2->stuntime < 2) && c2->monst != moTortoise && c2->monst != moTerraWarrior && c2->monst != moVizier);
} }
bool got_survivalist; EX bool got_survivalist;
EX bool should_switchplace(cell *c1, cell *c2) { EX bool should_switchplace(cell *c1, cell *c2) {
if(isPrincess(c2->monst) || among(c2->monst, moGolem, moIllusion, moMouse, moFriendlyGhost)) if(isPrincess(c2->monst) || among(c2->monst, moGolem, moIllusion, moMouse, moFriendlyGhost))

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@ -408,7 +408,7 @@ hpcshape
static const ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256; static const ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256;
#endif #endif
bool scale_used() { return (shmup::on && geometry == gNormal && BITRUNCATED) ? (cheater || autocheat) : true; } EX bool scale_used() { return (shmup::on && geometry == gNormal && BITRUNCATED) ? (cheater || autocheat) : true; }
void geometry_information::prepare_basics() { void geometry_information::prepare_basics() {
@ -601,7 +601,7 @@ void geometry_information::prepare_basics() {
currfp.analyze(); currfp.analyze();
} }
transmatrix xspinpush(ld dir, ld dist) { EX transmatrix xspinpush(ld dir, ld dist) {
if(euclid) if(euclid)
return eupush(cos(dir) * dist, -sin(dir) * dist); return eupush(cos(dir) * dist, -sin(dir) * dist);
else else
@ -610,7 +610,7 @@ transmatrix xspinpush(ld dir, ld dist) {
EX purehookset hooks_swapdim; EX purehookset hooks_swapdim;
namespace geom3 { EX namespace geom3 {
// Here we convert between the following parameters: // Here we convert between the following parameters:
@ -638,11 +638,11 @@ namespace geom3 {
return lev_to_projection(0) / proj; return lev_to_projection(0) / proj;
} }
ld factor_to_projection(ld fac) { EX ld factor_to_projection(ld fac) {
return lev_to_projection(0) / fac; return lev_to_projection(0) / fac;
} }
ld lev_to_factor(ld lev) { EX ld lev_to_factor(ld lev) {
if(prod) return -lev; if(prod) return -lev;
if(WDIM == 3) return lev; if(WDIM == 3) return lev;
if(GDIM == 3) return vid.depth - lev; if(GDIM == 3) return vid.depth - lev;
@ -654,7 +654,7 @@ namespace geom3 {
return vid.depth - projection_to_abslev(factor_to_projection(fac)); return vid.depth - projection_to_abslev(factor_to_projection(fac));
} }
void do_auto_eye() { EX void do_auto_eye() {
if(!vid.auto_eye) return; if(!vid.auto_eye) return;
auto& cs = getcs(); auto& cs = getcs();
if(cs.charid < 4) if(cs.charid < 4)
@ -671,9 +671,9 @@ namespace geom3 {
return cosh(vid.depth - lev); return cosh(vid.depth - lev);
} }
string invalid; EX string invalid;
ld actual_wall_height() { EX ld actual_wall_height() {
if(hybri) return cgi.plevel; if(hybri) return cgi.plevel;
#if CAP_GP #if CAP_GP
if(GOLDBERG && vid.gp_autoscale_heights) if(GOLDBERG && vid.gp_autoscale_heights)
@ -681,7 +681,7 @@ namespace geom3 {
#endif #endif
return vid.wall_height; return vid.wall_height;
} }
} EX }
void geometry_information::prepare_compute3() { void geometry_information::prepare_compute3() {
using namespace geom3; using namespace geom3;
@ -897,7 +897,7 @@ EX map<string, geometry_information> cgis;
#define cgi (*cgip) #define cgi (*cgip)
#endif #endif
int last_texture_step; EX int last_texture_step;
int ntimestamp; int ntimestamp;

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@ -71,7 +71,7 @@ EX namespace gp {
#if CAP_GP #if CAP_GP
EX loc param = loc(1, 0); EX loc param = loc(1, 0);
hyperpoint next; EX hyperpoint next;
struct goldberg_mapping_t { struct goldberg_mapping_t {
cellwalker cw; cellwalker cw;
@ -80,9 +80,9 @@ EX namespace gp {
loc start; loc start;
}; };
int fixg6(int x) { return (x + MODFIXER) % SG6; } EX int fixg6(int x) { return (x + MODFIXER) % SG6; }
int get_code(const local_info& li) { EX int get_code(const local_info& li) {
return return
((li.relative.first & 15) << 0) + ((li.relative.first & 15) << 0) +
((li.relative.second & 15) << 4) + ((li.relative.second & 15) << 4) +
@ -475,7 +475,7 @@ EX namespace gp {
DEBB(DF_GP, ("DONE")) DEBB(DF_GP, ("DONE"))
} }
hyperpoint loctoh_ort(loc at) { EX hyperpoint loctoh_ort(loc at) {
return point3(at.first, at.second, 1); return point3(at.first, at.second, 1);
} }
@ -559,7 +559,7 @@ EX namespace gp {
} }
} }
hyperpoint get_corner_position(const local_info& li, int cid, ld cf = 3) { EX hyperpoint get_corner_position(const local_info& li, int cid, ld cf IS(3)) {
int i = li.last_dir; int i = li.last_dir;
if(i == -1) if(i == -1)
return atz(dir_matrix(cid), cgi.gpdata->corners, li.relative, 0, cf); return atz(dir_matrix(cid), cgi.gpdata->corners, li.relative, 0, cf);
@ -569,7 +569,7 @@ EX namespace gp {
} }
} }
hyperpoint get_corner_position(cell *c, int cid, ld cf = 3) { EX hyperpoint get_corner_position(cell *c, int cid, ld cf IS(3)) {
return get_corner_position(get_local_info(c), cid, cf); return get_corner_position(get_local_info(c), cid, cf);
} }
@ -620,7 +620,7 @@ EX namespace gp {
return v; return v;
} }
loc human_representation(loc v) { EX loc human_representation(loc v) {
int& x = v.first, &y = v.second; int& x = v.first, &y = v.second;
if(S3 == 3) while(x < 0 || y < 0 || (x == 0 && y > 0)) if(S3 == 3) while(x < 0 || y < 0 || (x == 0 && y > 0))
v = v * loc(0, 1); v = v * loc(0, 1);

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@ -65,7 +65,7 @@ hstate transition(hstate s, int dir) {
#define COMPUTE -1000000 #define COMPUTE -1000000
// create a new heptagon // create a new heptagon
heptagon *buildHeptagon1(heptagon *h, heptagon *parent, int d, hstate s, int pard = 0) { EX heptagon *buildHeptagon1(heptagon *h, heptagon *parent, int d, hstate s, int pard IS(0)) {
h->alt = NULL; h->alt = NULL;
h->s = s; h->s = s;
h->c.connect(pard, parent, d, false); h->c.connect(pard, parent, d, false);

