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more tactical lands
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parent
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12
classes.cpp
12
classes.cpp
@ -1897,12 +1897,14 @@ eLand land_scape[LAND_SCAPE] = {
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laCrossroads, laCrossroads2, laCrossroads3
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};
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#define LAND_TAC 50
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#define LAND_TAC 56
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struct landtacinfo { eLand l; int tries, multiplier; };
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landtacinfo land_tac[LAND_TAC] = {
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{laIce, 10, 1}, {laDesert, 10, 1}, {laMotion, 10, 1}, {laCaves, 10, 1}, {laAlchemist, 10, 1},
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{laIce, 10, 1}, {laDesert, 10, 1},
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{laHunting, 5, 2},
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{laMotion, 10, 1}, {laCaves, 10, 1}, {laAlchemist, 10, 1},
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{laJungle, 10, 1}, {laMirror, 10, 1}, {laZebra, 10, 1}, {laPalace, 10, 1},
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{laOcean, 10, 1}, {laLivefjord, 10, 1}, {laWarpCoast, 10, 1}, {laRlyeh, 10, 1}, {laHell, 10, 1},
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{laDryForest, 10, 1}, {laWineyard, 10, 1}, {laReptile, 10, 1},
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@ -1916,9 +1918,13 @@ landtacinfo land_tac[LAND_TAC] = {
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{laTemple, 5, 2}, {laMinefield, 5, 2},
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{laPower, 5, 2}, {laHive, 5, 2}, {laRedRock, 5, 2}, {laStorms, 5, 2}, {laOvergrown, 5, 2},
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{laClearing, 5, 2},
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{laWhirlwind, 5, 2}, {laRose, 5, 2}, {laDragon, 2, 5}, {laTortoise, 1, 10},
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{laWhirlwind, 5, 2},
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{laBlizzard, 10, 1},
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{laRose, 5, 2}, {laVolcano, 10, 1}, {laDragon, 2, 5}, {laTortoise, 1, 10},
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{laBurial, 5, 2},
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{laBlizzard, 5, 2},
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{laElementalWall, 10, 1}, {laTrollheim, 5, 2},
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{laPrairie, 5, 2}, {laBull, 5, 2},
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{laCrossroads, 10, 1}, {laCrossroads2, 10, 1}, {laCrossroads3, 10, 1}, {laCrossroads4, 10, 1},
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