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@ -313,19 +313,21 @@ EX ld edge_of_triangle_with_angles(ld alpha, ld beta, ld gamma) {
return acos_auto((cos(alpha) + cos(beta) * cos(gamma)) / (sin(beta) * sin(gamma))); return acos_auto((cos(alpha) + cos(beta) * cos(gamma)) / (sin(beta) * sin(gamma)));
} }
hyperpoint hpxy(ld x, ld y) { EX hyperpoint hpxy(ld x, ld y) {
return hpxyz(x,y, sl2 ? sqrt(1+x*x+y*y) : translatable ? 1 : sphere ? sqrt(1-x*x-y*y) : sqrt(1+x*x+y*y)); return hpxyz(x,y, sl2 ? sqrt(1+x*x+y*y) : translatable ? 1 : sphere ? sqrt(1-x*x-y*y) : sqrt(1+x*x+y*y));
} }
hyperpoint hpxy3(ld x, ld y, ld z) { EX hyperpoint hpxy3(ld x, ld y, ld z) {
return hpxyz3(x,y,z, sl2 ? sqrt(1+x*x+y*y-z*z) :translatable ? 1 : sphere ? sqrt(1-x*x-y*y-z*z) : sqrt(1+x*x+y*y+z*z)); return hpxyz3(x,y,z, sl2 ? sqrt(1+x*x+y*y-z*z) :translatable ? 1 : sphere ? sqrt(1-x*x-y*y-z*z) : sqrt(1+x*x+y*y+z*z));
} }
#if HDR
// a point (I hope this number needs no comments ;) ) // a point (I hope this number needs no comments ;) )
constexpr hyperpoint Cx12 = hyperpoint(1,0,1.41421356237,0); constexpr hyperpoint Cx12 = hyperpoint(1,0,1.41421356237,0);
constexpr hyperpoint Cx13 = hyperpoint(1,0,0,1.41421356237); constexpr hyperpoint Cx13 = hyperpoint(1,0,0,1.41421356237);
#define Cx1 (GDIM==2?Cx12:Cx13) #define Cx1 (GDIM==2?Cx12:Cx13)
#endif
EX bool zero_d(int d, hyperpoint h) { EX bool zero_d(int d, hyperpoint h) {
for(int i=0; i<d; i++) if(h[i]) return false; for(int i=0; i<d; i++) if(h[i]) return false;
@ -985,9 +987,9 @@ EX hyperpoint hpxd(ld d, ld x, ld y, ld z) {
EX ld signum(ld x) { return x<0?-1:x>0?1:0; } EX ld signum(ld x) { return x<0?-1:x>0?1:0; }
bool asign(ld y1, ld y2) { return signum(y1) != signum(y2); } EX bool asign(ld y1, ld y2) { return signum(y1) != signum(y2); }
ld xcross(ld x1, ld y1, ld x2, ld y2) { return x1 + (x2 - x1) * y1 / (y1 - y2); } EX ld xcross(ld x1, ld y1, ld x2, ld y2) { return x1 + (x2 - x1) * y1 / (y1 - y2); }
EX transmatrix parallel_transport(const transmatrix Position, const transmatrix& ori, const hyperpoint direction) { EX transmatrix parallel_transport(const transmatrix Position, const transmatrix& ori, const hyperpoint direction) {
if(nonisotropic) return nisot::parallel_transport(Position, direction); if(nonisotropic) return nisot::parallel_transport(Position, direction);
@ -1143,11 +1145,11 @@ EX ld geo_dist(const hyperpoint h1, const hyperpoint h2, iePrecision p) {
return hypot_d(3, inverse_exp(inverse(nisot::translate(h1)) * h2, p, false)); return hypot_d(3, inverse_exp(inverse(nisot::translate(h1)) * h2, p, false));
} }
hyperpoint lp_iapply(const hyperpoint h) { EX hyperpoint lp_iapply(const hyperpoint h) {
return nisot::local_perspective_used() ? inverse(nisot::local_perspective) * h : h; return nisot::local_perspective_used() ? inverse(nisot::local_perspective) * h : h;
} }
hyperpoint lp_apply(const hyperpoint h) { EX hyperpoint lp_apply(const hyperpoint h) {
return nisot::local_perspective_used() ? nisot::local_perspective * h : h; return nisot::local_perspective_used() ? nisot::local_perspective * h : h;
} }

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@ -13,9 +13,9 @@ EX namespace inv {
EX bool on; EX bool on;
EX array<int, ittypes> usedup; EX array<int, ittypes> usedup;
EX array<int, ittypes> remaining; EX array<int, ittypes> remaining;
array<int, ittypes> extra_orbs; EX array<int, ittypes> extra_orbs;
int rseed; EX int rseed;
EX bool usedForbidden; EX bool usedForbidden;
@ -112,8 +112,8 @@ EX namespace inv {
return invr() % i; return invr() % i;
} }
eItem whichorbinfo; EX eItem whichorbinfo;
string orbinfoline, extra; EX string orbinfoline, extra;
string extraline(eItem it, string s) { string extraline(eItem it, string s) {
return " "+XLAT1(iinf[it].name) + " ("+s+")"; return " "+XLAT1(iinf[it].name) + " ("+s+")";
@ -404,7 +404,7 @@ EX namespace inv {
bool mirroring; bool mirroring;
const char* helptext = EX const char* helptext =
"You are playing in the Orb Strategy Mode. Collecting treasure " "You are playing in the Orb Strategy Mode. Collecting treasure "
"gives you access to magical Orb powers. In this mode, " "gives you access to magical Orb powers. In this mode, "
"unlocking requirements are generally higher, and " "unlocking requirements are generally higher, and "
@ -444,7 +444,7 @@ EX namespace inv {
} }
} }
string osminfo(eItem orb) { EX string osminfo(eItem orb) {
string s = XLAT("Number of uses left: %1", its(remaining[orb])); string s = XLAT("Number of uses left: %1", its(remaining[orb]));
int us = usedup[orb]; int us = usedup[orb];
if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(orb); if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(orb);
@ -655,7 +655,7 @@ EX namespace inv {
} }
#if CAP_SAVE #if CAP_SAVE
void applyBox(eItem it) { EX void applyBox(eItem it) {
applyBoxNum(usedup[it]); applyBoxNum(usedup[it]);
} }
#endif #endif

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@ -21,6 +21,7 @@ EX int rearrange_less = 10;
EX int cellcount; EX int cellcount;
#if HDR
struct cellinfo { struct cellinfo {
cell *owner; cell *owner;
map<cell*, transmatrix> relmatrices; map<cell*, transmatrix> relmatrices;
@ -35,10 +36,11 @@ struct cellinfo {
int patterndir; int patterndir;
int generation; int generation;
}; };
#endif
map<cell*, int> cellindex; EX map<cell*, int> cellindex;
vector<cellinfo> cells; EX vector<cellinfo> cells;
ld inner(hyperpoint h1, hyperpoint h2) { ld inner(hyperpoint h1, hyperpoint h2) {
return return
@ -520,7 +522,7 @@ bool step(int delta) {
return false; return false;
} }
void compute_geometry() { EX void compute_geometry() {
if(IRREGULAR) { if(IRREGULAR) {
ld scale = sqrt(isize(cells_of_heptagon) * 1. / isize(cells)); ld scale = sqrt(isize(cells_of_heptagon) * 1. / isize(cells));
cgi.crossf *= scale; cgi.crossf *= scale;
@ -553,13 +555,15 @@ bool draw_cell_schematics(cell *c, transmatrix V) {
return false; return false;
} }
#if HDR
struct heptinfo { struct heptinfo {
heptspin base; heptspin base;
vector<cell*> subcells; vector<cell*> subcells;
vector<int> celldists[2]; vector<int> celldists[2];
}; };
#endif
map<heptagon*, heptinfo> periodmap; EX map<heptagon*, heptinfo> periodmap;
EX void link_to_base(heptagon *h, heptspin base) { EX void link_to_base(heptagon *h, heptspin base) {
// printf("linking %p to %p/%d\n", h, base.at, base.spin); // printf("linking %p to %p/%d\n", h, base.at, base.spin);
@ -1006,7 +1010,7 @@ EX void visual_creator() {
gridmaking = true; gridmaking = true;
} }
void auto_creator() { EX void auto_creator() {
variation = eVariation::pure; variation = eVariation::pure;
int cc = cellcount; int cc = cellcount;
bitruncations_requested = bitruncations_performed; bitruncations_requested = bitruncations_performed;

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@ -26,7 +26,7 @@ EX int genrange_bonus = 0;
EX bool chaosUnlocked = false; EX bool chaosUnlocked = false;
EX bool chaosAchieved = false; EX bool chaosAchieved = false;
void doOvergenerate() { EX void doOvergenerate() {
for(int i=0; i<numplayers(); i++) for(int i=0; i<numplayers(); i++)
setdist(playerpos(i), 7 - getDistLimit() - genrange_bonus, NULL); setdist(playerpos(i), 7 - getDistLimit() - genrange_bonus, NULL);
} }

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@ -84,7 +84,7 @@ EX bool landUnlockedRPM(eLand n) {
return false; return false;
} }
int variant_unlock_value() { EX int variant_unlock_value() {
return inv::on ? 75 : 30; return inv::on ? 75 : 30;
} }
@ -205,7 +205,7 @@ bool lchance(eLand l) {
return hrand(100) >= 40 * kills[elementalOf(l)] / (elementalKills()+1); return hrand(100) >= 40 * kills[elementalOf(l)] / (elementalKills()+1);
} }
eLand pickLandRPM(eLand old) { EX eLand pickLandRPM(eLand old) {
while(true) { while(true) {
eLand n = randlands[hrand(isize(randlands))]; eLand n = randlands[hrand(isize(randlands))];
if(incompatible(n, old)) continue; if(incompatible(n, old)) continue;

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@ -320,14 +320,17 @@ int main() {
if(isize(elt) >= 2) { javastring += elt; vchars.push_back(elt); } if(isize(elt) >= 2) { javastring += elt; vchars.push_back(elt); }
} }
printf("\n"); printf("\n");
printf("#if HDR\n");
printf("#define NUMEXTRA %d\n", isize(vchars)); printf("#define NUMEXTRA %d\n", isize(vchars));
printf("#define NATCHARS {"); printf("#define NATCHARS {");
for(auto&& elt : vchars) printf("\"%s\",", elt.c_str()); for(auto&& elt : vchars) printf("\"%s\",", elt.c_str());
printf("};\n"); printf("};\n");
printf("const char* natchars[NUMEXTRA] = NATCHARS;"); printf("extern char* natchars[NUMEXTRA];\n");
printf("#endif\n");
printf("char* natchars[NUMEXTRA] = NATCHARS;\n");
printf("//javastring = \"%s\";\n", javastring.c_str()); printf("//javastring = \"%s\";\n", javastring.c_str());
printf("\nint transcompleteness[NUMLAN] = {"); printf("\nEX int transcompleteness[NUMLAN] = {");
for(int i=0; i<NUMLAN; i++) printf("%d, ", completeness[i]); for(int i=0; i<NUMLAN; i++) printf("%d, ", completeness[i]);
printf("};\n"); printf("};\n");

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@ -245,7 +245,7 @@ int getSeepcount() {
return seepcount; return seepcount;
} }
bool canReachPlayer(cell *cf, eMonster m) { EX bool canReachPlayer(cell *cf, eMonster m) {
manual_celllister cl; manual_celllister cl;
cl.add(cf); cl.add(cf);
for(int i=0; i<isize(cl.lst) && i < 10000; i++) { for(int i=0; i<isize(cl.lst) && i < 10000; i++) {

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@ -9,7 +9,9 @@
namespace hr { namespace hr {
EX namespace nisot { EX namespace nisot {
#if HDR
typedef array<float, 3> ptlow; typedef array<float, 3> ptlow;
#endif
EX transmatrix local_perspective; EX transmatrix local_perspective;
#if HDR #if HDR
@ -36,11 +38,11 @@ EX namespace nisot {
EX namespace solv { EX namespace solv {
int PRECX, PRECY, PRECZ; EX int PRECX, PRECY, PRECZ;
vector<nisot::ptlow> inverse_exp_table; EX vector<nisot::ptlow> inverse_exp_table;
bool table_loaded; EX bool table_loaded;
EX string solfname = "solv-geodesics.dat"; EX string solfname = "solv-geodesics.dat";
@ -281,7 +283,8 @@ EX namespace solv {
EX ld solrange_xy = 15; EX ld solrange_xy = 15;
EX ld solrange_z = 4; EX ld solrange_z = 4;
EX ld glitch_xy = 2, glitch_z = 0.6; EX ld glitch_xy = 2;
EX ld glitch_z = 0.6;
EX bool in_table_range(hyperpoint h) { EX bool in_table_range(hyperpoint h) {
if(abs(h[0]) > glitch_xy && abs(h[1]) > glitch_xy && abs(h[2]) < glitch_z) return false; if(abs(h[0]) > glitch_xy && abs(h[1]) > glitch_xy && abs(h[2]) < glitch_z) return false;
@ -598,9 +601,9 @@ EX namespace hybrid {
ginf[g].flags |= qHYBRID; ginf[g].flags |= qHYBRID;
} }
hrmap *pmap; EX hrmap *pmap;
geometry_information *pcgip; geometry_information *pcgip;
eGeometry actual_geometry; EX eGeometry actual_geometry;
template<class T> auto in_actual(const T& t) -> decltype(t()) { template<class T> auto in_actual(const T& t) -> decltype(t()) {
dynamicval<eGeometry> g(geometry, actual_geometry); dynamicval<eGeometry> g(geometry, actual_geometry);
@ -658,7 +661,7 @@ EX namespace hybrid {
EX pair<cell*, int> get_where(cell *c) { return hmap()->where[c]; } EX pair<cell*, int> get_where(cell *c) { return hmap()->where[c]; }
void find_cell_connection(cell *c, int d) { EX void find_cell_connection(cell *c, int d) {
auto m = hmap(); auto m = hmap();
if(d >= c->type - 2) { if(d >= c->type - 2) {
int s = cgi.single_step; int s = cgi.single_step;

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@ -32,6 +32,7 @@ enum eOrbLandRelation {
}; };
#endif #endif
#if HDR
namespace orbgenflags { namespace orbgenflags {
// generates in the given land from 10 treasures, in the classic mode // generates in the given land from 10 treasures, in the classic mode
static const int LOCAL10 = 1; static const int LOCAL10 = 1;
@ -74,8 +75,9 @@ struct orbinfo {
eItem orb; eItem orb;
bool is_native() const { using namespace orbgenflags; return flags & NATIVE; } bool is_native() const { using namespace orbgenflags; return flags & NATIVE; }
}; };
#endif
const vector<orbinfo> orbinfos = { EX vector<orbinfo> orbinfos = {
{orbgenflags::S_NATIVE, laGraveyard, 200, 200,itGreenStone}, // must be first so that it does not reduce {orbgenflags::S_NATIVE, laGraveyard, 200, 200,itGreenStone}, // must be first so that it does not reduce
{orbgenflags::S_NATIVE, laJungle, 1200, 1500,itOrbLightning}, {orbgenflags::S_NATIVE, laJungle, 1200, 1500,itOrbLightning},
{orbgenflags::S_NATIVE, laIce, 2000, 1500,itOrbFlash}, {orbgenflags::S_NATIVE, laIce, 2000, 1500,itOrbFlash},
@ -178,7 +180,7 @@ const orbinfo& getNativityOrbInfo(eItem orb) {
return oi; return oi;
} }
string olrDescriptions[] = { EX string olrDescriptions[] = {
"forbidden to find in %the1", "forbidden to find in %the1",
"too dangerous to use in %the1", "too dangerous to use in %the1",
"useless in %the1", "useless in %the1",

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@ -142,7 +142,7 @@ int fiftyval(cell *c) {
} }
} }
int cdist50(cell *c) { EX int cdist50(cell *c) {
if(sphere || S7>7 || S6>6) return 0; if(sphere || S7>7 || S6>6) return 0;
if(euclid) { if(euclid) {
if(c->land == laWildWest) if(c->land == laWildWest)
@ -455,7 +455,7 @@ pair<int, int> subval(cell *c, int _subpathid = subpathid, int _subpathorder = s
EX } EX }
#endif #endif
int getHemisphere(heptagon *h, int which) { EX int getHemisphere(heptagon *h, int which) {
int id = h->fiftyval; int id = h->fiftyval;
if(S7 == 5) { if(S7 == 5) {
int hemitable[3][12] = { int hemitable[3][12] = {
@ -484,7 +484,7 @@ int getHemisphere(heptagon *h, int which) {
else return 0; else return 0;
} }
int getHemisphere(cell *c, int which) { EX int getHemisphere(cell *c, int which) {
if(euwrap) return 0; if(euwrap) return 0;
if(WDIM == 3) { if(WDIM == 3) {
hyperpoint p = tC0(calc_relative_matrix(c, currentmap->gamestart(), C0)); hyperpoint p = tC0(calc_relative_matrix(c, currentmap->gamestart(), C0));
@ -1403,7 +1403,7 @@ EX bool pseudohept(cell *c) {
// while Krakens movement is usually restricted to non-pseudohept cells, // while Krakens movement is usually restricted to non-pseudohept cells,
// there is one special case when this does not work (because non-pseudohept cells have varying degrees) // there is one special case when this does not work (because non-pseudohept cells have varying degrees)
bool kraken_pseudohept(cell *c) { EX bool kraken_pseudohept(cell *c) {
if(0); if(0);
#if CAP_GP #if CAP_GP
else if(!euclid && S3 == 4 && GOLDBERG && (gp::param.first % 2 || gp::param.second % 2 || S7 % 2)) else if(!euclid && S3 == 4 && GOLDBERG && (gp::param.first % 2 || gp::param.second % 2 || S7 % 2))
@ -1427,7 +1427,7 @@ bool kraken_pseudohept(cell *c) {
return pseudohept(c); return pseudohept(c);
} }
bool warptype(cell *c) { EX bool warptype(cell *c) {
if(geosupport_chessboard()) if(geosupport_chessboard())
return chessvalue(c); return chessvalue(c);
else if(NONSTDVAR) else if(NONSTDVAR)
@ -1436,7 +1436,7 @@ bool warptype(cell *c) {
return pattern_threecolor(c) == 0; return pattern_threecolor(c) == 0;
} }
map<char, colortable> colortables = { EX map<char, colortable> colortables = {
{'A', { {'A', {
0xF04040, 0x40F040, 0x4040F0, 0xF04040, 0x40F040, 0x4040F0,
0xD0D000, 0xD000D0, 0x00D0D0, 0xD0D000, 0xD000D0, 0x00D0D0,
@ -1492,7 +1492,7 @@ EX namespace patterns {
return gmod(p.first - p.second * 2, 7); return gmod(p.first - p.second * 2, 7);
} }
string color_formula = "to01(rgb(x,y,z))"; EX string color_formula = "to01(rgb(x,y,z))";
cld compute_map_function(cell *c, int p, const string& formula) { cld compute_map_function(cell *c, int p, const string& formula) {
exp_parser ep; exp_parser ep;
@ -1782,7 +1782,7 @@ EX namespace patterns {
} }
void showPrePattern() { showPrePatternP(true); } void showPrePattern() { showPrePatternP(true); }
void showPrePatternNoninstant() { showPrePatternP(false); } EX void showPrePatternNoninstant() { showPrePatternP(false); }
#if CAP_TEXTURE #if CAP_TEXTURE

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@ -11,7 +11,7 @@ namespace hr {
// === EMERALD PATTERN === // === EMERALD PATTERN ===
// rules for the emeraldvalues of heptagons. // rules for the emeraldvalues of heptagons.
int emerald_heptagon(int parent, int dir) { EX int emerald_heptagon(int parent, int dir) {
if(a46) return parent ^ (dir & 1) ^ 2 ^ (((parent^dir) & 1) << 2); if(a46) return parent ^ (dir & 1) ^ 2 ^ (((parent^dir) & 1) << 2);
@ -374,7 +374,7 @@ int emerald_heptagon(int parent, int dir) {
// calculate the emeraldvalue of a hexagonal cell, // calculate the emeraldvalue of a hexagonal cell,
// based on the emeraldvalues of the neighbor heptacells. // based on the emeraldvalues of the neighbor heptacells.
int emerald_hexagon(int a, int b, int c) { EX int emerald_hexagon(int a, int b, int c) {
// pick the lexicographically smallest representation of the cycle // pick the lexicographically smallest representation of the cycle
if(b <= a || c<a) { int t=a; a=b; b=c; c=t; } if(b <= a || c<a) { int t=a; a=b; b=c; c=t; }
if(b <= a || c<a) { int t=a; a=b; b=c; c=t; } if(b <= a || c<a) { int t=a; a=b; b=c; c=t; }
@ -1017,12 +1017,12 @@ RULE50(0x1df, 0x0c6, 0x1ae, 0x0ff, 0x0df, 0x1b7, 0x0f7, 0x1a6)
#undef RULE50 #undef RULE50
int firstfiftyval(int d) { EX int firstfiftyval(int d) {
if(S7 == 8 && d > 3) d--; if(S7 == 8 && d > 3) d--;
return fiftytable[0][d]; return fiftytable[0][d];
} }
int nextfiftyval(int par, int gpar, int d) { EX int nextfiftyval(int par, int gpar, int d) {
if(S7 == 8 && d > 3) d--; if(S7 == 8 && d > 3) d--;
for(int i=0; i<7; i++) if(fiftytable[par][i] == gpar) for(int i=0; i<7; i++) if(fiftytable[par][i] == gpar)
return fiftytable[par][(i+d)%7]; return fiftytable[par][(i+d)%7];
@ -1059,7 +1059,7 @@ int zebratable[12][7] = {
{74, 112, 95, 132, 143, 123, 135} {74, 112, 95, 132, 143, 123, 135}
}; };
int zebratable6[28][3] = { EX int zebratable6[28][3] = {
{4,10,6}, {5,11,7}, {4,6,12}, {5,7,13}, {4,10,6}, {5,11,7}, {4,6,12}, {5,7,13},
{8,14,10}, {9,15,11}, {4,8,10}, {5,9,11}, {8,14,10}, {9,15,11}, {4,8,10}, {5,9,11},
{6,14,12}, {7,15,13}, {8,12,14}, {9,13,15}, {6,14,12}, {7,15,13}, {8,12,14}, {9,13,15},
@ -1070,7 +1070,7 @@ int zebratable6[28][3] = {
}; };
// rules for the emeraldvalues of heptagons. // rules for the emeraldvalues of heptagons.
int zebra_heptagon(int parent, int dir) { EX int zebra_heptagon(int parent, int dir) {
if(S3 == 4) { if(S3 == 4) {
int mm = (parent % 10 + S7 - dir) % S7; int mm = (parent % 10 + S7 - dir) % S7;
int mv = parent / 10; int mv = parent / 10;
@ -1122,7 +1122,7 @@ int zebra_heptagon(int parent, int dir) {
return zebratable[parent/10-4][(70+dir-(parent%10))%7]; return zebratable[parent/10-4][(70+dir-(parent%10))%7];
} }
int fifty_38(int f, int d) { EX int fifty_38(int f, int d) {
// This creates the 'p' pattern for the a38 geometry. // This creates the 'p' pattern for the a38 geometry.
// Hexagons have codes 4 and 8, while octagons have 0, 1, 2. // Hexagons have codes 4 and 8, while octagons have 0, 1, 2.
// Heptagons also have a 'dock flag' which is flipped // Heptagons also have a 'dock flag' which is flipped

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@ -10,10 +10,12 @@
namespace hr { namespace hr {
#if HDR
static constexpr ld NEWSHAPE = (-13.5); static constexpr ld NEWSHAPE = (-13.5);
#endif
static constexpr ld WOLF = (-15.5); static constexpr ld WOLF = (-15.5);
extern long double polydata[]; EX long double polydata[];
void geometry_information::hpcpush(hyperpoint h) { void geometry_information::hpcpush(hyperpoint h) {
if(sphere) h = mid(h,h); if(sphere) h = mid(h,h);
@ -292,7 +294,9 @@ template<class... T> ld grot(bool geometry, ld factor, T... t) {
else return grot(t...); else return grot(t...);
} }
#if HDR
#define SHADMUL (S3==4 ? 1.05 : 1.3) #define SHADMUL (S3==4 ? 1.05 : 1.3)
#endif
void geometry_information::make_sidewalls() { void geometry_information::make_sidewalls() {
for(int i=0; i<=3; i++) for(int i=0; i<=3; i++)

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@ -14,8 +14,8 @@ static const int PSEUDOKEY_MEMORY = 16397;
EX bool memory_saving_mode = true; EX bool memory_saving_mode = true;
bool show_memory_warning = true; EX bool show_memory_warning = true;
bool ignored_memory_warning; EX bool ignored_memory_warning;
static const int LIM = 150; static const int LIM = 150;
@ -93,7 +93,7 @@ bool unsafeLand(cell *c) {
among(c->land, laCaribbean, laOcean, laGraveyard, laPrincessQuest); among(c->land, laCaribbean, laOcean, laGraveyard, laPrincessQuest);
} }
void save_memory() { EX void save_memory() {
if(quotient || !hyperbolic || NONSTDVAR) return; if(quotient || !hyperbolic || NONSTDVAR) return;
if(!memory_saving_mode) return; if(!memory_saving_mode) return;
if(unsafeLand(cwt.at)) return; if(unsafeLand(cwt.at)) return;
@ -184,14 +184,14 @@ EX void set_if_removed(cell*& c, cell *val) {
typedef array<char, 1048576> reserve_block; typedef array<char, 1048576> reserve_block;
int reserve_count = 0; int reserve_count = 0;
int reserve_limit = 128; EX int reserve_limit = 128;
const int max_reserve = 4096; const int max_reserve = 4096;
array<reserve_block*, max_reserve> reserve; array<reserve_block*, max_reserve> reserve;
std::new_handler default_handler; std::new_handler default_handler;
purehookset hooks_clear_cache; EX purehookset hooks_clear_cache;
void reserve_handler() { void reserve_handler() {
if(reserve_count) { if(reserve_count) {
@ -202,7 +202,7 @@ void reserve_handler() {
if(!reserve_count) std::set_new_handler(default_handler); if(!reserve_count) std::set_new_handler(default_handler);
} }
void apply_memory_reserve() { EX void apply_memory_reserve() {
#if CAP_MEMORY_RESERVE #if CAP_MEMORY_RESERVE
if(reserve_count > 0) std::set_new_handler(default_handler); if(reserve_count > 0) std::set_new_handler(default_handler);
if(reserve_limit > max_reserve) reserve_limit = max_reserve; if(reserve_limit > max_reserve) reserve_limit = max_reserve;
@ -230,7 +230,7 @@ void memory_for_lib() {
if(reserve_count) { reserve_count--; delete reserve[reserve_count]; } if(reserve_count) { reserve_count--; delete reserve[reserve_count]; }
} }
void show_memory_menu() { EX void show_memory_menu() {
gamescreen(0); gamescreen(0);
dialog::init(XLAT("memory")); dialog::init(XLAT("memory"));

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@ -247,7 +247,7 @@ EX bool make_svg = false;
EX bool transparent = true; EX bool transparent = true;
EX ld gamma = 1; EX ld gamma = 1;
EX int shotformat = -1; EX int shotformat = -1;
string caption; EX string caption;
EX ld fade = 1; EX ld fade = 1;
void set_shotx() { void set_shotx() {
@ -520,7 +520,8 @@ transmatrix rotation_center_View;
color_t circle_display_color = 0x00FF00FF; color_t circle_display_color = 0x00FF00FF;
EX ld circle_radius = acosh(2.), circle_spins = 1; EX ld circle_radius = acosh(2.);
EX ld circle_spins = 1;
void moved() { void moved() {
optimizeview(); optimizeview();

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@ -17,7 +17,7 @@ namespace hr {
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details // Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
void glError(const char* GLcall, const char* file, const int line) { EX void glError(const char* GLcall, const char* file, const int line) {
GLenum errCode = glGetError(); GLenum errCode = glGetError();
if(errCode!=GL_NO_ERROR) { if(errCode!=GL_NO_ERROR) {
fprintf(stderr, "OPENGL ERROR #%i: in file %s on line %i :: %s\n",errCode,file, line, GLcall); fprintf(stderr, "OPENGL ERROR #%i: in file %s on line %i :: %s\n",errCode,file, line, GLcall);
@ -107,9 +107,9 @@ enum class shader_projection { standard, band, halfplane, standardH3, standardR3
#endif #endif
#if CAP_SHADER #if CAP_SHADER
bool noshaders = false; EX bool noshaders = false;
#else #else
bool noshaders = true; EX bool noshaders = true;
#endif #endif
bool glew = false; bool glew = false;
@ -117,14 +117,18 @@ bool glew = false;
bool current_depthtest, current_depthwrite; bool current_depthtest, current_depthwrite;
ld fogbase; ld fogbase;
#if HDR
typedef const void *constvoidptr; typedef const void *constvoidptr;
#endif
constvoidptr current_vertices, buffered_vertices; EX constvoidptr current_vertices, buffered_vertices;
ld current_linewidth; ld current_linewidth;
GLuint buf_current, buf_buffered; GLuint buf_current, buf_buffered;
#if HDR
enum eMode { gmColored, gmTextured, gmVarColored, gmLightFog, gmMAX}; enum eMode { gmColored, gmTextured, gmVarColored, gmLightFog, gmMAX};
#endif
static const flagtype GF_TEXTURE = 1; static const flagtype GF_TEXTURE = 1;
static const flagtype GF_VARCOLOR = 2; static const flagtype GF_VARCOLOR = 2;
@ -137,7 +141,7 @@ eMode mode;
EX shader_projection current_shader_projection, new_shader_projection; EX shader_projection current_shader_projection, new_shader_projection;
void switch_mode(eMode m, shader_projection sp); EX void switch_mode(eMode m, shader_projection sp);
void display(const glmatrix& m) { void display(const glmatrix& m) {
for(int i=0; i<4; i++) { for(int i=0; i<4; i++) {
@ -159,9 +163,9 @@ glmatrix operator * (glmatrix m1, glmatrix m2) {
return res; return res;
} }
glmatrix id = {{{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}}; EX glmatrix id = {{{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}};
glmatrix scale(ld x, ld y, ld z) { EX glmatrix scale(ld x, ld y, ld z) {
glmatrix tmp; glmatrix tmp;
for(int i=0; i<4; i++) for(int i=0; i<4; i++)
for(int j=0; j<4; j++) for(int j=0; j<4; j++)
@ -180,7 +184,7 @@ EX glmatrix tmtogl(const transmatrix& T) {
return tmp; return tmp;
} }
glmatrix tmtogl_transpose(const transmatrix& T) { EX glmatrix tmtogl_transpose(const transmatrix& T) {
glmatrix tmp; glmatrix tmp;
for(int i=0; i<4; i++) for(int i=0; i<4; i++)
for(int j=0; j<4; j++) for(int j=0; j<4; j++)
@ -188,16 +192,16 @@ glmatrix tmtogl_transpose(const transmatrix& T) {
return tmp; return tmp;
} }
glmatrix ortho(ld x, ld y, ld z) { EX glmatrix ortho(ld x, ld y, ld z) {
return scale(1/x, 1/y, 1/z); return scale(1/x, 1/y, 1/z);
} }
glmatrix& as_glmatrix(GLfloat o[16]) { EX glmatrix& as_glmatrix(GLfloat o[16]) {
glmatrix& tmp = (glmatrix&) (o[0]); glmatrix& tmp = (glmatrix&) (o[0]);
return tmp; return tmp;
} }
glmatrix frustum(ld x, ld y, ld vnear = 1e-3, ld vfar = 1e9) { EX glmatrix frustum(ld x, ld y, ld vnear IS(1e-3), ld vfar IS(1e9)) {
GLfloat frustum[16] = { GLfloat frustum[16] = {
GLfloat(1 / x), 0, 0, 0, GLfloat(1 / x), 0, 0, 0,
0, GLfloat(1 / y), 0, 0, 0, GLfloat(1 / y), 0, 0,
@ -223,7 +227,7 @@ EX glmatrix translate(ld x, ld y, ld z) {
glmatrix projection; glmatrix projection;
void new_projection() { EX void new_projection() {
WITHSHADER({ WITHSHADER({
projection = id; projection = id;
}, { }, {
@ -235,7 +239,7 @@ void new_projection() {
}) })
} }
void projection_multiply(const glmatrix& m) { EX void projection_multiply(const glmatrix& m) {
WITHSHADER({ WITHSHADER({
projection = m * projection; projection = m * projection;
}, { }, {
@ -244,7 +248,7 @@ void projection_multiply(const glmatrix& m) {
}) })
} }
void init(); EX void init();
int compileShader(int type, const string& s) { int compileShader(int type, const string& s) {
GLint status; GLint status;
@ -279,13 +283,21 @@ int compileShader(int type, const string& s) {
// https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php // https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php
struct GLprogram *current = NULL; #if HDR
struct GLprogram;
#endif
EX struct GLprogram *current = NULL;
#if HDR
static const int aPosition = 0; static const int aPosition = 0;
static const int aColor = 3; static const int aColor = 3;
static const int aTexture = 8; static const int aTexture = 8;
#endif
const int INVERSE_EXP_BINDING = 2; #if HDR
constexpr int INVERSE_EXP_BINDING = 2;
#endif
struct GLprogram { struct GLprogram {
GLuint _program; GLuint _program;
@ -455,7 +467,7 @@ EX void set_modelview(const glmatrix& modelview) {
// glUniformMatrix3fv(current->uniforms[UNIFORM_NORMAL_MATRIX], 1, 0, nm[0]); // glUniformMatrix3fv(current->uniforms[UNIFORM_NORMAL_MATRIX], 1, 0, nm[0]);
} }
void id_modelview() { EX void id_modelview() {
#if CAP_NOSHADER #if CAP_NOSHADER
if(noshaders) { if(noshaders) {
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
@ -604,7 +616,7 @@ void switch_mode(eMode m, shader_projection sp) {
else glDisable(GL_DEPTH_TEST); */ else glDisable(GL_DEPTH_TEST); */
} }
void fog_max(ld fogmax, color_t fogcolor) { EX void fog_max(ld fogmax, color_t fogcolor) {
WITHSHADER({ WITHSHADER({
glUniform1f(current->uFog, 1 / fogmax); glUniform1f(current->uFog, 1 / fogmax);
@ -616,7 +628,7 @@ void fog_max(ld fogmax, color_t fogcolor) {
}) })
} }
void set_fogbase(ld _fogbase) { EX void set_fogbase(ld _fogbase) {
WITHSHADER({ WITHSHADER({
if(fogbase != _fogbase) { if(fogbase != _fogbase) {
fogbase = _fogbase; fogbase = _fogbase;
@ -625,7 +637,7 @@ void set_fogbase(ld _fogbase) {
}, {}) }, {})
} }
void set_ualpha(ld alpha) { EX void set_ualpha(ld alpha) {
WITHSHADER({ WITHSHADER({
glUniform1f(current->uAlpha, alpha); glUniform1f(current->uAlpha, alpha);
}, {}) }, {})
@ -861,7 +873,7 @@ template<class T> void bindbuffer(T& v) {
#endif #endif
void vertices(const vector<glvertex>& v, int vshift = 0) { EX void vertices(const vector<glvertex>& v, int vshift IS(0)) {
#if CAP_VERTEXBUFFER #if CAP_VERTEXBUFFER
if(&v[0] == buffered_vertices) { if(&v[0] == buffered_vertices) {
if(&v[0] == current_vertices) return; if(&v[0] == current_vertices) return;
@ -882,7 +894,7 @@ void vertices(const vector<glvertex>& v, int vshift = 0) {
#endif #endif
} }
void vertices_texture(const vector<glvertex>& v, const vector<glvertex>& t, int vshift = 0, int tshift = 0) { EX void vertices_texture(const vector<glvertex>& v, const vector<glvertex>& t, int vshift IS(0), int tshift IS(0)) {
#if CAP_VERTEXBUFFER #if CAP_VERTEXBUFFER
int q = min(isize(v)-vshift, isize(t)-tshift); int q = min(isize(v)-vshift, isize(t)-tshift);
vector<textured_vertex> tv(q); vector<textured_vertex> tv(q);
@ -958,7 +970,7 @@ EX void prepare(vector<ct_vertex>& v) {
#endif #endif
} }
void store_in_buffer(vector<glvertex>& v) { EX void store_in_buffer(vector<glvertex>& v) {
#if CAP_VERTEXBUFFER #if CAP_VERTEXBUFFER
if(!buf_buffered) { if(!buf_buffered) {
printf("no buffer yet\n"); printf("no buffer yet\n");
@ -1004,7 +1016,24 @@ EX void switch_to_text(const vector<glvertex>& v, const vector<glvertex>& t) {
vertices_texture(v, t, 0, 0); vertices_texture(v, t, 0, 0);
} }
} EX }
EX vector<glhr::textured_vertex> text_vertices;
EX void texture_vertices(GLfloat *f, int qty, int stride IS(2)) {
WITHSHADER(
glVertexAttribPointer(aTexture, stride, GL_FLOAT, GL_FALSE, stride * sizeof(GLfloat), f);,
glTexCoordPointer(stride, GL_FLOAT, 0, f);
)
}
EX void oldvertices(GLfloat *f, int qty) {
WITHSHADER(
glVertexAttribPointer(aPosition, SHDIM, GL_FLOAT, GL_FALSE, SHDIM * sizeof(GLfloat), f);,
glVertexPointer(SHDIM, GL_FLOAT, 0, f);
)
}
} }
#define glMatrixMode DISABLED #define glMatrixMode DISABLED

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@ -48,7 +48,7 @@ EX int asteroids_generated, asteroid_orbs_generated;
EX time_t timerstart, savetime; EX time_t timerstart, savetime;
EX bool timerstopped; EX bool timerstopped;
int savecount; EX int savecount;
EX bool showoff = false; EX bool showoff = false;
EX bool doCross = false; EX bool doCross = false;

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@ -12,7 +12,7 @@ namespace hr {
EX int usershape_changes; EX int usershape_changes;
array<map<int, usershape*>, mapeditor::USERSHAPEGROUPS> usershapes; EX array<map<int, usershape*>, mapeditor::USERSHAPEGROUPS> usershapes;
EX void initShape(int sg, int id) { EX void initShape(int sg, int id) {
if(!usershapes[sg][id]) { if(!usershapes[sg][id]) {
@ -32,7 +32,7 @@ EX void initShape(int sg, int id) {
} }
} }
basic_textureinfo user_triangles_texture; EX basic_textureinfo user_triangles_texture;
void geometry_information::pushShape(usershapelayer& ds) { void geometry_information::pushShape(usershapelayer& ds) {

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@ -74,8 +74,8 @@ void profile_frame() {
for(int t=0; t<16; t++) proftable[t][pframeid] = 0; for(int t=0; t<16; t++) proftable[t][pframeid] = 0;
} }
void profile_start(int t) { proftable[t][pframeid] -= getms(); } EX void profile_start(int t) { proftable[t][pframeid] -= getms(); }
void profile_stop(int t) { proftable[t][pframeid] += getms(); } EX void profile_stop(int t) { proftable[t][pframeid] += getms(); }
void profile_info() { void profile_info() {
for(int t=0; t<16; t++) { for(int t=0; t<16; t++) {
@ -88,16 +88,18 @@ void profile_info() {
proftable[t][48], proftable[t][63]); proftable[t][48], proftable[t][63]);
} }
} }
#endif
#else #if !CAP_PROFILING
#if HDR
#define profile_frame() #define profile_frame()
#define profile_start(t) #define profile_start(t)
#define profile_stop(t) #define profile_stop(t)
#define profile_info() #define profile_info()
#endif #endif
#endif
purehookset hooks_tests; EX purehookset hooks_tests;
EX string simplify(const string& s) { EX string simplify(const string& s) {
string res; string res;

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@ -10,13 +10,13 @@ namespace hr {
namespace peace { extern bool on; } namespace peace { extern bool on; }
int hiitemsMax(eItem it) { EX int hiitemsMax(eItem it) {
int mx = 0; int mx = 0;
for(auto& a: hiitems) if(a.second[it] > mx) mx = a.second[it]; for(auto& a: hiitems) if(a.second[it] > mx) mx = a.second[it];
return mx; return mx;
} }
modecode_t modecode(); EX modecode_t modecode();
typedef vector<pair<int, string> > subscoreboard; typedef vector<pair<int, string> > subscoreboard;
@ -40,13 +40,13 @@ EX namespace yendor {
EX bool on = false; EX bool on = false;
EX bool generating = false; EX bool generating = false;
bool path = false; EX bool path = false;
bool everwon = false; EX bool everwon = false;
bool won = false; EX bool won = false;
bool easy = false; bool easy = false;
int challenge; // id of the challenge EX int challenge; // id of the challenge
int lastchallenge; EX int lastchallenge;
#if HDR #if HDR
#define YF_DEAD 1 #define YF_DEAD 1
@ -73,11 +73,11 @@ EX namespace yendor {
eLand l; eLand l;
int flags; int flags;
}; };
#define YENDORLEVELS 33
#endif #endif
#define YENDORLEVELS 33 EX map<modecode_t, array<int, YENDORLEVELS>> bestscore;
map<modecode_t, array<int, YENDORLEVELS>> bestscore;
EX eLand nexttostart; EX eLand nexttostart;
@ -138,7 +138,7 @@ EX namespace yendor {
achievement_score(LB_YENDOR_CHALLENGE, tscore); achievement_score(LB_YENDOR_CHALLENGE, tscore);
} }
yendorlevel& clev() { return levels[challenge]; } EX yendorlevel& clev() { return levels[challenge]; }
eLand changeland(int i, eLand l) { eLand changeland(int i, eLand l) {
if(l == laIvoryTower) return laNone; if(l == laIvoryTower) return laNone;
@ -150,6 +150,7 @@ EX namespace yendor {
string name; string name;
eLand first, second, last; eLand first, second, last;
#if HDR
struct yendorinfo { struct yendorinfo {
cell *path[YDIST]; cell *path[YDIST];
cell *actualKey; cell *actualKey;
@ -162,13 +163,14 @@ EX namespace yendor {
cell *actual_key() { return actualKey ? actualKey : key(); } cell *actual_key() { return actualKey ? actualKey : key(); }
cell* orb() { return path[0]; } cell* orb() { return path[0]; }
}; };
#endif
vector<yendorinfo> yi; EX vector<yendorinfo> yi;
#define NOYENDOR 999999 #define NOYENDOR 999999
int yii = NOYENDOR; int yii = NOYENDOR;
int hardness() { EX int hardness() {
if(peace::on) return 15; // just to generate monsters if(peace::on) return 15; // just to generate monsters
if(!yendor::generating && !yendor::path && !yendor::on) return 0; if(!yendor::generating && !yendor::path && !yendor::on) return 0;
int thf = 0; int thf = 0;
@ -182,15 +184,17 @@ EX namespace yendor {
return items[itOrbYendor] * 5 + (thf * 5) / (YDIST-25); return items[itOrbYendor] * 5 + (thf * 5) / (YDIST-25);
} }
#if HDR
enum eState { ysUntouched, ysLocked, ysUnlocked }; enum eState { ysUntouched, ysLocked, ysUnlocked };
#endif
eState state(cell *yendor) { EX eState state(cell *yendor) {
for(int i=0; i<isize(yi); i++) if(yi[i].path[0] == yendor) for(int i=0; i<isize(yi); i++) if(yi[i].path[0] == yendor)
return yi[i].found ? ysUnlocked : ysLocked; return yi[i].found ? ysUnlocked : ysLocked;
return ysUntouched; return ysUntouched;
} }
bool check(cell *yendor) { EX bool check(cell *yendor) {
int byi = isize(yi); int byi = isize(yi);
for(int i=0; i<isize(yi); i++) if(yi[i].path[0] == yendor) byi = i; for(int i=0; i<isize(yi); i++) if(yi[i].path[0] == yendor) byi = i;
if(byi < isize(yi) && yi[byi].found) return false; if(byi < isize(yi) && yi[byi].found) return false;
@ -490,7 +494,7 @@ EX namespace yendor {
return false; return false;
} }
void onpath() { EX void onpath() {
path = false; path = false;
if(yii < isize(yi)) { if(yii < isize(yi)) {
for(int i=0; i<YDIST; i++) if(yi[yii].path[i]->cpdist <= 7) { for(int i=0; i<YDIST; i++) if(yi[yii].path[i]->cpdist <= 7) {
@ -500,7 +504,7 @@ EX namespace yendor {
} }
} }
void init(int phase) { EX void init(int phase) {
if(!on) return; if(!on) return;
if(phase == 1) { if(phase == 1) {
@ -726,7 +730,7 @@ EX namespace yendor {
}; };
} }
void collected(cell* c2) { EX void collected(cell* c2) {
int pg = gold(); int pg = gold();
playSound(c2, "tada"); playSound(c2, "tada");
items[itOrbShield] += 31; items[itOrbShield] += 31;
@ -785,7 +789,7 @@ EX namespace tactic {
EX bool trailer = false; EX bool trailer = false;
EX bool on = false; EX bool on = false;
int id; EX int id;
map<modecode_t, array<int, landtypes>> recordsum; map<modecode_t, array<int, landtypes>> recordsum;
map<modecode_t, array<array<int, MAXTAC>, landtypes> > lsc; map<modecode_t, array<array<int, MAXTAC>, landtypes> > lsc;
@ -821,7 +825,7 @@ EX namespace tactic {
return hiitemsMax(treasureType(l)) * landMultiplier(l) >= 20; return hiitemsMax(treasureType(l)) * landMultiplier(l) >= 20;
} }
void record(eLand land, int score, int xc = modecode()) { EX void record(eLand land, int score, int xc IS(modecode())) {
if(land >=0 && land < landtypes) { if(land >=0 && land < landtypes) {
for(int i=MAXTAC-1; i; i--) lsc[xc][land][i] = lsc[xc][land][i-1]; for(int i=MAXTAC-1; i; i--) lsc[xc][land][i] = lsc[xc][land][i-1];
tactic::lsc[xc][land][0] = score; tactic::lsc[xc][land][0] = score;
@ -1166,9 +1170,9 @@ modecode_t modecode() {
EX namespace peace { EX namespace peace {
EX bool on = false; EX bool on = false;
bool hint = false; EX bool hint = false;
bool otherpuzzles; EX bool otherpuzzles;
eLand simonlevels[] = { eLand simonlevels[] = {
laCrossroads, laCrossroads2, laDesert, laCaves, laAlchemist, laRlyeh, laEmerald, laCrossroads, laCrossroads2, laDesert, laCaves, laAlchemist, laRlyeh, laEmerald,
@ -1228,7 +1232,7 @@ EX namespace peace {
"a large hyperbolic circle), and Palace (follow the mouse). " "a large hyperbolic circle), and Palace (follow the mouse). "
"Other places listed are for exploration."; "Other places listed are for exploration.";
namespace simon { EX namespace simon {
vector<cell*> path; vector<cell*> path;
int tobuild; int tobuild;
@ -1273,7 +1277,7 @@ EX namespace peace {
} }
} }
void extend() { EX void extend() {
int i = 0; int i = 0;
while(i<isize(path) && path[i]->item != itDodeca) i++; while(i<isize(path) && path[i]->item != itDodeca) i++;
if(tobuild == i+9) if(tobuild == i+9)
@ -1282,7 +1286,7 @@ EX namespace peace {
build(); build();
} }
void init() { EX void init() {
tobuild = 0; tobuild = 0;
if(!on) return; if(!on) return;
if(otherpuzzles) { items[itGreenStone] = 500; return; } if(otherpuzzles) { items[itGreenStone] = 500; return; }
@ -1296,12 +1300,12 @@ EX namespace peace {
extend(); extend();
} }
void restore() { EX void restore() {
for(int i=1; i<isize(path); i++) for(int i=1; i<isize(path); i++)
if(path[i]->item == itNone && items[itDodeca]) if(path[i]->item == itNone && items[itDodeca])
path[i]->item = itDodeca, items[itDodeca]--; path[i]->item = itDodeca, items[itDodeca]--;
} }
} EX }
void showMenu() { void showMenu() {
listLevels(); listLevels();